FFXIclopedia

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FFXIclopedia
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Introduction[]

Some weapons have the possibility of attacking more than one time per round. For most weapons the "occasionally" means that the additional attacks are executed 30% to 50% of the time.

Notes[]

  • Jailer/Virtue Stone weapons can proc with a double/triple attack, resulting in an extra attack. Jailer/Virtue Stone weapons and Double/Triple attack can only proc on the first hit of the attack.
  • This ability is active regardless of Dual Wield. It will work regardless of whether the weapon is placed in the main or the offhand.
  • The maximum number of attacks in one melee round is 8. For example, Dual Wielding a Kraken Club and a Ridill cannot yield 11 attacks in one round.
  • This ability cannot activate during weapon skills.
  • The multiple swings attached to your weapon will proc using Jump and High Jump. All the swings are added up into single damage amount.

Equipment[]

Level Name Type Occasionally Attacks X Times
50 Mercurial Kris Dagger 2 to 3
50 Soboro Sukehiro Great Katana 2 to 3
62 Mercurial Sword Great Sword 2 to 4
63 Kraken Club Club 2 to 8
63 Octave Club Club Main Job level a multiple of 2: 2
Main Job level a multiple of 8: 2 to 8
68 Dark Amood/Dark Amood +1 Great Axe First Quarter Moon: 2
69 Fendoir Axe 2
70 Joyeuse Sword 2
70 Mercurial Pole Staff 2 to 5
70 Mercurial Spear Polearms 2 to 3
70 Ridill Sword 2 to 3
72 Kinship Axe Great Axe 2 to 3
73 Faith Baghnakhs Hand-to-Hand Virtue Stone Equipped: 2
73 Fortitude Axe Great Axe Virtue Stone Equipped: 2
73 Hope Staff Staff Virtue Stone Equipped: 2
73 Justice Sword Sword Virtue Stone Equipped: 2
73 Love Halberd Polearm Virtue Stone Equipped: 2
73 Prudence Rod Club Virtue Stone Equipped: 2
73 Temperance Axe Axe Virtue Stone Equipped: 2
74 Balestarius Great Axe Campaign: 2
75 Amood/Amood +1 Great Axe First Quarter Moon: 2
75 Aymur Axe Aftermath: 2
75 Bahamut's Zaghnal Scythe 2 to 3
75 Burtgang Sword Aftermath: 2
75 Carnwenhan Dagger Aftermath: 2
75 Conqueror Great Axe Aftermath: 2
75 Glanzfaust Hand-to-Hand Aftermath: 2
75 Kenkonken Hand-to-Hand Aftermath: 2
75 Kogarasumaru Great Katana Aftermath: 2
75 Laevateinn Staff Aftermath: 2
75 Liberator Scythe Aftermath: 2
75 Murgleis Sword Aftermath: 2
75 Nagi Katana Aftermath: 2
75 Nirvana Staff Aftermath: 2
75 Ryunohige Polearm Aftermath: 2
75 Terpsichore Dagger Aftermath: 2
75 Tizona Sword Aftermath: 2
75 Tupsimati Staff Aftermath: 2
75 Vajra Dagger Aftermath: 2
75 Wootz Amood/Wootz Amood +1 Great Axe First Quarter Moon: 2
75 Yagrush Clubs Aftermath: 2
82 Quint Spear Polearms 2 to 5
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