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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Automatons]][[Category:Zeni Notorious Monsters]]
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[[Category:Bestiary]][[Category:Automatons]][[Category:Notorious Monsters]][[Category:Zeni Notorious Monsters]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' Varies <br>
+
'''Job:''' ''Varies'' <br>
 
'''Family:''' [[:Category:Automatons|Automaton]]<br>
 
'''Family:''' [[:Category:Automatons|Automaton]]<br>
'''Crystal:''' <br>
+
'''Weak to:''' ''Varies''
'''Weak to:''' Varies
 
   
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier I)}}]]
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier I)}}]]
 
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[Image:Ob.jpg|thumb|Ob]]
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[[File:Ob.jpg|thumb|Ob]]
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
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! Zone || Level || Drops || Steal || Spawns || Notes
Notes
 
 
|- BGCOLOR="#ffd9d9"
 
|- BGCOLOR="#ffd9d9"
|style="padding-left:1ex"|
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|style="padding-left:1ex"|[[Alzadaal Undersea Ruins]]
 
|align="center"|{{question}}
[[Alzadaal Undersea Ruins]]
 
|align="center"|
 
<!--Add Level Here if known (replace question)-->{{question}}
 
 
|
 
|
 
*[[Ob's Arm]] {{Drop Rate|100%}}
 
*[[Ob's Arm]] {{Drop Rate|100%}}
*[[Guignol Earring]] {{Drop Rate|54|157}}
+
*[[Guignol Earring]] {{Drop Rate|99|277}}
*[[Attuner]] {{Drop Rate| 7|157}}
+
*[[Attuner]] {{Drop Rate|13|277}}
*[[Coiler]] {{Drop Rate|33|157}}
+
*[[Coiler]] {{Drop Rate|64|277}}
*[[Equalizer]] {{Drop Rate|10|157}}
+
*[[Equalizer]] {{Drop Rate|18|277}}
*[[Eraser]] {{Drop Rate| 8|157}}
+
*[[Eraser]] {{Drop Rate|15|277}}
*[[Drum Magazine]] {{Drop Rate| 7|157}}
+
*[[Drum Magazine]] {{Drop Rate|17|277}}
*[[Mana Channeler]] {{Drop Rate| 7|157}}
+
*[[Mana Channeler]] {{Drop Rate|17|277}}
*[[Smoke Screen]] {{Drop Rate| 9|157}}
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*[[Smoke Screen]] {{Drop Rate|11|277}}
*[[Steam Jacket]] {{Drop Rate|24|157}}
+
*[[Steam Jacket]] {{Drop Rate|43|277}}
*[[Tactical Processor]] {{Drop Rate| 5|157}}
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*[[Tactical Processor]] {{Drop Rate|10|277}}
*[[Target Marker]] {{Drop Rate| 7|157}}
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*[[Target Marker]] {{Drop Rate|10|277}}
  +
*[[Percolator]] {{Drop Rate| 1|23}}<!-- Please Note, this drop was added in a version update, so it doesn't have as many attempts -->
|<!--Add Items Stolen Here-->
 
  +
*[[Vivi-Valve]] {{Drop Rate| 4|23}}<!-- Please Note, this drop was added in a version update, so it doesn't have as many attempts -->
 
  +
*[[Disruptor]] {{Drop Rate| 4|23}}<!-- Please Note, this drop was added in a version update, so it doesn't have as many attempts -->
|align="center"|
 
  +
*[[Barrier Module]] {{Drop Rate| 1|23}}<!-- Please Note, this drop was added in a version update, so it doesn't have as many attempts -->
<!--Add Number of Spawn Points Here if known-->1
 
  +
*[[Barrier Module II]] {{Drop Rate| 1|23}}<!-- Please Note, this drop was added in a version update, so it doesn't have as many attempts -->
|align="center"|
 
  +
*{{Gil Dropped|3000}}<!-- Please Note, Gil is divided among party members. -->
 
  +
|
  +
*{{Gil Mugged|1200-2580}}
 
|align="center"|1
 
|align="center"|A, T(H)
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
 
==Notes==
 
  +
*Go to the [[Nyzul Isle Staging Point]] and go to the SE porter to get to map 10 of [[Alzadaal Undersea Ruins]].
 
  +
:*Trade a [[Cog Lubricant]] to ??? at G-7.
'''Notes:'''
 
:*Spawned by trading [[Cog Lubricant]] to ??? in [[Alzadaal Undersea Ruins]] G-7 at the [[Bhaflau Remnants]] map. (SE Porter)
 
 
:*When checked, the ??? point says "The ground here is slimy to the touch..."
 
:*When checked, the ??? point says "The ground here is slimy to the touch..."
:*Can be [[Weight|Gravitied]], [[Paralysis|Paralyzed]], [[Bind (Status Effect)|Bound]], and [[Slow (Status Effect)|Slowed]]. All hit without a problem. Seems to be immune to [[Silence (Status Effect)|Silence]].
+
:*Can be [[Weight|Gravitied]], [[Paralysis|Paralyzed]], [[Bind (Status Effect)|Bound]], and [[Slow (Status Effect)|Slowed]]. All hit without a problem. Gains resistance to Bind and Gravity after several casts. Seems to be immune to [[Silence (Status Effect)|Silence]].
 
:*Ob can run out of MP.
 
:*Ob can run out of MP.
 
 
:*Recommended having a [[Puppetmaster]] use maneuvers to trigger a non-Harlequin frame for a much easier kill.
 
:*Recommended having a [[Puppetmaster]] use maneuvers to trigger a non-Harlequin frame for a much easier kill.
:**Harlequin Frame is undoubtedly the most difficult to deal with, as it has quick cast spells, does not stay at range, has access to [[Magic Mortar]] and [[Slapstick]], seems to have an innate resistance to both physical and magical damage, and seems to gain a very potent [[Regain]] trait at lower HP.
+
::*Harlequin Frame is undoubtedly the most difficult to deal with, as it has quick cast spells, does not stay at range, has access to [[Magic Mortar]] and [[Slapstick]], seems to have an innate resistance to both physical and magical damage, and seems to gain a very potent [[Regain]] trait at lower HP.
 
:* Ob will change its frame based on the maneuvers used by a [[Puppetmaster]] present. The [[Puppetmaster]] has to be in the same alliance. Puppetmaster can also be the subjob but requires more (about 2-3) maneuvers to change Ob's frame.
 
:* Ob will change its frame based on the maneuvers used by a [[Puppetmaster]] present. The [[Puppetmaster]] has to be in the same alliance. The Puppetmaster can also be subjob but requiring more (about 2-3) maneuvers to change it's frame.
 
 
:**[[Wind Maneuver]] or [[Thunder Maneuver]] will trigger Ob to change into Sharpshot.
 
:**[[Wind Maneuver]] or [[Thunder Maneuver]] will trigger Ob to change into Sharpshot.
:**[[Fire Maneuver]] or [[Earth Maneuver]] will trigger Ob to change into Valoredge.
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:**[[Fire Maneuver]] or [[Earth Maneuver]] or [[Light Maneuver]] will trigger Ob to change into Valoredge.
 
:**[[Ice Maneuver]] or [[Water Maneuver]] or [[Dark Maneuver]] will trigger Ob to change into Stormwaker.
 
:**[[Ice Maneuver]] or [[Water Maneuver]] or [[Dark Maneuver]] will trigger Ob to change into Stormwaker.
  +
:* Ob Will change between all 4 forms depending on the maneuvers used throughout the course of the fight.
  +
:** The trigger is the maneuvers that are active, not the maneuvers that are used. Pop with the maneuvers you need active, it will change immediately.
   
 
:*Harlequin
 
:*Harlequin
:**Uses [[Slapstick]], [[Knockout]], [[Magic Mortar]] (very long range and ignores shadows).
+
::*Uses [[Slapstick]], [[Knockout]], [[Magic Mortar]] (very long range and ignores shadows).
:**[[Magic Mortar]], especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage, at range, and ignoring shadows.
+
::*[[Magic Mortar]], especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage at range, ignoring shadows.
:**Harlequin Ob has access to [[Dia]], [[Blind]], [[Slow]], [[Paralyze]], and can [[Cure IV]] itself.
+
::*Harlequin Ob has access to [[Dia]], [[Blind]], [[Slow]], [[Paralyze]], and can [[Cure IV]] itself.
   
 
:*Stormwaker
 
:*Stormwaker
:**Uses [[Slapstick]], [[Knockout]], [[Magic Mortar]] (very long range and ignores shadows)
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::*Uses [[Slapstick]], [[Knockout]], [[Magic Mortar]] (very long range and ignores shadows)
:**Will not move into melee range until it's <66% HP. {{verification}}
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::*Will not move into melee range until it's <66% HP. {{verification}}
:**Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, [[Stun]], [[Sleep II]], [[Sleepga II]] the "Elemental enfeebles" ([[Drown]], [[Choke]], etc...), [[Blaze Spikes]], and the same enfeebles as the Harlequin. It does not seem to cure itself.
+
::*Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, [[Stun]], [[Sleep II]], [[Sleepga II]] the "Elemental enfeebles" ([[Drown]], [[Choke]], etc...), [[Blaze Spikes]], and the same enfeebles as the Harlequin. It does not seem to cure itself.
   
 
:*Valoredge
 
:*Valoredge
:**Uses [[String Clipper]], [[Chimera Ripper]], [[Cannibal Blade]], [[Bone Crusher]]
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::*Uses [[String Clipper]], [[Chimera Ripper]], [[Cannibal Blade]], [[Bone Crusher]]
   
 
:*Sharpshot
 
:*Sharpshot
:**Uses [[Arcuballista]] (ranged), [[Daze]] (ranged), [[Armor Piercer]] (ranged)
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::*Uses [[Arcuballista]] (ranged), [[Daze]] (ranged), [[Armor Piercer]] (ranged)
:**Will not move into melee range until it's <66% HP.
+
::*Will not move into melee range until it's <66% HP.
   
 
:*Soloable by 75RDM/NIN using a standard [[Gravity]] kiting method.{{verification}} [[Utsusemi]] is very important, as [[Armor Piercer]] has been known to do upwards of 1700 damage.
 
:*Soloable by 75RDM/NIN using a standard [[Gravity]] kiting method.{{verification}} [[Utsusemi]] is very important, as [[Armor Piercer]] has been known to do upwards of 1700 damage.
  +
::*Note: This was done with a PUP in the party to help change Ob's job. Technically not a solo.
 
:*Completely soloable by 75RDM/PUP by DoT kiting.
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:*Completely soloable by 75RDM/PUP by DoT kiting.{{testimonials}}
 
 
:*Duoable by 75PLD/NIN and 75PUP/NIN using [[Soulsoother Head | Soulsoother]].
 
:*Duoable by 75PLD/NIN and 75PUP/NIN using [[Soulsoother Head | Soulsoother]].
 
:*If the PUP issuing manuevers goes into [[Overload]], then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from [[Rage]]. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.
  +
::* Ob will attack at a rapid pace, hitting a well geared Pld/war with food and buffs for between 230-300. Does 450-500 damage per attack to non-tank jobs.
   
 
== Historical Background ==
:*If the PUP issuing manuevers goes into [[Overload]] then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from [[Rage]]. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.
 
 
 
=== Historical Background ===
 
 
In Judaic culture, ob (or owb) is the word which refers to either the spirit of a dead human, the medium possessed by the dead person’s spirit (derived from “skin-bottle” or “leather bottle”, referring to the person as a vessel, which is usually the conjurer themselves), the artifacts used to conjure such spirits, or even the necromancer themselves. The practice of necromancy was relatively common among pagan Jewish belief based on the prohibitions of it and other such divination practices mentioned in the Old Testament. References to such wizards and familiar spirits can be found in the Books of Leviticus and Deuteronomy.
 
In Judaic culture, ob (or owb) is the word which refers to either the spirit of a dead human, the medium possessed by the dead person’s spirit (derived from “skin-bottle” or “leather bottle”, referring to the person as a vessel, which is usually the conjurer themselves), the artifacts used to conjure such spirits, or even the necromancer themselves. The practice of necromancy was relatively common among pagan Jewish belief based on the prohibitions of it and other such divination practices mentioned in the Old Testament. References to such wizards and familiar spirits can be found in the Books of Leviticus and Deuteronomy.
   

Revision as of 00:59, 28 November 2019

Job: Varies
Family: Automaton
Weak to: Varies

Zeni Notorious Monster (Tier I)

Ob

Ob

Zone Level Drops Steal Spawns Notes
Alzadaal Undersea Ruins Unknown
  • ~1,200−2,580 gil
1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Trade a Cog Lubricant to ??? at G-7.
  • When checked, the ??? point says "The ground here is slimy to the touch..."
  • Can be Gravitied, Paralyzed, Bound, and Slowed. All hit without a problem. Gains resistance to Bind and Gravity after several casts. Seems to be immune to Silence.
  • Ob can run out of MP.
  • Recommended having a Puppetmaster use maneuvers to trigger a non-Harlequin frame for a much easier kill.
  • Harlequin Frame is undoubtedly the most difficult to deal with, as it has quick cast spells, does not stay at range, has access to Magic Mortar and Slapstick, seems to have an innate resistance to both physical and magical damage, and seems to gain a very potent Regain trait at lower HP.
  • Ob will change its frame based on the maneuvers used by a Puppetmaster present. The Puppetmaster has to be in the same alliance. Puppetmaster can also be the subjob but requires more (about 2-3) maneuvers to change Ob's frame.
  • Ob Will change between all 4 forms depending on the maneuvers used throughout the course of the fight.
    • The trigger is the maneuvers that are active, not the maneuvers that are used. Pop with the maneuvers you need active, it will change immediately.
  • Harlequin
  • Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows).
  • Magic Mortar, especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage at range, ignoring shadows.
  • Harlequin Ob has access to Dia, Blind, Slow, Paralyze, and can Cure IV itself.
  • Stormwaker
  • Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows)
  • Will not move into melee range until it's <66% HP. Verification Needed
  • Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, Stun, Sleep II, Sleepga II the "Elemental enfeebles" (Drown, Choke, etc...), Blaze Spikes, and the same enfeebles as the Harlequin. It does not seem to cure itself.
  • Valoredge
  • Sharpshot
  • Soloable by 75RDM/NIN using a standard Gravity kiting method.Verification Needed Utsusemi is very important, as Armor Piercer has been known to do upwards of 1700 damage.
  • Note: This was done with a PUP in the party to help change Ob's job. Technically not a solo.
  • Completely soloable by 75RDM/PUP by DoT kiting.(see testimonials)
  • Duoable by 75PLD/NIN and 75PUP/NIN using Soulsoother.
  • If the PUP issuing manuevers goes into Overload, then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from Rage. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.
  • Ob will attack at a rapid pace, hitting a well geared Pld/war with food and buffs for between 230-300. Does 450-500 damage per attack to non-tank jobs.

Historical Background

In Judaic culture, ob (or owb) is the word which refers to either the spirit of a dead human, the medium possessed by the dead person’s spirit (derived from “skin-bottle” or “leather bottle”, referring to the person as a vessel, which is usually the conjurer themselves), the artifacts used to conjure such spirits, or even the necromancer themselves. The practice of necromancy was relatively common among pagan Jewish belief based on the prohibitions of it and other such divination practices mentioned in the Old Testament. References to such wizards and familiar spirits can be found in the Books of Leviticus and Deuteronomy.

The Hebrew ob has cognates in various Mesopotamian languages, where it means “deceased person’s spirit” and “pit” (referring originally to the pit from which the spirit of a dead person, usually an ancestor, could be summoned, but later to any hole in the ground). It should be noted the equivalent word to ob in Greek, pytho, also refers to both the conjurer and the spirit possessing them.