A One-Hour Ability (1HR, 1-hour, SP "Special" ability) is a Job Ability which has a 1 hour (Earth time) recast time, thus the origination of its common name "1-Hour(s)". Each job has its own 1-Hour ability available at level 1, meaning they are available to a player right at the start of the game or when starting to play a new job. 1-Hour abilities previously had a 2-hour recast timer (and were called "2-Hours"), but this timer was decreased in the 12/12/2012 update. A second 1-Hour gained at level 96 was added to each job in a more recent update. A player may only use a 1-Hour corresponding to his Main Job at any given time; a 1-Hour of the Support Job cannot be used by a player unless he changes it into his main job.
These abilities are tailored to the job's primary role in some way and are generally powerful, and are often used in emergency situations, or as part of a pre-planned strategy. Effective use of 1-Hours can potentially change the tide of battle, or salvage an otherwise lost situation. They retain their usefulness at any level.
All 1-Hours share the same recast timer across all jobs, meaning that if you use a 1-Hour on one job then change to another one, the recast is the same for the other job's 1-Hours. Example: If you are a Ninja and used Mijin Gakure then changed your job to Paladin, Invincible would not be ready until 1 hour has passed since you last used Mijin Gakure. Although you cannot recharge a 1-Hour simply by changing jobs like you can with other Job Abilities, there are some instances where you may be able to recharge them, such as:
- Using the Corsair 1-Hour Wild Card (not guaranteed to work, and it will not restore the 1-Hour of any Corsair, including his/her own).
- Using the temporary item Revitalizer.
- Opening a "full restore" treasure chest in areas such as Limbus and Abyssea.
- Goblin Dice used by Goblins in Dynamis have a variety of random effects, one of which is resetting everyone's job abilities, including 1-Hours.
Players who have attained Job Master status by spending a total 2,100 Job Points have the recast timer of both their 1-Hour abilities reduced by 15 minutes.
| Job | One Hour Ability | Effect |
|---|---|---|
| Warrior | Mighty Strikes | Causes all physical attacks to become critical hits. |
| Warrior | Brazen Rush | Increases your double attack rate. |
| Monk | Hundred Fists | Applies a high degree of Haste to speed up melee attacks. |
| Monk | Inner Strength | Increases your max HP. |
| White Mage | Benediction | Restores a large amount of HP and removes several status ailments for party members within area of effect. |
| White Mage | Asylum | Grants party members a powerful resistance against the effects of dispel and enfeebling magic. |
| Black Mage | Manafont | Negates the MP cost of magic spells. Prevents spell interruption from physical attacks. |
| Black Mage | Subtle Sorcery | Lower enmity generated from spells and increase spell accuracy. |
| Red Mage | Chainspell | Negates the casting time and recast timers for all magic spells. |
| Red Mage | Stymie | Greatly increases the accuracy of your next enfeebling magic spell. |
| Thief | Perfect Dodge | Evades all melee attacks. |
| Thief | Larceny | Steals one beneficial effect from an enemy. |
| Paladin | Invincible | Grants immunity to physical damage. |
| Paladin | Intervene | Greatly lowers an enemy's attack power and accuracy with a strong shield bash. |
| Dark Knight | Blood Weapon | Standard melee damage dealt to an enemy will be drained and restored to the user's HP. |
| Dark Knight | Soul Enslavement | Grants a TP drain effect to melee attacks. |
| Beastmaster | Familiar | Enhances your pet's powers and increases the duration of charm. |
| Beastmaster | Unleash | Increase Charm rate and reduces the recast time for Sic and Ready. |
| Bard | Soul Voice | Doubles the effectiveness of songs. |
| Bard | Clarion Call | Increases the number of songs that can be cast on party members by one. |
| Ranger | Eagle Eye Shot | Delivers a powerful and accurate ranged attack. |
| Ranger | Overkill | Reduces the delay for ranged attacks and increases the rate for double shot and triple shot. |
| Samurai | Meikyo Shisui | Reduces the TP cost of weapon skills to 100%. TP is boosted to 300% upon use. |
| Samurai | Yaegasumi | Evades abilities. Additionally, TP is gained depending on the number of abilities evaded, and grants a bonus to weapon skill damage. |
| Ninja | Mijin Gakure | Sacrifices user's life to deal damage to an enemy. |
| Ninja | Mikage | Grants a bonus to main weapon attack rounds based on the number of shadows and increases Subtle Blow cap. |
| Dragoon | Spirit Surge | Dismisses the pet wyvern in exchange for HP/TP recovery and several beneficial effects. Recharges and augments the user's Jump abilities. |
| Dragoon | Fly High | Reduces the recast time for Jump. |
| Summoner | Astral Flow | Allows avatars to use their full power. Negates Avatar Perpetuation Costs. Enables the summoning of Odin and Alexander. |
| Summoner | Astral Conduit | Reduces the recast time for Blood Pacts. |
| Blue Mage | Azure Lore | Enhances the effect of blue magic spells. Allows blue magic to participate in Skillchains and Magic Bursts without the use of Chain Affinity and/or Burst Affinity. |
| Blue Mage | Unbridled Wisdom | Special blue magic spells will become useable. |
| Corsair | Wild Card | Has a random effect on all party members within area of effect. |
| Corsair | Cut Card | Reduces the recast time for party members' special abilities. |
| Puppetmaster | Overdrive | Augments the fighting ability of your automaton to its maximum level. Prevents overloads. |
| Puppetmaster | Heady Artifice | Automaton uses special ability (Benediction, Invincible, Chainspell, or Eagle Eye Shot). The special ability used differs depending on the head equipped. |
| Dancer | Trance | Negates the TP cost of Sambas, Waltzes, and Steps. Reduces all Waltz recast times to 6 seconds. |
| Dancer | Grand Pas | Allows you to use Flourishes without consuming finishing moves. |
| Scholar | Tabula Rasa | Optimizes both white and black magic capabilities. Recharges Stratagems and temporarily allows charge-free Stratagem use. Enables the use of Embrava and Kaustra. |
| Scholar | Caper Emissarius | Focuses enmity on a targeted party member. |
| Geomancer | Bolster | Enhances the effects of your geomancy spells. |
| Geomancer | Widened Compass | Expands the range of geomancy spell effects. |
| Rune Fencer | Elemental Sforzo | Grants immunity to all magic attacks. |
| Rune Fencer | Odyllic Subterfuge | Significantly reduces an enemy's magical accuracy. |
Notes[]
- The mechanics of 1-Hours for monsters sometimes vary from the mechanics of the same 1-Hour for players. Mijin Gakure and Astral Flow (for monsters that do not summon Avatars or Elementals) operate differently. Additionally, Dragoon enemies that use a 1-Hour still have Call Wyvern as their 1-Hour, instead of Spirit Surge.
- Some monsters are able to defy the conventional mechanics of 1-Hours, such as being able to use a 1-Hour multiple times (a recast time of less than 1 hour) (e.g. Purson, the Jailers of Sea), being able to use two 1-Hours or more once in battle (e.g. Ark Angels), or being able to use more than one 1-Hour multiple times (sometimes as many as 15 1-Hours) (e.g. Dynamis Lord, Absolute Virtue, Apocalyptic Beast). This applies to some Battle NPCs as well (e.g. Prishe, who can use two 1-Hours, but cannot use them more than once per battle).
- Some Battle NPCs use 1-Hours that differ from all known Jobs, such as Selh'teus, who uses Redemption.
Version Update History[]
- April 2003: Players may no longer reset the recast timer of 2-hour abilities when changing jobs.
- December 2005: Dragoon's 2-hour ability Call Wyvern changed to a 20 minute cooldown ability usable only when Dragoon is your main job. A new 2-hour ability, Spirit Surge is added to the job.
- December 2012: All 2-hour abilities have their base recast reduced to 1 hour.
- November 2013: Each job now earns a second 1-hour ability at level 96.