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Job: Black Mage
Family: Vampyrs
Crystal: Dark
Strong against: Dark Trans Dark

Notorious Monster
Title Obtained: Oupire Impaler

Oupire1

Oupire

Zone Level Drops Steal Spawns Notes
Alzadaal Undersea Ruins ~88 1 A, T(H), HP
26,000~44,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Timed spawn every 4-5 hours at (I-10) on the first map.
    • If you wipe after aggroing Oupire, he will despawn immediately when he goes unclaimed. If this happens, his respawn timer will reset to maximum.
      • If he isn't claimed (yellow name) when the last person in party dies, he will remain up, and not depop.
  • Attacks twice per round. At 25% his attack rounds greatly increase in speed, becoming more consistent with four a round.Exclamation
  • TP attacks and spells can hit members outside of Alliance, regardless of hate.
  • Susceptible to Slow, Paralyze, Elegy, Poison, and Finale.
  • Resistant to magic damage, especially Dark Shot, and is immune to Gravity and Dispel.
  • Appears to be resistant to magic-based Weapon Skill Damage, such as Atonement.
  • Uses alliance-wide Draw In.
  • Casts tier III-ga spells, single tier IV spells, and AoE Enfeebling Magic depending on the element Oupire is focused on. Also capable of casting Cure spells (at least as high as Cure II) on players for unknown reasons.
  • Element of Oupire's current spells and Damage Spikes is based on its previous TP move. Also, gains a resistance to Enfeebling Magic of the same element which he is currently casting.(IE. Casting Earth magic, he will be resistant to Slow etc.) (see below)
  • After using Eternal Damnation, Oupire will instantly move to casting Ice magic and gain Ice Spikes. When casting ice-based magic Oupire attacks have Enblizzard and instant Ice Spikes, as well as Additional effect: Paralyze.
    • In order to avoid Doom, you must turn rather quickly as there is a short space of time to avoid the status effect. Having tanks either tank backwards, or keep target lock off is a good way of avoid this effect.
  • After using Wings of Gehenna, Oupire instantly starts casting Wind magic and gain a heavy Blink effect. When casting wind-based magic his attacks have Enaero and Additional effect: Silence.
  • After using Bloodrake, Oupire will instantly switch to casting Fire magic and gain Blaze Spikes. When casting fire-based magic his attacks have Enfire and Additional effect: Plague.
  • After using Decollation, Oupire will instantly switch to casting Lightning magic and gain Shock Spikes. When casting thunder-based magic his attacks have Enthunder and instant Shock Spikes, as well as Additional effect: Stun.
  • After using Heliovoid, Oupire will switch to casting Earth magic, Gains a powerful Stoneskin effect, however the effect does not seem to reappear when he comes back to this stage. When casting earth-based magic his attacks have Enstone and Additional effect: Petrification.
  • After using Nosferatu's Kiss, Oupire will switch to casting Water magic. When casting water-based magic his attacks have Enwater and Additional effect: Poison.
  • (see testimonials)

Historical Background

Oupire is the Polish word for a vampire.