Odin (Server) has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Odin (Server).
Battle Info
Job: Dark Knight/Black Mage/Red Mage Mega Boss |
Notes:
- 100,000 HP
- Casts Sleepga II, Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Slowga, Paralyga, and Dread Spikes(can be dispelled with Finale).
- Sanngetall: AoE damage and dispel that dispells all buffs. Used every time 10% of its HP is lost, with the exception of the last 10% where it will be replaced by Zantetsuken. (8 Times total)
- Gagnrath: AoE damage and Terror.
- Valfodr: AoE damage and Curse + Silence.
- Geirrothr: AoE damage similar to 10,000 Needles and Bind. Used each time 25% of its HP is lost (3 times total).
- Note: It is wise to have all unweakened members get in range of these attacks as to absorb the damage.
- Ofnir: AoE damage. (Might be magic damage)
- Yggr: Gives Odin the ability to Intimidate players.
- Zantetsuken: Astral Flow like ability, will use just as hp is ~10%. Deals death to everyone in range. He will speak about 5 seconds before performing the move, and it seems to be about a 30 ft radius around Odin. It is possible to have many people run out of the area before he performs this move.
- Note: It has been said before that using the /kneel or /heal command to Odin or healing before he performs this can also prevent the death from affecting players, however it will still damage any players who are /kneeling or /healing, it did about 500 damage to a moderately geared PLD/NIN
- The /kneel command will not reliably prevent instant death from Zantetsuken. While still in the kneel position from the command, Zantetsuken still can instantly kill you. The /heal command will more reliably prevent instant death, though anyone in range will still take damage from the ability.
- Note: It has been said before that using the /kneel or /heal command to Odin or healing before he performs this can also prevent the death from affecting players, however it will still damage any players who are /kneeling or /healing, it did about 500 damage to a moderately geared PLD/NIN
- Can drop up to 5 of the aforementioned items. Only 1 can be an Odin unique item. It's possible for 0 Odin unique items to drop. It is also possible for 2 of the same abjuration to drop.
Will summon 9 fomors during the battle. These fomors are named after the 9 chambers previous to Odin's Chamber and should be handled with care. Three fomors will pop at a time. They will depop after 10% damage is done.
- First set (3 fomors) will pop at 90-60% health
- Second set (3 fomors) will pop at 50-20% health
- Third set (3 fomors) will pop after Zantetsuken goes off (at <10%)
The best way to deal with them is to kite each pop until 10% damage to Odin is done. They will depop after that.