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*[[Silver Beastcoin]]
 
*[[Silver Beastcoin]]
 
*{{Gil Mugged}}
 
*{{Gil Mugged}}
|align="center"| 1
+
|align="center"| 1 <br>''Respawn: 10 minutes'' <br>(J-8)
 
|align="center"| A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
|align="center"| A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
   
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|align="center"| 21 - 25
 
|align="center"| 21 - 25
 
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*[[Seedspall Lux]] {{Drop Rate|3|19}}
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*[[Seedspall Lux]] {{Drop Rate|3|21}}
*{{Gil Dropped|28|52}} <!-- Please Note, Gil is divided among party members. -->
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*{{Gil Dropped|28|54}} <!-- Please Note, Gil is divided among party members. -->
 
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*[[Silver Beastcoin]]
 
*[[Silver Beastcoin]]
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|align="center"| 24 - 28
 
|align="center"| 24 - 28
 
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*[[Castle Floor Plans]] {{Drop Rate|18|230}}
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*[[Castle Floor Plans]] {{Drop Rate|11|242}}
*[[Lizard Gloves]] {{Drop Rate| 2|230}}
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*[[Lizard Gloves]] {{Drop Rate| 2|242}}
*[[Lizard Helm]] {{Drop Rate| 6|230}}
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*[[Lizard Helm]] {{Drop Rate| 6|242}}
*[[Lizard Ledelsens]] {{Drop Rate| 2|230}}
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*[[Lizard Ledelsens]] {{Drop Rate| 2|242}}
*[[Lizard Trousers]] {{Drop Rate| 7|230}}
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*[[Lizard Trousers]] {{Drop Rate| 8|242}}
 
*{{Gil Dropped|30|43}} <!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped|30|43}} <!-- Please Note, Gil is divided among party members. -->
 
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Latest revision as of 05:41, 16 June 2013

Job: Paladin
Family: Orc
Crystal: Fire
Weak to: Water

Orcishserjeant

Orcish Serjeant

Zone Level Drops Steal Spawns Notes
Fort Ghelsba 21 - 23 1
Respawn: 10 minutes
(J-8)
A, L, S, Sc
??? HP
??? MP
Yughott Grotto 21 - 23 2 A, L, S, Sc
~500 HP
??? MP
Jugner Forest 21 - 25 5 A, L, S, Sc
??? HP
??? MP
Carpenters' Landing 21 - 25 3 A, L, S, Sc
??? HP
??? MP
Davoi 24 - 28 9 A, L, S, Sc
??? HP
??? MP
Batallia Downs 26 - 30
  • ???~??? gil
5 A, L, S, Sc
??? HP
??? MP
West Ronfaure
Garrison
Unknown
  • Does not drop gil.
2 A, L, S, Sc
??? HP
??? MP
Jugner Forest
Garrison
Unknown
  • Does not drop gil.
2 A, L, S, Sc
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants