Line 18: Line 18:
*[[Ob's Arm]] {{Drop Rate|100%}}
*[[Ob's Arm]] {{Drop Rate|100%}}
*[[Guignol Earring]] {{Drop Rate|81|227}}
*[[Guignol Earring]] {{Drop Rate|81|228}}
*[[Attuner]] {{Drop Rate|10|227}}
*[[Attuner]] {{Drop Rate|10|228}}
*[[Coiler]] {{Drop Rate|49|227}}
*[[Coiler]] {{Drop Rate|50|228}}
*[[Equalizer]] {{Drop Rate|13|227}}
*[[Equalizer]] {{Drop Rate|14|228}}
*[[Eraser]] {{Drop Rate| 8|227}}
*[[Eraser]] {{Drop Rate| 8|228}}
*[[Drum Magazine]] {{Drop Rate|12|227}}
*[[Drum Magazine]] {{Drop Rate|12|228}}
*[[Mana Channeler]] {{Drop Rate|13|227}}
*[[Mana Channeler]] {{Drop Rate|13|228}}
*[[Smoke Screen]] {{Drop Rate|11|227}}
*[[Smoke Screen]] {{Drop Rate|11|228}}
*[[Steam Jacket]] {{Drop Rate|34|227}}
*[[Steam Jacket]] {{Drop Rate|34|228}}
*[[Tactical Processor]] {{Drop Rate| 7|227}}
*[[Tactical Processor]] {{Drop Rate| 7|228}}
*[[Target Marker]] {{Drop Rate| 8|227}}
*[[Target Marker]] {{Drop Rate| 8|228}}
*{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. -->
*{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. -->

Revision as of 15:48, November 5, 2009

Job: Varies
Family: Automaton
Weak to: Varies

Zeni Notorious Monster (Tier I)



Zone Level Drops Steal Spawns Notes
Alzadaal Undersea Ruins Qmark
  • ???~??? gil
1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Harlequin Frame is undoubtedly the most difficult to deal with, as it has quick cast spells, does not stay at range, has access to Magic Mortar and Slapstick, seems to have an innate resistance to both physical and magical damage, and seems to gain a very potent Regain trait at lower HP.
  • Harlequin
  • Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows).
  • Magic Mortar, especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage, at range, and ignoring shadows.
  • Harlequin Ob has access to Dia, Blind, Slow, Paralyze, and can Cure IV itself.
  • Stormwaker
  • Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows)
  • Will not move into melee range until it's <66% HP. Exclamation
  • Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, Stun, Sleep II, Sleepga II the "Elemental enfeebles" (Drown, Choke, etc...), Blaze Spikes, and the same enfeebles as the Harlequin. It does not seem to cure itself.
  • Valoredge
  • Sharpshot
  • Soloable by 75RDM/NIN using a standard Gravity kiting method.Exclamation Utsusemi is very important, as Armor Piercer has been known to do upwards of 1700 damage.
  • Note: This was done with at PUP in the party to help change Ob's job. Technically not a solo.
  • Completely soloable by 75RDM/PUP by DoT kiting.(see testimonials)
  • Duoable by 75PLD/NIN and 75PUP/NIN using Soulsoother.
  • If the PUP issuing manuevers goes into Overload, then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from Rage. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.
  • Ob will attack at a rapid pace, hitting a well geared Pld/war with food and buffs for between 230-300. Does 450-500 damage per attack to non-tank jobs.

Historical Background

In Judaic culture, ob (or owb) is the word which refers to either the spirit of a dead human, the medium possessed by the dead person’s spirit (derived from “skin-bottle” or “leather bottle”, referring to the person as a vessel, which is usually the conjurer themselves), the artifacts used to conjure such spirits, or even the necromancer themselves. The practice of necromancy was relatively common among pagan Jewish belief based on the prohibitions of it and other such divination practices mentioned in the Old Testament. References to such wizards and familiar spirits can be found in the Books of Leviticus and Deuteronomy.

The Hebrew ob has cognates in various Mesopotamian languages, where it means “deceased person’s spirit” and “pit” (referring originally to the pit from which the spirit of a dead person, usually an ancestor, could be summoned, but later to any hole in the ground). It should be noted the equivalent word to ob in Greek, pytho, also refers to both the conjurer and the spirit possessing them.

Community content is available under CC-BY-SA unless otherwise noted.