Type: BCNM |
Mobs[]
Name |
Level |
Type |
Platoon Scorpion x 6 |
~70 |
Possible Rewards[]
Your armoury crate will load out of the following groupings:
|
|
|
|
|
|
Tips[]
- Buffs and TP do not wear upon entry
- The Platoon Scorpions use only the AoE Scorpion specials:
- The presumption that the scorpions would wake up and mimic AoE maneuvers is false.
- What instead happens is scorpions that are nearby are given approx ~1000 TP, and if it surpasses their threshold required to TP, they will TP. This gives off the illusion that they are mimicking one another's TP moves. Moreover, this behavior in no instance wakes up the scorpion.
- Sometimes after an Earth Pounder you see the message "The platoon scorpion's legs are lodged in the rocks!" which indicates that they are bound.
- Sometimes after a Wild Rage you see the message "The platoon scorpion does not have enough energy to attack!" and it stops attacking for about 10 seconds.
- They cannot be feasibly slept after the 3rd or 4th Sleep. Their Sleep resistance increases drastically when only few of them are left. Bind and Gravity are suggested.
- Lullaby is never resisted, but loses about 4 seconds of duration with each cast. By the 9th cast it wears off immediately.
- The Scorpions can resist a Lullaby by a Bard subjob.
- Can be won solo by some jobs and duo by certain job combinations. (see testimonials)