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==Closing Note==
 
==Closing Note==
 
Guide created by [[User:Andres]]
 
Guide created by [[User:Andres]]
*Contact: Andres314200031420003142@yahoo.com
 
 
Follow up [[User:Leviat]]<br>
 
Follow up [[User:Leviat]]<br>
 
Follow up2 [[User:Nesomir]]<br>
 
Follow up2 [[User:Nesomir]]<br>

Revision as of 04:39, 8 July 2006

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Weapon

Sword

lvl 1 Wax Sword (+1 recommended if you somehow have no Sword skill or have money)
lvl 9 Spatha
lvl 11 Bee Spatha (I seriously think that PLD should get +1, this sword is very powerful for its lvl and +2 ACC helps)
lvl 18 Iron Sword or
Longsword or
Fire Sword or Flame Sword (+1 of fire)
(Always, always, always get one of these 2 swords. You will be fighting crabs and pugils either in the Dunes or Qufim at this level, and both are weak to fire.)
lvl 30 Centurion's Sword
lvl 34 Hunting Sword
lvl 39 Grudge Sword (+1 Enmity is nice, keep till lvl 50 for emergency situations)
lvl 42 Honor Sword (AF1)
lvl 50 Tactician Magician's Espadon
lvl 55 Wise Wizard's Anelace(Gluttony is not the end all be all. You can use this until 66)
lvl 57 Gluttony Sword(This has the highest delay of any sword in the game. May not be your best choice. +7 Vit is a lot, but contrary to popular belief Pld Melee Damage actually matters for hate control)
lvl 66 Espadon (Get the +1)
lvl 70 Joyeuse (Double Attack, Piercing Damage)
lvl 71 Durandal (Cheap, better than Gluttony in almost every way. +1 enmity +7vit and lower delay.)

Great Sword

to be completed
Well from lvl(01) to lvl(10) its good, but when u start partying (since lvl (10)) use Sword and Shield, til lvl(+75)
You going to have to cap this wepond at higher lvls, when solo play

Staff

There is only one staff a Paladin may use without truely dragging itself down. Even this however is debatable.

lvl 51: Earth Staff or Terra's Staff (Terra's is hightly recomended if you take this method, Even if the gains are seemingly minimal, its all your gonna get.)

This staff can be used with HNM's, and often is, however; it has been used in other situations.

This method has been confirmed to be used by at least one and argued by a few Paladin. The concept uses the VIT and -20% damage reduction to lower damage below the levels of a sword/shield Paladin. This method often relies on a Paladin using its magic to keep hate levels high, since the damage in conparison to a sword using Paladin will be lower. The Weapon skill of chice is often Spirit Taker in order to restore MP.

To use this method, staff skill must be capped beforehand, or else the Paladin's accuracy and damage will fall to very low levels, due to its A- skill. This also works for things like wyrms and dynamis mobs that you do not actually engage to avoid giving them uncessary TP. In this situation, the earth staff is only being used for its damage reduction making its lower damage inconsequential.

Honestly, Staff Tanking works. If you are in a Party that wants to fight only IT+++ mobs and you find yourself getting hit for 100+ per regular attack an Earth Staff becomes a -very- viable option. If you find you are only taking 30-50 damage per hit on VT and low IT mobs, you can use a staff for approximatly the same damage taken as sword and shield. This will help you keep your staff capped without having to go to skillup parties.

The Biggest negative for staff use might be the loss of Shield Skillups. These are hard to come by and the chance of Shield Skill up is of course reduced to 0% when using a staff.

Also get
Lvl 51 Light Staff & Dark Staff
Light Staff you can use it when PL
Dark Staff is good when fight is over and when PL
-Do not attempt to tank in an EXP PT with either of these however.
lvl 60: Battle Staff (DMG:49 Delay:402 Accuracy+3 Attack+10, +1 If you can find one for a reasonable price
lvl 73: Kinkobo/Primate Staff (Kinkobo is almost always cheaper due to woodworkers skilling up on them and trying to mitigate a bit of loss.)

Club

While club is not a viable weapon to use in an experience party due to its generally poor damage/delay, Paladins should be mindful of some of the uses of clubs.

In end-game situations, tanking with a club adds more to a Paladin's repertoire than most swords.
Buzdygan has some MP and VIT and is the most comparable club to Durandal.
There is a +29HP -29MP club available with the expansion as well.
Starlight and Moonlight weapon skills to restore your party's MP.
Club damage on bone-type mobs is generally greater than swords due to bones weakness to blunt weapons.

Ranged

lvl 55: Lightning Bow or Lightning Bow +1

Ammo

lvl 60: Bibiki Seashell

Armor

* Bone or Lizard set may be used, Lizard is generally cheaper.

** There is debate over the Silver set's higher DEF and the Eisenschaller set's overall higher VIT and AGI as a better set of armor. Kampfschaller is typically considered superior to Silver set.

*** Dont get MP armor - (focus on VIT, AGI, and HP) - MP u get from RDM casting Refresh, BRD casting Mages Ballad, or drinks - recomended - Cooking (30)

***At lvl 35 u get: Auto Refresh. <fun> <exitement>

Shield

*** There is debate over Jennet or Heater shield as a better choice.

lvl 1 Lauan Shield
   Note: I used a Shell Shield from 1 all the way to 20. It worked just fine, and is 
   easy to find.
lvl 9 Aspis
lvl 9 Clipeus (better than Aspis, but a NM drop)
lvl 20 Decurion's Shield
lvl 25 Bastokan Targe
lvl 28 Kite Shield Given to you @ completing the Paladin Quest
   Note: Bastokan Targe is nearly as good. If you can get a Republic Targe then 
   skip the Kite Shield completely. Same DEF and +8 HP makes it better.
lvl 38 Jennet Shield***(use this until lvl49)
lvl 43 Heater Shield
lvl 50 Royal Knight Army Shield DEF:14 STR+2 MND+1
or Temple Knight Army Shield DEF:14 STR+1 MND+2
lvl 55 Royal Guard's Shield
lvl 69 General's Shield
lvl 72 Tatami Shield
lvl 73 Koenig Shield

Head

Lvl 1 Bronze Cap
Lvl 7 Leather Bandana
Lvl 10 Faceguard or Royal Footman's Bandana
Lvl 16 Bone Mask or
Lvl 17 Lizard Helm *
Lvl 21 Beetle Mask
Lvl 24 Iron Mask
Lvl 29 Eisenschaller or Kampfschaller
Lvl 36 Silver Mask **
Lvl 40 Iron Musketeer's Armet
Lvl 56 Gallant Coronet (AF)
Lvl 70 Aegishjalmr
Lvl 73 Adaman Barbuta
Lvl 73 Valor Coronet (AFv2)
Lvl 73 Koenig Schaller (Abjuration Gear (Martial Abjuration: Head from Seiryu)

Body

*** This is debatable, AGI plays a useful role in shield use. and Kampfbrust has 3 AGI over Centurions 1 VIT

Lvl 1 Bronze Harness or RSE
Lvl 7 Leather Vest
Lvl 10 Scale Mail
Lvl 16 Bone Harness or
Lvl 17 Lizard Jerkin *
Lvl 21 Beetle Harness
Lvl 24 Chainmail
Lvl 29 Eisenbrust or Kampfbrust Recomended: use this armour til lvl(39)
Lvl 30 Centurion's Scale Mail ***
Lvl 36 Silver Mail **
Lvl 40 Royal Squire's Chainmail
Lvl 45 Brigandine Armor
Lvl 50 Iron Musketeer's Cuirass
Lvl 60 Gallant Surcoat (AF)
Lvl 73 Adaman Cuirass
Lvl 73 Koenig Cuirass (Abjuration Gear) or Kaiser Cuirass (HQ verision)
Lvl 75 Valor Surcoat (Rare AFv2 Drop from Dynamis - Xarcabard)

Hands

Lvl 1 Bronze Mittens or RSE
Lvl 7 Leather Gloves *
Lvl 10 Legionnaire's Mittens or Royal Footman's Gloves
Lvl 16 Bone Mittens or
Lvl 17 Lizard Gloves *
Lvl 21 Beetle Mittens
Lvl 24 Chain Mittens
Lvl 29 Eisenhentzes or Kampfhentzes (Tank)
Lvl 40 Iron Musketeer's Gauntlets (Don't Bother with these, they are useless for PLD. Kamphhentzes work wonderfully until AF)
Lvl 50 Rush Gloves (the +4 Vit is wicked and useful until AF is available, also the added agi may come in handy)
Lvl 54 Gallant Gauntlets (AF)
Lvl 70 Lord's Guantlets/King's Gauntlets (Level 70 Pld JSE good stuff if you can find it. Not necessary)
Lvl 72 Valor Gauntlets (AFv2)
Lvl 73 Adaman Gauntlets
Lvl 73 Koenig Handschuhs (Abjuration Gear (Martial Abjuration: Hands from Genbu))

Legs

Lvl 1 Bronze Subligar or RSE
Lvl 7 Leather Trousers
Lvl 10 Scale Cuisses
Lvl 16 Bone Subligar or
Lvl 17 Lizard Trousers *
lvl 20 Royal Footman's Trousers
Lvl 21 Beetle Subligar
Lvl 24 Chain Hose
Lvl 29 Eisendiechlings or Kampfdiechlings
Lvl 40 Royal Squire's Breeches (debatable if Kampfdiechlings are better, I think the DEF at this point outweighs the VIT and AGI bonuses/I on the other hand, think that the +2 VIT and +1 AGI is worth the 3 DEF loss)
Lvl 50 Iron Musketeer's Cuisses
Lvl 58 Gallant Breeches (AF)
Lvl 73 Adaman Cuisses
Lvl 73 Crimson Cuisses (Abjuration Gear with movement speed increase)
Lvl 73 Koenig Cuisses (Abjuration Gear)
Lvl 74 Valor Breeches (AFv2)

Feet

Lvl 1 Bronze Leggings or RSE
Lvl 7 Leather Highboots or Leaping Boots (if bought, these can be used as footgear until lvl 29
Lvl 10 Scale Greaves
Lvl 16 Bone Leggings or
Lvl 17 Lizard Ledelsens *
lvl 18 Power Sandals(fairly hard to obtain, but can be used till 29)
Lvl 21 Beetle Leggings
Lvl 24 Greaves
Lvl 29 Eisenschuhs or Kampfschuhs (this is Kampf sets best piece for a PLD)
Lvl 40 Iron Musketeer's Sabatons (Don't bother with these. They are useless for PLD stick with the Kampfschuhs)
Lvl 52 Gallant Leggings (AF)
Lvl 71 Valor Leggings (AFv2)
Lvl 73 Adaman Sabatons
Lvl 73 Crimson Greaves (Abjuration Gear)
Lvl 73 Koenig Schuhs (Abjuration Gear)

Waist

Lvl 7 Leather Belt
Lvl 15 Warrior's Belt or Warrior's Belt +1
(seriously, get the +1 as a PLD.... the longevity is amazing)
Lvl 48 Life Belt (Never get rid of your Warrior's Belt +1. Life Belt is great if you have problem hitting. If you are hitting fine, stick with the Warrior's Belt +1.
Lvl 50 Royal Knight's Belt (RK belt is -not- useful for a pld. no vit, no accuracy. stick with warriors +1 or life belt.)
Lvl 71 Warwolf Belt

Back

Lvl 4 Rabbit Mantle
Lvl 17 Lizard Mantle or
Lvl 18 Dhalmel Mantle
Lvl 28 Wolf Mantle or Wolf Mantle +1 (+1 suggested)
Lvl 36 High Breath Mantle (Possibly use until AF, +enmity is useful at lower levels.)
Lvl 40 Earth Mantle
Lvl 51 Gaia Mantle
Lvl 58 Beak Mantle
Lvl 60 Knightly Mantle
Lvl 70 Gigant Mantle (Use for +HP gear setup)
Lvl 70 Valor Cape
Lvl 70 Boxer's Mantle (Excellent for any situation, well worth the 75 Ancient Beastcoins)
Lvl 75 Shadow Mantle (Dropped only from the Dynamis Lord. Good Luck.)

Neck

Lvl 7 Justice Badge
lvl 18 Scale Gorget
(This piece is skippable. It is only 1 more DEF than the Justice Badge and is not worth the money/hassle to only use for 3 levels.
Lvl 21 Fang Necklace or Spike Necklace (Spike is the +1 version of Fang)
(Although Spike has -6 MND, I feel the +STR and +DEX will help through damage to aid PLD Enmity, however, you may keep the Scale Gorget for DEF)
lvl 26 Holy Phial This is the most recomended for a Paladin
lvl 35 Medieval Collar
lvl 55 Iron Musketeer's Gorget
lvl 55 Royal Guard's Collar
lvl 65 Shield Torque (+7 shield skill very nice. Combine this with Gallant Leggings +10 skill and Koenig Schaller +5 skill and you have +22 shield. You wouldn't believe how much this helps with skillups.)

Rings

lvl 14 Amber Ring or Stamina Ring (HQ1 version) or Stamina Ring +1 (HQ2 version)
lvl 30 Sattva Ring
lvl 36 Sphene Ring or Verve Ring (HQ1 version) or Verve Ring +1 (HQ2 version)
lvl 50 Phalanx Ring
lvl 54 Chrysoberyl Ring or Vigor Ring (HQ1 version) or Vigor Ring +1 (HQ2 version)
lvl 57 Bomb Queen Ring
lvl 63 Jelly Ring
lvl 66 Hercules' Ring
lvl 70 Defending Ring
lvl 72 Topaz Ring or Robust Ring (HQ1 version) or Robust Ring +1 (HQ2 version)
lvl 74 Soil Ring or Terra's Ring (HQ version)

Earring

lvl 10 Onyx Earring or Energy Earring +1 recomended
Lvl 21 Beetle Earring(+1 recomended. Pld doesn't Evade anyway XD)
Lvl 29 Dodge Earring
Lvl 30 Mercenary's Earring (Situational, can be nice, but depends on what it is replacing)
Lvl 33 Pigeon Earring (Really only useful for endgame where +HP matters much much more)
Lvl 35 Wing Earring or Drone Earring (cheaper than dodge, Drone recomended, very good Longevity)
Lvl 54 Hospitaler earring (Macro'd in for Cures maybe, don't replace Drone fulltime though)
Lvl 72 Knight's Earring
Lvl 72 Ethereal Earring (Converts 3% damage to MP)


Misc

MP/HP Swap

Galka Paladins are a special case where they can benefit greatly from swapping MP gear for HP gear as they expend their MP. This allows Galka to maximize the gear available to them, increasing their survivability while impacting minimally on their attributes.

Dune Bracers (-35 HP +65 MP) can be swapped with Koenig Handschuhs.
Hierarch Belt (+48 MP) can be swapped with Warwolf Belt or Desert Sash.

Closing Note

Guide created by User:Andres Follow up User:Leviat
Follow up2 User:Nesomir
Follow up3 User:Loial

Palsmall This user is a level {{{1}}} Paladin.