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Job: Dark Knight/Black Mage/Red Mage/SummonerVerification Needed
Family: Avatar
Weak to: Light
Title Obtained: Elite Einherjar
Reward: 2880 Ampoules of Therion Ichor

Odin

Odin

Zone Level Drops Steal Spawns Notes
Odin's Chamber 1 A, T(H), M
~100,000 HP
??? MP
Hazhalm Testing Grounds - The Rider Cometh 1 A, T(H), M
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Upon entrance, all previous feathers required to enter will be consumed and lost.
  • To enter, it is only required that 1 person have all 9 feathers. The rest must have at least 1 feather from each Wing of Einherjar. As long as someone has all 9 feathers, if you possess 1 from each wing of chambers, you can enter as well.
  • Used at 75%, 50%, and 25% HP.
  • A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread the damage done.
  • Sanngetall: AoE damage and dispel that dispells all buffs. Used every time 10% of his HP has been lost. Will use this a total of 7 (maybe 8) times.
  • Used at 90%, 80%, 70%, 60%, 40%, 30%, and 20%. At 10%, this TP move will be replaced by Zantetsuken.
  • Zantetsuken: An Astral Flow like ability. Will be used when approximately 9% of his HP is remaining. This move will deal death to all members within a 30' radius around him.
  • Before using this ability, Odin will speak in say. There will be 5 seconds before Odin speaks and before he uses this ability.
  • During this time, all members must either run out of range, /kneel or /heal to him.
  • While /kneel and /heal will not completely save a player from instant death, it will greatly reduce the chance. /Heal is thought to be slightly more effective in preventing death.
  • While the above 2 actions may help prevent instant death, it will not prevent a player from taking damage.
  • Can drop up to 5 of the aforementioned items.
  • Only 1 may be an Odin unique item, however it is possible 0 Odin unique items may drop.
  • It is also possible that 2 of the same item may drop. Such as M. Body.
    • Loot pool follows the following formula:
    • Kings abju (100%)
    • Body abju, Odin or kings (100%)
    • Odin abju (100%)
    • Random abju (not 100%)
    • Odin Item (Spear, Sword, Helm, Body) (not 100%)
  • During battle, Odin will summon 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors will spawn at a time and after 10% damage has been done to Odin, will run back to Odin and despawn.
  • First set (3 fomors) will arrive at 90-60% health
  • Second set (3 fomors) will arrive at 50-20% health
  • Third set (3 fomors) will arrive after Zantetsuken is used (at <10%)
  • The best way to deal with them is to have a character with enhanced movement diaga Odin, thus hitting the 3 fomors, and kite them until 10% damage has been done.
  • Defeating Odin (specifically receiving the title Elite Einherjar) is required to complete the quest "An Imperial Heist."
  • Upon defeat Odin will say:
"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.
But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.
Farewell, Einherjar!"

Historical Background

See: "Odin (Server)"

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