Ferry - Mhaura/Al Zahbi
Acquisition

Ferry from Mhaura to Al Zahbi

Table of Contents:
Connecting Areas | Ferry Schedule
NPCs | Weather | Fishing | NMs | Mobs

Set sail for the Far East aboard this ocean-going vessel. The trip across the ocean is long and can be dangerous, but fishermen who thrive on the big catch welcome the new seas and all that comes with it.

Connecting Areas

Mhaura
Aht Urhgan Whitegate at Port Al Zahbi (Key Item needed: "Boarding Permit")

Daily Schedule (Vana'diel Time)

Departs Aht Urhgan Whitegate / Mhaura

Arrives Mhaura / Aht Urhgan Whitegate

04:00 10:40
12:00 18:40
20:00 02:40

Fishing

Fish Cap Body of Water
Gurnard
16 All
Hamsi
10
Lakerda
Uskumru
Veydal Wrasse
Mola Mola
Cobalt Jellyfish
5
Yellow Globe
17
Gugru Tuna
41
Noble Lady
66
Gugrusaurus
100
Rusty Bucket
0
Rusty Leggings
0

NPCs Found Here

Name Location Type
Adeben Ferry Captain
Cehn Teyohngo Guild Merchant
Pashi Maccaleh Guild Merchant

Weather

Thunder Water

Elemental Map


Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Gugru Orobon 63 Orobon 1
Fished Up
A
Northern Piranu 78-80 Orobon 1
Fished Up
A
Southern Piranu Orobon 1
Fished Up
A
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Blanched Kraken 44 - 46 Sea Monk Fished Up A, H
Gugru Crab 33 - 35 Crab
Gugru Jagil 36 - 36 Pugil 1 H
Ocean Jagil 34 - 36 Pugil
Ocean Kraken 41 - 43 Sea Monk
Passage Crab 35 - 35 Crab
Revenant 37 - 41 Ghost
Thunder Elemental Elementals
Water Elemental Elementals
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


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