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m (Updated respawn time for NM)
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[[category:Bestiary]][[category:Bees]][[category:Notorious Monsters]]
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[[category:Bestiary]][[category:Bees]][[category:Notorious Monsters]][[Category:Timed Spawn Notorious Monsters]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
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|align="center"|12-13
 
|align="center"|12-13
 
|
 
|
*[[Pike]] {{Drop Rate|37|98}}
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*[[Pike]] {{Drop Rate|53|146}}
 
|
 
|
 
|align="center"|1
 
|align="center"|1
|align="center"|L, S, Sc<br>{{HPMP|low hp=330|high hp=400|low mp=|high mp=}}
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|align="center"|L, S, Sc<br>{{HPMP|low hp=380|high hp=470|low mp=|high mp=}}
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
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{| border="0" width="100%" cellpadding="1" cellspacing="2"
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|- BGCOLOR="#ffdead"
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| width="25%" align="center" |'''[[Hunt Registry]]'''
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| width="10%" align="center" |'''Elusiveness'''
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| width="10%" align="center" |'''Ferocity'''
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| width="10%" align="center" |'''Required Scylds'''
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| width="10%" align="center" |'''Rewarded Scylds'''
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| width="25%" align="center" |'''Evolith'''
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| width="10%" align="center" |'''Evolith'''
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|- BGCOLOR="#dfdfff"
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|rowspan="4"|
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===Notes:===
 
===Notes:===
:*[[Timed Spawn]] on the cliff around (F-5)/(F-6) every 60 minutes.
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:*[[Timed Spawn]] on the cliff around (F-5)/(F-6) every 20 minutes.
 
:*Attacks may have [[Additional Effect]]: [[Paralyze (Status Effect)|Paralyze]].
 
:*Attacks may have [[Additional Effect]]: [[Paralyze (Status Effect)|Paralyze]].
:*Completely immune to [[Paralyze]].
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:*Completely immune to [[Paralyze]].|}

Revision as of 03:30, 13 October 2015

Job:
Family: Bee
Crystal: Wind
Weak to: Ice, Piercing

Notorious Monster

Numbing Norman

Numbing Norman

Zone Level Drops Steal Spawns Notes
West Sarutabaruta 12-13 1 L, S, Sc
380~470 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Hunt Registry Elusiveness Ferocity Required Scylds Rewarded Scylds Evolith Evolith

Notes: