Line 194: | Line 194: | ||
|align="center" BGCOLOR="#D5D9FF"|<!-- Level -->44 - 46 |
|align="center" BGCOLOR="#D5D9FF"|<!-- Level -->44 - 46 |
||
|align="left" BGCOLOR="#D5D9FF"|<!-- Drop --> |
|align="left" BGCOLOR="#D5D9FF"|<!-- Drop --> |
||
⚫ | |||
*[[Seashell]] |
*[[Seashell]] |
||
⚫ | |||
|align="center" BGCOLOR="#D5D9FF"|<!-- Family -->[[:Category:Sea Monks|Sea Monk]] |
|align="center" BGCOLOR="#D5D9FF"|<!-- Family -->[[:Category:Sea Monks|Sea Monk]] |
||
|align="center" BGCOLOR="#D5D9FF"|<!-- Spawns --> |
|align="center" BGCOLOR="#D5D9FF"|<!-- Spawns --> |
Revision as of 22:26, 27 September 2007
Set sail for the Far East aboard this ocean-going vessel. The trip across the ocean is long and can be dangerous, but fishermen who thrive on the big catch welcome the new seas and all that comes with it. Connecting Areas
|
Daily Schedule (Vana'diel Time)
Departs Aht Urhgan Whitegate / Mhaura |
Arrives Mhaura / Aht Urhgan Whitegate |
04:00 | 10:40 |
12:00 | 18:40 |
20:00 | 02:40 |
Fishing
|
NPCs Found Here
Weather
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Gugru Orobon | 63 | Orobon | 1 Fished Up |
A | |||||||||
Northern Piranu | 78-80 | Orobon | 1 Fished Up |
A | |||||||||
Southern Piranu | Orobon | 1 Fished Up |
A | ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Blanched Kraken | 44 - 46 | Sea Monk | |||||||||||
Gugru Crab | 33 - 35 | Crab | |||||||||||
Gugru Jagil | 36 - 36 | Pugil | |||||||||||
Ocean Jagil | 34 - 36 | Pugil | |||||||||||
Ocean Kraken | 41 - 43 | Sea Monk | |||||||||||
Passage Crab | 35 - 35 | Crab | |||||||||||
Revenant | 37 - 41 | Ghost | |||||||||||
Thunder Elemental | Elementals | ||||||||||||
Water Elemental | Elementals | ||||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |