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*[[Silver Beastcoin]] |
*[[Silver Beastcoin]] |
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*{{Gil Mugged}} |
*{{Gil Mugged}} |
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− | |align="center"| 1 |
+ | |align="center"| 1 <br>''Respawn: 10 minutes'' <br>(J-8) |
|align="center"| A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}} |
|align="center"| A, L, S, Sc<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}} |
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Line 51: | Line 51: | ||
|align="center"| 21 - 25 |
|align="center"| 21 - 25 |
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− | *[[Seedspall Lux]] {{Drop Rate|3| |
+ | *[[Seedspall Lux]] {{Drop Rate|3|21}} |
− | *{{Gil Dropped|28| |
+ | *{{Gil Dropped|28|54}} <!-- Please Note, Gil is divided among party members. --> |
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*[[Silver Beastcoin]] |
*[[Silver Beastcoin]] |
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Line 73: | Line 73: | ||
|align="center"| 24 - 28 |
|align="center"| 24 - 28 |
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− | *[[Castle Floor Plans]] {{Drop Rate| |
+ | *[[Castle Floor Plans]] {{Drop Rate|11|242}} |
− | *[[Lizard Gloves]] {{Drop Rate| 2| |
+ | *[[Lizard Gloves]] {{Drop Rate| 2|242}} |
− | *[[Lizard Helm]] {{Drop Rate| 6| |
+ | *[[Lizard Helm]] {{Drop Rate| 6|242}} |
− | *[[Lizard Ledelsens]] {{Drop Rate| 2| |
+ | *[[Lizard Ledelsens]] {{Drop Rate| 2|242}} |
− | *[[Lizard Trousers]] {{Drop Rate| |
+ | *[[Lizard Trousers]] {{Drop Rate| 8|242}} |
*{{Gil Dropped|30|43}} <!-- Please Note, Gil is divided among party members. --> |
*{{Gil Dropped|30|43}} <!-- Please Note, Gil is divided among party members. --> |
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Latest revision as of 05:41, 16 June 2013
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Fort Ghelsba | 21 - 23 |
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1 Respawn: 10 minutes (J-8) |
A, L, S, Sc ??? HP ??? MP |
Yughott Grotto | 21 - 23 |
|
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2 | A, L, S, Sc ~500 HP ??? MP |
Jugner Forest | 21 - 25 |
|
|
5 | A, L, S, Sc ??? HP ??? MP |
Carpenters' Landing | 21 - 25 |
|
3 | A, L, S, Sc ??? HP ??? MP | |
Davoi | 24 - 28 |
|
|
9 | A, L, S, Sc ??? HP ??? MP |
Batallia Downs | 26 - 30 |
|
|
5 | A, L, S, Sc ??? HP ??? MP |
West Ronfaure |
|
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2 | A, L, S, Sc ??? HP ??? MP | |
Jugner Forest |
|
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2 | A, L, S, Sc ??? HP ??? MP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |