FFXIclopedia
(Odin Prime is fought for The Rider Cometh)
m (Geirrothr)
 
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{{disambig3|the summoning magic [[Odin]], or [[Odin (Disambiguation)|another page with this name]]}}
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{{disambig3|the summoning magic [[Odin]], [[Odin II]], or [[Odin (Disambiguation)|another page with this name]]}}
   
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' [[Dark Knight]]/[[Black Mage]]/[[Red Mage]]/[[Summoner]]{{Verification}}<br>
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'''Job:''' [[Dark Knight]]/[[Black Mage]]/[[Red Mage]]/[[Summoner]]<br>
'''Family:''' [[:category:Avatars|Avatar]]<br>
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'''Family:''' [[:category:Avatars|Avatars]]<br>
'''Weak to:''' {{Light|Light}}<br>
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'''Weak against:''' {{element|Light}}<br>
 
'''Title Obtained:''' Elite Einherjar<br>
 
'''Title Obtained:''' Elite Einherjar<br>
 
'''Reward:''' 2880 [[Therion Ichor|Ampoules of Therion Ichor]]<br>
 
'''Reward:''' 2880 [[Therion Ichor|Ampoules of Therion Ichor]]<br>
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|align="center"|
 
|align="center"|
 
|<!--Update all drops here-->
 
|<!--Update all drops here-->
*[[Aquarian Abjuration: Body]] {{Drop Rate|52|139}} (Can drop x2)
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*[[Aquarian Abjuration: Body]] {{Drop Rate|55|151}} (Can drop x2)
*[[Aquarian Abjuration: Feet]] {{Drop Rate|16|139}}
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*[[Aquarian Abjuration: Feet]] {{Drop Rate|16|151}}
*[[Aquarian Abjuration: Hands]] {{Drop Rate|13|139}}
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*[[Aquarian Abjuration: Hands]] {{Drop Rate|13|151}}
*[[Dryadic Abjuration: Feet]] {{Drop Rate|23|139}}
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*[[Dryadic Abjuration: Feet]] {{Drop Rate|26|151}}
*[[Earthen Abjuration: Legs]] {{Drop Rate| 5|139}}
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*[[Earthen Abjuration: Legs]] {{Drop Rate| 6|151}}
*[[Earthen Abjuration: Body]] {{Drop Rate|51|139}} (up to x2)
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*[[Earthen Abjuration: Body]] {{Drop Rate|56|151}} (Can drop x2)
*[[Earthen Abjuration: Hands]] {{Drop Rate|11|139}}
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*[[Earthen Abjuration: Hands]] {{Drop Rate|12|151}}
*[[Hadean Abjuration: Body]] {{Drop Rate|28|139}}
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*[[Hadean Abjuration: Body]] {{Drop Rate|33|151}}
*[[Hadean Abjuration: Hands]] {{Drop Rate|17|139}}
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*[[Hadean Abjuration: Hands]] {{Drop Rate|20|151}}
*[[Hadean Abjuration: Head]] {{Drop Rate|23|139}}
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*[[Hadean Abjuration: Head]] {{Drop Rate|28|151}}
*[[Hadean Abjuration: Feet]] {{Drop Rate|12|139}}
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*[[Hadean Abjuration: Feet]] {{Drop Rate|12|151}}
*[[Hadean Abjuration: Legs]] {{Drop Rate|20|139}}
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*[[Hadean Abjuration: Legs]] {{Drop Rate|24|151}}
*[[Hofud]] {{Drop Rate|21|139}}
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*[[Hofud]] {{Drop Rate|23|151}}
*[[Martial Abjuration: Body]] {{Drop Rate|35|139}} (Can drop x2)
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*[[Martial Abjuration: Body]] {{Drop Rate|42|151}} (Can drop x2)
*[[Martial Abjuration: Legs]] {{Drop Rate|15|139}}
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*[[Martial Abjuration: Legs]] {{Drop Rate|16|151}}
*[[Martial Abjuration: Feet]] {{Drop Rate|15|139}}
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*[[Martial Abjuration: Feet]] {{Drop Rate|16|151}}
*[[Neptunal Abjuration: Head]] {{Drop Rate|14|139}}
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*[[Neptunal Abjuration: Head]] {{Drop Rate|14|151}}
*[[Neptunal Abjuration: Legs]] {{Drop Rate|16|139}}
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*[[Neptunal Abjuration: Legs]] {{Drop Rate|18|151}}
*[[Phantasmal Abjuration: Body]] {{Drop Rate|39|139}}
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*[[Phantasmal Abjuration: Body]] {{Drop Rate|42|151}}
*[[Phantasmal Abjuration: Feet]] {{Drop Rate| 8|139}}
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*[[Phantasmal Abjuration: Feet]] {{Drop Rate|10|151}}
*[[Phantasmal Abjuration: Hands]] {{Drop Rate|21|139}}
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*[[Phantasmal Abjuration: Hands]] {{Drop Rate|21|151}}
*[[Phantasmal Abjuration: Head]] {{Drop Rate| 4|139}}
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*[[Phantasmal Abjuration: Head]] {{Drop Rate| 7|151}}
*[[Phantasmal Abjuration: Legs]] {{Drop Rate|10|139}}
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*[[Phantasmal Abjuration: Legs]] {{Drop Rate|11|151}}
*[[Wyrmal Abjuration: Head]] {{Drop Rate|15|139}}
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*[[Wyrmal Abjuration: Head]] {{Drop Rate|17|151}}
*[[Wyrmal Abjuration: Body]] {{Drop Rate|42|139}} (Can drop x2)
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*[[Wyrmal Abjuration: Body]] {{Drop Rate|47|151}} (Can drop x2)
*[[Valhalla Breastplate]] {{Drop Rate|24|139}}
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*[[Valhalla Breastplate]] {{Drop Rate|26|151}}
*[[Valhalla Helm]] {{Drop Rate|31|139}}
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*[[Valhalla Helm]] {{Drop Rate|32|151}}
*[[Valkyrie's Fork]] {{Drop Rate|27|139}}
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*[[Valkyrie's Fork]] {{Drop Rate|30|151}}
 
|
 
|
 
|align="center"|1
 
|align="center"|1
|align="center"|A, T(H), M<br>{{HPMP|low hp=100,000|high hp=|low mp=|high mp=}}
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|align="center"|A, T(H), M<br>{{HPMP|low hp=110,000|high hp=|low mp=|high mp=}}
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
===Notes:===
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==Notes==
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*'''The following information is applicable to [[Odin's Chamber]] only.''' Odin adopts different attacks and rules with regard to TP move usage in [[Odin's Chamber II]].
*Upon entrance, all previous feathers required to enter will be consumed and lost.
 
:*To enter, it is only required that 1 person have all 9 feathers. The rest must have at least 1 feather from each Wing of Einherjar. As long as someone has all 9 feathers, if you possess 1 from each wing of chambers, you can enter as well.
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*To enter Odin's Chamber, each participating player must possess at least 3 of the Einherjar feather key items, one from each wing.
 
**Upon entrance, all feathers owned by every participant are consumed and lost.
*Is estimated to have approximately 100,000 HP.
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*Estimated to have approximately 110,000 HP.
 
*Casts [[Sleepga II]], [[Breakga]], [[Blindga]], [[Bindga]], [[Blizzard IV]], [[Blizzaga III]], [[Blizzaga IV]], [[Slowga]], [[Paralyga]], and [[Dread Spikes]] (can be dispelled with Finale).
 
*Casts [[Sleepga II]], [[Breakga]], [[Blindga]], [[Bindga]], [[Blizzard IV]], [[Blizzaga III]], [[Blizzaga IV]], [[Slowga]], [[Paralyga]], and [[Dread Spikes]] (can be dispelled with Finale).
*Uses the following TP moves. All of which have a range of 20' or larger. This could be due to the size of both Odin and his weapon.(As shown in the picture)
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*Uses the following TP moves, all of which have a range of 20' or larger:
*'''[[Gagnrath]]:''' Front-[[AoE]] damage and [[Terror]].
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**'''[[Gagnrath]]:''' Front-[[AoE]] damage and [[Terror]]
*'''[[Valfodr]]:''' [[AoE]] damage and [[Curse]] + [[Silence (Status Effect)|Silence]].
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**'''[[Valfodr]]:''' [[AoE]] damage and [[Curse]] + [[Silence (Status Effect)|Silence]]
*'''[[Ofnir]]:''' [[AoE]] damage. (Might be magic damage){{verification}}
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**'''[[Ofnir]]:''' [[AoE]] magic damage
*'''[[Yggr]]:''' Gives Odin the ability to Intimidate players.
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**'''[[Yggr]]:''' Gives Odin the ability to Intimidate players
*'''[[Geirrothr]]:''' [[AoE]] damage similar to 10,000 Needles plus [[Bind (Status Effect)|bind]]. Used every time 25% of his HP has been lost.
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**'''[[Geirrothr (ability)]]:''' [[AoE]] physical damage that acts as "10,000 Needles", dividing 10,000 points of damage among all players in range. Additional effect: [[Bind (Status Effect)|bind]]. Used 3 times, once when Odin reaches 74%, 49%, and 24% HP. Odin precedes this attack with a message in the chat log.
 
***A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread and reduce the damage. Alternatively, the damage can be absorbed using [[Migawari]] and similar abilities.
:*Used at 75%, 50%, and 25% HP.
 
  +
**'''[[Sanngetall]]:''' [[AoE]] full [[dispel]] that removes almost all buffs from players in range. Used 8 times, once when Odin reaches 89%, 79%, 69%, 59%, 49%, 39%, 29%, and 19% HP. Odin precedes this attack with a message in the chat log.
:*A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread the damage done.
 
  +
***[[Reraise (Status Effect)|Reraise]] and [[Embrava]] will not be dispelled by Sanngetall.
*'''[[Sanngetall]]:''' [[AoE]] damage and dispel that dispells all buffs. Used every time 10% of his HP has been lost. Will use this a total of 7 (maybe 8) times.
 
:* Used at 90%, 80%, 70%, 60%, 40%, 30%, and 20%. At 10%, this TP move will be replaced by Zantetsuken.
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*** At 49%, Geirrothr will be used first, followed by Sanngetall. At 9%, this ability is replaced by Zantetsuken.
*'''[[Zantetsuken]]:''' An [[Astral Flow]] like ability. Will be used when approximately 9% of his HP is remaining. This move will deal death to all members within a 30' radius around him.
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**'''[[Zantetsuken (ability)]]:''' An [[Astral Flow]]-like ability. Used once when Odin reaches 9% HP. This move deals instant KO to all targets within a 30' radius around him. Odin precedes this attack with 3 messages in the chat log.
  +
***If Odin is performing a TP move or spell after the 3 messages are displayed, he will complete it before readying Zantetsuken.
:*Before using this ability, Odin will speak in say. There will be 5 seconds before Odin speaks and before he uses this ability.
 
  +
***If a character is in the /heal position when struck by Zantetsuken, there is a chance they will survive with moderate damage instead of being instantly KO'd.
:*During this time, all members must either run out of range, [[emote/kneel|/kneel]] or /heal to him.
 
  +
***/kneel does not prevent instant KO, only /heal works.
::*While [[emote/kneel|/kneel]] and /heal will not completely save a player from instant death, it will greatly reduce the chance. /Heal is thought to be slightly more effective in preventing death.
 
 
*Can drop up to 5 items.
::*While the above 2 actions may help prevent instant death, it will not prevent a player from taking damage.
 
 
**Only one can be an Odin-exclusive item. It is also possible for no Odin-exclusive items to drop.
*Can drop up to 5 of the aforementioned items.
 
 
**It is also possible for 2 of certain items to drop, such as M. Body.
:*Only 1 may be an Odin unique item, however it is possible 0 Odin unique items may drop.
 
 
**Loot pool follows the following formula:
:*It is also possible that 2 of the same item may drop. Such as M. Body.
 
  +
***Kings abjuration (100%)
:**Loot pool follows the following formula:
 
:**Kings abju (100%)
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***Body abjuration, Odin or kings (100%)
:**Body abju, Odin or kings (100%)
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***Odin abjuration (100%)
:**Odin abju (100%)
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***Random abjuration (not 100%)
:**Random abju (not 100%)
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***Odin Item (Spear, Sword, Helm, Body) (not 100%)
 
*During battle, Odin summons 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors spawn at a time and after 10% damage has been done to Odin, they run back to Odin and despawn.
:**Odin Item (Spear, Sword, Helm, Body) (not 100%)
 
  +
**First set (3 fomors) arrives at 90-60% health
*During battle, Odin will summon 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors will spawn at a time and after 10% damage has been done to Odin, will run back to Odin and despawn.
 
:*First set (3 fomors) will arrive at 90-60% health
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**Second set (3 fomors) arrives at 50-20% health
::*Second set (3 fomors) will arrive at 50-20% health
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**Third set (3 fomors) arrives after [[Zantetsuken (ability)]] is used (at <10%)
  +
**Whoever the fomors spawn on will be "supertanking" them, meaning they can be healed without risk of pulling hate as long as no actions are performed on the fomors.
:::*Third set (3 fomors) will arrive after [[Zantetsuken]] is used (at <10%)
 
  +
**At level 99 the fomors can usually be tanked without much issue, especially if the player has good evasion and/or Utsusemi.
:*The best way to deal with them is to have a character with enhanced movement diaga Odin, thus hitting the 3 fomors, and kite them until 10% damage has been done.
 
*Defeating Odin (specifically receiving the title ''Elite Einherjar'') is required to complete the quest "[[An Imperial Heist]]."
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*Receiving the title ''Elite Einherjar'' by defeating Odin is required for the quest "[[An Imperial Heist]]." Additionally, it allows the player to reserve [[Odin's Chamber II]].
*Upon defeat Odin will say:
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*Upon defeat, Odin says,
 
:''"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.''
 
:''"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.''
 
:''But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.''
 
:''But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.''
 
:''Farewell, Einherjar!"''
 
:''Farewell, Einherjar!"''
 
 
==Historical Background==
 
==Historical Background==
 
See: "[[Odin (Server)]]"
 
See: "[[Odin (Server)]]"
[[Category:Cutscene NPCs]]
 
 
[[Category:Bestiary]]
 
[[Category:Bestiary]]
 
[[Category:Notorious Monsters]]
 
[[Category:Notorious Monsters]]

Latest revision as of 11:09, 10 June 2019

Were you looking for the summoning magic Odin, Odin II, or another page with this name?


Job: Dark Knight/Black Mage/Red Mage/Summoner
Family: Avatars
Weak against: Light Light
Title Obtained: Elite Einherjar
Reward: 2880 Ampoules of Therion Ichor

Odin

Odin

Zone Level Drops Steal Spawns Notes
Odin's Chamber 1 A, T(H), M
~110,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • The following information is applicable to Odin's Chamber only. Odin adopts different attacks and rules with regard to TP move usage in Odin's Chamber II.
  • To enter Odin's Chamber, each participating player must possess at least 3 of the Einherjar feather key items, one from each wing.
    • Upon entrance, all feathers owned by every participant are consumed and lost.
  • Estimated to have approximately 110,000 HP.
  • Casts Sleepga II, Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Blizzaga IV, Slowga, Paralyga, and Dread Spikes (can be dispelled with Finale).
  • Uses the following TP moves, all of which have a range of 20' or larger:
    • Gagnrath: Front-AoE damage and Terror
    • Valfodr: AoE damage and Curse + Silence
    • Ofnir: AoE magic damage
    • Yggr: Gives Odin the ability to Intimidate players
    • Geirrothr (ability): AoE physical damage that acts as "10,000 Needles", dividing 10,000 points of damage among all players in range. Additional effect: bind. Used 3 times, once when Odin reaches 74%, 49%, and 24% HP. Odin precedes this attack with a message in the chat log.
      • A good strategy is to ensure that every non-weakened member and any pets are near Odin at this time to help spread and reduce the damage. Alternatively, the damage can be absorbed using Migawari and similar abilities.
    • Sanngetall: AoE full dispel that removes almost all buffs from players in range. Used 8 times, once when Odin reaches 89%, 79%, 69%, 59%, 49%, 39%, 29%, and 19% HP. Odin precedes this attack with a message in the chat log.
      • Reraise and Embrava will not be dispelled by Sanngetall.
      • At 49%, Geirrothr will be used first, followed by Sanngetall. At 9%, this ability is replaced by Zantetsuken.
    • Zantetsuken (ability): An Astral Flow-like ability. Used once when Odin reaches 9% HP. This move deals instant KO to all targets within a 30' radius around him. Odin precedes this attack with 3 messages in the chat log.
      • If Odin is performing a TP move or spell after the 3 messages are displayed, he will complete it before readying Zantetsuken.
      • If a character is in the /heal position when struck by Zantetsuken, there is a chance they will survive with moderate damage instead of being instantly KO'd.
      • /kneel does not prevent instant KO, only /heal works.
  • Can drop up to 5 items.
    • Only one can be an Odin-exclusive item. It is also possible for no Odin-exclusive items to drop.
    • It is also possible for 2 of certain items to drop, such as M. Body.
    • Loot pool follows the following formula:
      • Kings abjuration (100%)
      • Body abjuration, Odin or kings (100%)
      • Odin abjuration (100%)
      • Random abjuration (not 100%)
      • Odin Item (Spear, Sword, Helm, Body) (not 100%)
  • During battle, Odin summons 9 fomors to assist him. These fomors are named after the other 9 chambers of Einherjar and should be handled with care. Only three fomors spawn at a time and after 10% damage has been done to Odin, they run back to Odin and despawn.
    • First set (3 fomors) arrives at 90-60% health
    • Second set (3 fomors) arrives at 50-20% health
    • Third set (3 fomors) arrives after Zantetsuken (ability) is used (at <10%)
    • Whoever the fomors spawn on will be "supertanking" them, meaning they can be healed without risk of pulling hate as long as no actions are performed on the fomors.
    • At level 99 the fomors can usually be tanked without much issue, especially if the player has good evasion and/or Utsusemi.
  • Receiving the title Elite Einherjar by defeating Odin is required for the quest "An Imperial Heist." Additionally, it allows the player to reserve Odin's Chamber II.
  • Upon defeat, Odin says,
"Ahahahahaha! Fate hath smiled upon the sons of Men. Let us return to Asgarth, Sleipnir.
But as long as thine hearts yet festereth with corruption of rage, I shalt ne'er perish.
Farewell, Einherjar!"

Historical Background

See: "Odin (Server)"