Job: Dark Knight/Black Mage/Red Mage/Summoner
Family: Avatar
Weak to: Light
Title Obtained: Elite Einherjar
Reward: 2880 Ampoules of Therion Ichor



Zone Level Drops Steal Spawns Notes
Odin's Chamber 1 A, T(H), M
~110,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • To enter, at least one member must have all 9 feathers. Other members must have at least 1 feather from each Wing of Einherjar.
    • Upon entrance, all feathers owned by every participant are consumed and lost.
  • Estimated to have approximately 110,000 HP.
  • Casts Sleepga II, Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Blizzaga IV, Slowga, Paralyga, and Dread Spikes (can be dispelled with Finale).
  • Uses the following TP moves, all of which have a range of 20' or larger:
    • Gagnrath: Front-AoE damage and Terror
    • Valfodr: AoE damage and Curse + Silence
    • Ofnir: AoE damage (Might be magic damage)Exclamation
    • Yggr: Gives Odin the ability to Intimidate players
    • Geirrothr: AoE damage similar to 10,000 Needles plus bind. Used every time 25% of his HP has been lost.
      • Used at 75%, 50%, and 25% HP.
      • A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread and reduce the damage.
  • Sanngetall: AoE damage and total dispel. Used every time 10% of his HP has been lost. Uses this a total of 7 times.
    • Used at 90%, 80%, 70%, 60%, 40%, 30%, and 20%.
    • At 10%, this ability is replaced by Zantetsuken.
  • Zantetsuken: An Astral Flow-like ability. Used when approximately 9% of his HP is remaining. This move deals death to all targets within a 30' radius around him.
    • Before using this ability, Odin speaks in /say. There are 5 seconds after Odin speaks before he uses this ability.
    • During this time, all members must either run out of range, /kneel or /heal.
      • While /kneel and /heal do not completely save a player from instant death, they greatly reduce the chance. /Heal is thought to be slightly more effective in preventing death.
      • /Kneel and /heal do not prevent players from taking damage.
  • Can drop up to 5 items.
    • Only one can be an Odin-exclusive item. It is also possible for no Odin-exclusive items to drop.
    • It is also possible for 2 of certain items to drop, such as M. Body.
    • Loot pool follows the following formula:
      • Kings abjuration (100%)
      • Body abjuration, Odin or kings (100%)
      • Odin abjuration (100%)
      • Random abjuration (not 100%)
      • Odin Item (Spear, Sword, Helm, Body) (not 100%)
  • During battle, Odin summons 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors spawn at a time and after 10% damage has been done to Odin, they run back to Odin and despawn.
    • First set (3 fomors) arrives at 90-60% health
    • Second set (3 fomors) arrives at 50-20% health
    • Third set (3 fomors) arrives after Zantetsuken is used (at <10%)
  • The best way to deal with them is to have a character with enhanced movement cast Diaga on Odin, thus hitting the 3 fomors, and kite them until 10% damage has been done.
  • Receiving the title Elite Einherjar by defeating Odin is required for the quest "An Imperial Heist."
  • Upon defeat, Odin says,
"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.
But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.
Farewell, Einherjar!"

Historical Background

See: "Odin (Server)"

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