FFXIclopedia
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*[[Faceguard]] {{Drop Rate|1|57}}
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*[[Faceguard]] {{Drop Rate|2|92}}
*[[Scale Cuisses]] {{Drop Rate|1|57}}
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*[[Scale Cuisses]] {{Drop Rate|2|92}}
*[[Scale Finger Gauntlets]] {{Drop Rate|0|57}}
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*[[Scale Finger Gauntlets]] {{Drop Rate|1|92}}
*[[Scale Greaves]] {{Drop Rate|0|57}}
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*[[Scale Greaves]] {{Drop Rate|0|92}}
*{{Gil Dropped}}
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*{{Gil Dropped|22|26}}
 
*[[Gilfinder]]{{Gil Dropped|26|44}}
 
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*[[Beastcoin]]
 
*[[Beastcoin]]
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*[[Faceguard]] {{Drop Rate|0|5}}
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*[[Faceguard]] {{Drop Rate|0|7}}
*[[Scale Cuisses]] {{Drop Rate|0|5}}
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*[[Scale Cuisses]] {{Drop Rate|0|7}}
*[[Scale Finger Gauntlets]] {{Drop Rate|0|5}}
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*[[Scale Finger Gauntlets]] {{Drop Rate|0|7}}
*[[Scale Greaves]] {{Drop Rate|0|5}}
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*[[Scale Greaves]] {{Drop Rate|0|7}}
*{{Gil Dropped}}
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*{{Gil Dropped||33|}}
 
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*[[Beastcoin]]
 
*[[Beastcoin]]
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|align="center"|14 - 18
 
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*[[Faceguard]] {{Drop Rate|0|113}}
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*[[Faceguard]] {{Drop Rate|0|117}}
*[[Scale Cuisses]] {{Drop Rate|3|113}}
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*[[Scale Cuisses]] {{Drop Rate|3|117}}
*[[Scale Finger Gauntlets]] {{Drop Rate|1|113}}
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*[[Scale Finger Gauntlets]] {{Drop Rate|1|117}}
*[[Scale Greaves]] {{Drop Rate|2|113}}
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*[[Scale Greaves]] {{Drop Rate|2|117}}
*[[Orcish Armor Plate]] {{Drop Rate|4|51}}
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*[[Orcish Armor Plate]] {{Drop Rate|4|55}}
 
*{{Gil Dropped|30}}
 
*{{Gil Dropped|30}}
 
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|align="center"|16 - 20
 
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*[[Seedspall Lux]] {{Drop Rate|0|12}}
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*[[Seedspall Lux]] {{Drop Rate|0|14}}
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*{{Gil Dropped|32|50}} <!-- Please Note, Gil is divided among party members. -->
*{{Gil Dropped}}
 
 
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*[[Beastcoin]]
 
*[[Beastcoin]]

Latest revision as of 17:52, 10 January 2013

Job: Dragoon
Family: Orc
Crystal: Fire
Weak to: Water

Orcish Grunt

Orcish Grunt

Zone Level Drops Steal Spawns Notes
Ghelsba Outpost 11 - 15 22 A, L, S, Sc
??? HP
Fort Ghelsba 11 - 17 32 A, L, S, Sc
??? HP
La Theine Plateau 12 - 16 6 A, L, S, Sc
??? HP
Yughott Grotto 14 - 18 32 A, L, S, Sc
??? HP
Carpenters' Landing 16 - 20
  • ???~??? gil
3 A, L, S, Sc
??? HP
Jugner Forest 16 - 20 5 A, L, S, Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants