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Oboro
Oboro
Gender:
Male
Race:
Affiliation:
Occupation:
Weaponsmith
Type:
NPC
Location:

Notes

This NPC manages player transactions related to upgrading Relic Weapon Mythic Weapon and Empyrean Weapons to Item Level:119. He also will craft Job Specific weapons for players he deems worthy.

Upgrading REM[]

In a style similar to that of the Trial of the Magians, Oboro will upgrade your Relic Weapon, Mythic Weapon, or Empyrean Weapons from level 99 to Item Level:119.

  • You must have the level 99 R/E/M weapon equipped and have fulfilled at least one of the below requirements before he will talk to you about upgrading it.
    • Completion of any SKCNM 20 on "Difficult" or higher setting.
    • Completion of any High-Tier Mission Battlefields fight on "Normal" or higher setting.
    • Obtained the title from defeating any of the Delve megabosses.
    • Clear any Intense Ambuscade.
    • Clear any Regular Ambuscade on Normal difficulty or higher.

After speaking with Oboro with the 99 weapon equipped and having fulfilled one of his requirements, you will get additional text. He will ask you to come back to him with the weapon and state the price for his services; he will ask for 300 Plutons, Beitetsu, or Riftborn Boulders. The currency required is dependent on the type of weapon with which you spoke to him. After trading him the appropriate currency with the weapon being upgraded, he will ask you to wait one game day.


Final REMA/REME 119 Stage III Upgrade[]

  • You must obtain the Key Item: Scintillating Rhapsody from the final Rhapsodies of Vana'diel Mission first, before you are able to start this process.
  • Trade the Item Level:119 weapon to Oboro to begin the process.
  • Multiple weapons may not be reforged at once, unless the current one is either completed or abandoned.
  • The process may be canceled at any time, but any materials you have traded will not be returned.
  • Trade the required items to Oboro:
    • 10000 Plutons are required for Relic Weapons 119 "I" variants.
      • 119 "II" variants possessing an Afterglow only require 1.
    • 10000 Riftborn Boulders are required for Empyrean Weapons 119 "I" variants.
      • 119 "II" variants possessing an Afterglow only require 1.
    • 10000 Beitetsu are required for Mythic Weapons and Ergon Weapons 119 "I" variants.
      • 119 "II" variants possessing an Afterglow only require 1.
    • Aeonic weapons are rewarded at this stage already and don't need to be upgraded.
  • Trade the iLevel 119 weapon to Oboro again after trading the required amount of stones.
  • After one game day, he will provide you with the completed final form Item Level:119 "III" weapon.


Augmenting REMA Weapons[]

  • After you unlock Dynamis-Divergence, Oboro can augment your stage III Relic, Empyrean, Mythic, and Aeonic weapons.
    • In order to upgrade a weapon, you need to earn a corresponding key item:
    • There are three different ways to earn a mask:
      • Defeat the zone's wave 3 boss (Disjoined [Race]).
      • Deal a cumulative 30 million damage to the wave 3 boss. The boss has 20 million HP, so you need to fight the boss at least twice to earn it this way.
      • Trade 10,000 total Job Points. You can trade up to 700 per Conquest Tally, which means it takes minimum fifteen weeks. You must have a stage III weapon equipped as a mastered job to start trading Job Points for its type. Once you've started, you can trade Job Points from any mastered job regardless if it can use the weapon or not.
    • You are not locked into a path once you start. Any Job Points you spent aren't refunded if you earn the mask from Dynamis-Divergence.
    • The key items are permanent and you can augment as many weapons of its type as you want.
  • Once you've gotten a mask, trade a corresponding stage III weapon and a Swart Astral Detritus to augment the weapon. After you've started, trade the weapon and a collection of Swart Astral Detritus (10 RP each) or Murky Astral Detritus (50 RP each) to raise the rank.
    • Weapons have one upgrade path that raises the base damage, gives a flat damage bonus to its signature weapon skill up to +10%, and raises a pair of stats (e.g. up to DEX/AGI+20 for Twashtar). Rank 15 is the current maximum rank.
    • When you augment a ranged weapon, Oboro also gives you a belt that dispenses its signature ammunition. This is due to programming limits that prevent an item from being simultaneously augmented and dispensing.


JSE Weapons[]

In his usual rude manner, Oboro will also make a variety of Job Specific Weapons. The items required vary from weapon to weapon. Each weapon will typically require two specific crafted weapons, a Cehuetzi Pelt or Cehuetzi Claw, and your choice of 150 Plutons, Beitetsu, or Riftborn Boulders. After trading the appropriate items he will ask you to wait one game day.

  • You must fulfill at least one of the below requirements before he will consent to craft a weapon for you.
    • Completion of any SKCNM 20 on "Difficult" or higher setting.
    • Completion of any High Tier Battlefield fight on "Normal" or higher setting.
    • Obtained the title from defeating any of the Delve megabosses.
    • Clear any Intense Ambuscade.
    • Clear any Regular Ambuscade on Normal difficulty or higher.
  • Minos Great Axe, Warrior
  • Nyepel Hand-to-Hand, Monk
  • Sindri Club, White Mage
  • Kaladanda Staff, Black Mage
  • Egeking Sword, Red Mage
  • Sandung Dagger, Thief
  • Priwen Shield, Paladin
  • Cronus Scythe, Dark Knight
  • Arktoi Axe, Beast Master
  • Terpander String Instrument, Bard
  • Lionsquall Gun, Ranger
  • Kurikaranotachi Great Katana, Samurai
  • Shigi Katana, Ninja
  • Areadbhar Polearm, Dragoon
  • Gridarvor Staff, Summoner
  • Mimesis Sword, Blue Mage
  • Deathlocke Gun, Corsair
  • Ohtas Hand-to-Hand, Puppetmaster
  • Polyhymnia Dagger, Dancer
  • Coeus Staff, Scholar
  • Dunna Handbell, Geomancer
  • Aettir Great Sword, Runefencer

Augmenting JSE Weapons[]

Job-specific weapons crafted by Oboro may receive augments. The attributes thereof are pre-determined by the weapon. An applicable weapon and the scintillating rhapsody key item are required to enhance these weapons.

Dynamis-Divergence Crafted Equipment[]

Job specific weapons and neck pieces crafted using Dynamis-Divergence items can be augmented.

  • To start the augment process, trade the item to Oboro and choose a path.
    • There are three quality tiers that determine the maximum augment rank. 15 for normal, 20 for HQ1, and 25 for HQ2.
    • Neck pieces have one augment path while weapons have three:
      • Path A: Chance of double damage +30%/40%/50%, Store TP +15/20/25, DMG+ (varies)
      • Path B: Chance of follow-up attack +30%/40%/50%, Subtle Blow II +15/20/25, DMG+ (varies)
      • Path C: Enhancements to two or three job specific traits, some weapons also have DMG+ (varies)
  • To earn RP, either wear it in Dynamis-Divergence while killing monsters or trade the item alongside Heroism Crystals (10 TP) or Heroism Aggregate (50 RP). Dynamis monsters give the following amounts:
    • Wave 1: 10 per normal, 20 per leader
    • Wave 2: 20 per normal, 40 per leader
    • Wave 3: 30 per normal, 50 per leader
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