Job: Dark Knight/Black Mage/Red Mage/Summoner
Family: Avatars
Weak against: Light Trans Light
Title Obtained: Elite Einherjar
Reward: 2880 Ampoules of Therion Ichor



Zone Level Drops Steal Spawns Notes
Odin's Chamber 1 A, T(H), M
~110,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • The following information is applicable to Odin's Chamber only. Odin adopts different attacks and rules with regard to TP move usage in Odin's Chamber II.
  • To enter Odin's Chamber, each participating player must possess at least 3 of the Einherjar feather key items, one from each wing.
    • Upon entrance, all feathers owned by every participant are consumed and lost.
  • Estimated to have approximately 110,000 HP.
  • Casts Sleepga II, Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Blizzaga IV, Slowga, Paralyga, and Dread Spikes (can be dispelled with Finale).
  • Uses the following TP moves, all of which have a range of 20' or larger:
    • Gagnrath: Front-AoE damage and Terror
    • Valfodr: AoE damage and Curse + Silence
    • Ofnir: AoE magic damage
    • Yggr: Gives Odin the ability to Intimidate players
    • Geirrothr (ability): AoE physical damage that acts as "10,000 Needles", dividing 10,000 points of damage among all players in range. Additional effect: bind. Used 3 times, once when Odin reaches 74%, 49%, and 24% HP. Odin precedes this attack with a message in the chat log.
      • A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread and reduce the damage. Alternatively, the damage can be absorbed using Migawari and similar abilities.
    • Sanngetall: AoE full dispel that removes almost all buffs from players in range. Used 8 times, once when Odin reaches 89%, 79%, 69%, 59%, 49%, 39%, 29%, and 19% HP. Odin precedes this attack with a message in the chat log.
      • Reraise and Embrava will not be dispelled by Sanngetall.
      • At 49%, Geirrothr will be used first, followed by Sanngetall. At 9%, this ability is replaced by Zantetsuken.
    • Zantetsuken (ability): An Astral Flow-like ability. Used once when Odin reaches 9% HP. This move deals instant KO to all targets within a 30' radius around him. Odin precedes this attack with 3 messages in the chat log.
      • If Odin is performing a TP move or spell after the 3 messages are displayed, he will complete it before readying Zantetsuken.
      • If a character is in the /heal position when struck by Zantetsuken, there is a chance they will survive with moderate damage instead of being instantly KO'd.
      • /kneel does not prevent instant KO, only /heal works.
  • Can drop up to 5 items.
    • Only one can be an Odin-exclusive item. It is also possible for no Odin-exclusive items to drop.
    • It is also possible for 2 of certain items to drop, such as M. Body.
    • Loot pool follows the following formula:
      • Kings abjuration (100%)
      • Body abjuration, Odin or kings (100%)
      • Odin abjuration (100%)
      • Random abjuration (not 100%)
      • Odin Item (Spear, Sword, Helm, Body) (not 100%)
  • During battle, Odin summons 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors spawn at a time and after 10% damage has been done to Odin, they run back to Odin and despawn.
    • First set (3 fomors) arrives at 90-60% health
    • Second set (3 fomors) arrives at 50-20% health
    • Third set (3 fomors) arrives after Zantetsuken (ability) is used (at <10%)
    • Whoever the fomors spawn on will be "supertanking" them, meaning they can be healed without risk of pulling hate as long as no actions are performed on the fomors.
    • At level 99 the fomors can usually be tanked without much issue, especially if the player has good evasion and/or Utsusemi.
  • Receiving the title Elite Einherjar by defeating Odin is required for the quest "An Imperial Heist." Additionally, it allows the player to reserve Odin's Chamber II.
  • Upon defeat, Odin says,
"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.
But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.
Farewell, Einherjar!"

Historical Background

See: "Odin (Server)"

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