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Job: Monk
Family: Orc
Weakness: Water

Orcish Hosts

Orcish Strongarm

Orcish Strongarm

Zone Level Drops Steal Spawns Notes
Batallia Downs (S)
East Ronfaure (S)
Jugner Forest (S)
La Vaule (S)
Southern San d'Oria (S)
The Eldieme Necropolis (S)
Vunkerl Inlet (S)
6 A, L, T(S), Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by a Confederate Belfry erected by the Orcish Hosts. Participates in offensive Campaign Battles. A maximum of 6 reinforcements will appear, and they will continually respawn unless the belfry is demolished.
  • Similar to the Dark Kindred's freelances, these do not have any MP to Aspir.
  • They will attack anyone that is currently attacking that Belfry. If the pets are the only ones attacking the belfry, using leave will cause them to deaggro, allowing a new pet to attack the belfry. Otherwise, they will immediately charge to the Fortifications and attack any defenders they encounter.
  • Uses a special ability: Tornado Edge.
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