Table of Contents
Zone Information
Area Name Outer Ra'Kaznar (U)
Type Skirmish Dungeon
Maps See below
Map Acquisition Temporary
Miscellaneous Information Needed
Hobbies
None
Weather
Dark Dark
Region Ra'Kaznar
Expansion Seekers of Adoulin
Requirements Level 96+
Key ItemAdoulinian charter permit
Leader only:
Key ItemRa'Kaznar simulacrum
Restrictions Time limit
Background music
Monstrosity Not applicable
Notes
Description

What has been empirically proven is that treading upon its interior is an invitation to death. Phantoms that need not their heads to disembowel trespassers account for but a tiny portion of the grotesqueries that lurk within its subterranean chambers. As may be self-evident at this juncture, not a soul has yet to fully detail the floor plans of this structure.

Outer Ra'KaznarU.jpg
Connections

Enter this zone from:
Outer Ra'Kaznar: Augural Conveyor at (M-6)
Outer Ra'Kaznar: Brash Gate at (N-7)

Maps

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Acrimonious Dullahan
Information Needed
Information Needed Information Needed Information Needed Dullahans Information Needed

Information Needed


Burnished Mimic
Information Needed
Information Needed Information Needed Information Needed Mimics Information Needed

Information Needed


Cantankerous Yztarg
Information Needed
Information Needed Information Needed Information Needed Yztargs Information Needed

Information Needed


Jaunting Yeceux
Information Needed
Information Needed Information Needed Information Needed Acuexes Information Needed

Information Needed


Shambling Naraka
Information Needed
Information Needed Information Needed Information Needed Naraka Information Needed

Information Needed
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Breathless Clansman
Information Needed
Information Needed Information Needed Information Needed Skeletons Information Needed Information Needed
Effluvial Acuex
Information Needed
Information Needed Information Needed Information Needed Acuexes Information Needed Information Needed
Splenetic Umbril
Information Needed
Information Needed Information Needed Information Needed Umbrils Information Needed Information Needed
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Vagary - Brash Gate

Contains 6 numbered Gates that will spawn one of the 6 different Groups of Monsters listed below. A Notorious Monster can spawn with any group. Exact spawn conditions are currently unknown. All Monsters have a double damage elemental weakness to a specific element.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ravaging Acuex
Information Needed
Information Needed Etched Memory, Codex of Etchings Information Needed Acuex Information Needed Weakness to Fire
Unabted Mush
Information Needed
Information Needed Etched Memory, Codex of Etchings Information Needed Slimes Information Needed Weakness to Ice
Jaundiced Slime
Information Needed
Information Needed Etched Memory, Codex of Etchings Information Needed Slimes Information Needed Weakness to Wind
Gangrenous Leeches
Information Needed
Information Needed Etched Memory, Codex of Etchings Information Needed Leeches Information Needed Weakness to Lightning
Draery Obdella
Information Needed
Information Needed Etched Memory, Codex of Etchings Information Needed Leeches Information Needed Weakness to Water
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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