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Job: Monk
Family: Orc
Weak to: Water

Orcish Hosts

OrcishTransporter

Orcish Transporter

Zone Level Drops Steal Spawns Notes
East Ronfaure (S)
  • Does not drop gil.
1 A*, L, S, H, Sc
Batallia Downs (S)
  • Does not drop gil.
1 A*, L, S, H, Sc
Jugner Forest (S)
  • Does not drop gil.
1 A*, L, S, H, Sc
The Eldieme Necropolis (S)
  • Does not drop gil.
1 A*, L, S, H, Sc
Vunkerl Inlet (S)
  • Does not drop gil.
1 A*, L, S, H, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawns only when the Orcish Hosts control the area. It will travel to the fortifications, escorted by two Orcish Guards. Once they reach the fortifications, they will warp out.
  • Upon aggro, instead of fighting, they will run away with Flee-like speed.
  • When this happens it can be bound. The guards will run away and the Orcish Transporter will stand in place and not aggro.
  • While it is bound, a person can walk behind it and attack for a few moments until it dies.
  • It is not a regular Campaign Battle mob, so it will respond to any player it encounters.
  • Can be very easily killed by any job by attacking from behind with Sneak active, while making sure you are not seen.
  • Whether the hit connects or misses, the Transporter will instantly fall to the ground.
  • The Guards will not aggro if successful, and will teleport out.
  • This method will not work with ranged attacks, but will work with pets.
  • Replenishes supplies when it reach the fortifications.
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