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The Loop (Games)
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Table of Contents
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Zone Information
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Description
What has been empirically proven is that treading upon its interior is an invitation to death. Phantoms that need not their heads to disembowel trespassers account for but a tiny portion of the grotesqueries that lurk within its subterranean chambers. As may be self-evident at this juncture, not a soul has yet to fully detail the floor plans of this structure. | |||||||||||||||||||||||||||||||
Connections
Enter this zone from: |
Maps
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Acrimonious Dullahan | ![]() |
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Dullahans | ![]() |
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Burnished Mimic | ![]() |
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Mimics | ![]() |
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Cantankerous Yztarg | ![]() |
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Yztargs | ![]() |
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Jaunting Yeceux | ![]() |
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Acuexes | ![]() |
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Shambling Naraka | ![]() |
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Naraka | ![]() |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Breathless Clansman | ![]() |
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Skeletons | ![]() |
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Effluvial Acuex | ![]() |
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Acuexes | ![]() |
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Splenetic Umbril | ![]() |
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Umbrils | ![]() |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Vagary - Brash Gate
Contains 6 numbered Gates that will spawn one of the 6 different Groups of Monsters listed below. A Notorious Monster can spawn with any group. Exact spawn conditions are currently unknown. All Monsters have a double damage elemental weakness to a specific element.
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Ravaging Acuex | ![]() |
Etched Memory, Codex of Etchings | ![]() |
Acuex | ![]() |
Weakness to Fire |
Unabted Mush | ![]() |
Etched Memory, Codex of Etchings | ![]() |
Slimes | ![]() |
Weakness to Ice |
Jaundiced Slime | ![]() |
Etched Memory, Codex of Etchings | ![]() |
Slimes | ![]() |
Weakness to Wind |
Gangrenous Leeches | ![]() |
Etched Memory, Codex of Etchings | ![]() |
Leeches | ![]() |
Weakness to Lightning |
Draery Obdella | ![]() |
Etched Memory, Codex of Etchings | ![]() |
Leeches | ![]() |
Weakness to Water |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
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