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Mission Name | One to be Feared |
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Number | PM6-4 |
Title Granted | Branded by Lightning Omega Ostracizer Ultima Undertaker |
Reward | 1500 Exp (Once per day, upon completing the BC) Ducal Guard's Ring |
← Previous Mission | Next Mission → |
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More Questions Than Answers | Chains and Bonds |
Replay Cutscenes | |
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One to be Feared | Taulluque Metalworks (I-8) |
One to be Feared (pt. 1-6) | Jovial Rat Sealion's Den (H-6) |
Walkthrough[]
- Talk to Cid at Metalworks for a quick cutscene.
- Head to the Tavnazian Safehold (Home Point #2 is the fastest option).
- Enter Sealion's Den for a quick cutscene.
- Optional: Talk to Sueleen (near the gate) for additional dialogue.
- Click on the Iron Gate ahead for a cutscene.
- Examine the Iron Gate again to enter the battlefield for One to be Feared. (see testimonials) (see strategies)
- After defeating Ultima, the party will be teleported to Lufaise Meadows. This is when the players will receive a Ducal Guard's Ring which completes the mission.
- Anyone who has already completed the mission before will be teleported to Sealion's Den.
Fight![]
- The fight is doable but still pretty difficult at level 65 with Trust. Easier at level 80+, trivial at Item Level.
- The fight is capped at 99, but still with Level Restriction status, so buffs are removed upon entry.
- 45 minute time limit.
- Experience Points are not lost from KO.
- Tractor is not allowed.
- The battle is split into 3 parts: 5 Mammet-22 Zeta's, Omega, then Ultima.
- Before each part, the party's HP and MP will be restored, but TP will be reset. The monsters will not attack as soon as they can, they will wait until a player character moves close enough or executes any action towards them.
- Pet TP is not reset and deployed Automatons are not lost.
- Finishing Moves remain intact, as with any other buff. You may find it useful to build to 5 in each fight and use Reverse Flourish, from Dancer main or support jobs, prior to the next.
- To continue to the next part, examine the door and select the option to approach the next warship.
- Before each part, the party's HP and MP will be restored, but TP will be reset. The monsters will not attack as soon as they can, they will wait until a player character moves close enough or executes any action towards them.
5 x Mammet-22 Zeta (Job Varies)
- 4,000 HP.
- Susceptible to Silence, Bind, Aspir, and Yellow Liquid.
- Comparably weaker to the Mammet-19 Epsilon.
- Changes jobs by drawing a different weapon.
- No weapon: No job.
- Staff: Black Mage.
- Spear: Dragoon.
- Sword: Warrior.
Omega (Biotechnological Weapon)
- Approximately 14,000 HP.
- Auto-Regen of 1 HP/tic.
- Susceptible to Aspir.
- Long-monster facing. I.e., it won't immediately turn to face its target.
- Counter attacks.
- Additional effect: stun on its melee attacks.
- Attack speed increases based on remaining hit points.
- Increases at 60% and 25% health.
- Does not regenerate to full when the party is defeated.
- CCB Polymer Pump inflicts amnesia on it for 1 minute.
- See Omega for more details.
Ultima (Biotechnological Weapon)
- Approximately 15,000 HP.
- Auto-Regen of 1 HP/tic.
- Susceptible to Aspir.
- Additional effect: paralyze on its melee attacks.
- Does not regenerate to full when the party is defeated.
- At low HP Ultima will be able to spam TP Attacks, the most dangerous of which appears to be Antimatter, which can do upwards of 550+ dmg to a level 99 with Shell V and Protect V.
- CCB Polymer Pump inflicts amnesia on it for 1 minute.
- See Ultima for more details.
Notes[]
One of the more famous battles in the game, known by players as "The Airship Fight".
Game Description
- Mission Orders
- The fifth verse of "Memoria de la S^tona" has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...