FFXIclopedia
(Added count in past sheep and changed color to green.)
(updated drop rates for South Gustaberg)
 
(23 intermediate revisions by 15 users not shown)
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[[Category:Bestiary]][[Category:Sheep]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Family:''' [[:Category:Sheep|Sheep]]<br />
+
'''Family:''' [[:Category:Sheep|Sheep]]<br>
 
'''Crystal:''' {{Earth|Earth}} <br>
 
'''Crystal:''' {{Earth|Earth}} <br>
 
'''Weak to:''' {{Lightning|Lightning}}, {{Fire|Fire}}
 
'''Weak to:''' {{Lightning|Lightning}}, {{Fire|Fire}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[Image:Ornerysheep.jpg|thumb|Ornery Sheep]]
+
[[File:Ornerysheep.jpg|thumb|Ornery Sheep]]
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
|- style="background:#ffdead;"
+
|- BGCOLOR="#ffdead"
  +
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
!Zone
 
 
Notes
!Level
 
  +
|- BGCOLOR="#e3e6ff"
!Drops
 
 
|style="padding-left:1ex"|
!Steal
 
!Spawns
 
!Notes
 
|- style="background:#d5d9ff;" align="center"
 
|style="padding-left:1em;" align="left"|
 
 
[[North Gustaberg]]
 
[[North Gustaberg]]
  +
|align="center"|
|
 
5-8
+
5 - 8
  +
|<!--Add Items Dropped Here-->
|style="padding-left:1em;" align="left"|
 
  +
*[[Fresh Blood]] {{Drop Rate|6|47}}
* [[Giant Sheep Meat]]
 
* [[Sheep Tooth]]
+
*[[Giant Sheep Meat]] {{Drop Rate|10|47}}
  +
*[[Sheep Tooth]] {{Drop Rate|1|47}}
* [[Sheepskin]]
 
  +
*[[Sheepskin]] {{Drop Rate|7|47}}
* [[Fresh Blood]]
 
  +
|<!--Add Items Stolen Here-->
|style="padding-left:1em;" align="left"|
 
 
*[[Sheep Wool]]
 
*[[Sheep Wool]]
  +
|align="center"|
|
 
 
22
 
22
  +
|align="center"|
|
 
 
L, S
 
L, S
  +
<center>{{HPMP|low hp=|low mp=none}}</center>
|- style="background:#e3e6ff;" align="center"
 
  +
|style="padding-left:1em;" align="left"|
 
  +
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|
 
[[South Gustaberg]]
 
[[South Gustaberg]]
  +
|align="center"|
|
 
5-8
+
5 - 8
  +
|<!--Add Items Dropped Here-->
|style="padding-left:1em;" align="left"|
 
* [[Giant Sheep Meat]]{{Drop Rate|10|59}}
+
*[[Fresh Blood]] {{Drop Rate| 17|621}}
* [[Sheep Tooth]]{{Drop Rate|0|59}}
+
*[[Giant Sheep Meat]] {{Drop Rate|132|621}}
* [[Sheepskin]]{{Drop Rate|4|59}}
+
*[[Sheep Tooth]] {{Drop Rate| 9|621}}
* [[Fresh Blood]]{{Drop Rate|3|65}}
+
*[[Sheepskin]] {{Drop Rate| 65|621}}
  +
|<!--Add Items Stolen Here-->
|style="padding-left:1em;" align="left"|
 
* [[Sheep Wool]]
+
*[[Sheep Wool]]
  +
|align="center"|
|
 
 
21
 
21
  +
|align="center"|
|
 
 
L, S
 
L, S
  +
<center>{{HPMP|low hp=|low mp=none}}</center>
|- style="background:#ceffbb;" align="center"
 
  +
|style="padding-left:1em;" align="left"|
 
  +
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|
 
[[North Gustaberg (S)]]
 
[[North Gustaberg (S)]]
  +
|align="center"|
|
 
25-28
+
25 - 28
  +
|<!--Add Items Dropped Here-->
|style="padding-left:1em;" align="left"|
 
* [[Giant Sheep Meat]]
+
*[[Giant Sheep Meat]] {{Drop Rate|10|26}}
* [[Sheep Tooth]]
+
*[[Sheep Tooth]] {{Drop Rate| 2|26}}
* [[Sheepskin]]
+
*[[Sheepskin]] {{Drop Rate| 2|26}}
  +
|<!--Add Items Stolen Here-->
|style="padding-left:1em;" align="left"|
 
* [[Sheep Wool]]
+
*[[Sheep Wool]]
  +
|align="center"|
|
 
 
12
 
12
  +
|align="center"|
|
 
 
L, S
 
L, S
  +
<center>{{HPMP|low hp=|low mp=none}}</center>
  +
 
|- style="background:#ffdead;" align="center"
 
|- style="background:#ffdead;" align="center"
 
|colspan="6"|
 
|colspan="6"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
[[Category:Bestiary]][[Category:Sheep]]
 

Latest revision as of 22:39, 6 November 2017

Family: Sheep
Crystal: Earth
Weak to: Lightning, Fire

Ornerysheep

Ornery Sheep

Zone Level Drops Steal Spawns

Notes

North Gustaberg

5 - 8

22

L, S

??? HP

South Gustaberg

5 - 8

21

L, S

??? HP

North Gustaberg (S)

25 - 28

12

L, S

??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants