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'''Family:''' [[:Category:Orobon|Orobon]]<br>
 
'''Family:''' [[:Category:Orobon|Orobon]]<br>
 
'''Crystal:''' {{Water|Water}}<br>
 
'''Crystal:''' {{Water|Water}}<br>
'''Weak to:''' {{Wind|Wind}}
+
'''Weak against:''' {{Wind|Wind}}
   
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier III)}}]]
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier III)}}]]
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|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
 
*[[Nuhn's Esca]] {{Drop Rate|100%}}
 
*[[Nuhn's Esca]] {{Drop Rate|100%}}
*[[Enkidu's Mittens]] {{Drop Rate|25|85}}
+
*[[Enkidu's Mittens]] {{Drop Rate|25|90}} (Up to two)
*[[Oracle's Pigaches]] {{Drop Rate|40|85}}
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*[[Oracle's Pigaches]] {{Drop Rate|41|90}} (Up to two)
*[[Oninohocho]] {{Drop Rate|37|85}} (Can drop two)
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*[[Oninohocho]] {{Drop Rate|41|90}} (Up to two)
*[[Light Grip]] {{Drop Rate|44|85}}
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*[[Light Grip]] {{Drop Rate|46|90}}
*[[Wind Grip]] {{Drop Rate|41|85}}
+
*[[Wind Grip]] {{Drop Rate|43|90}}
 
*{{Gil Dropped|10050}} <!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped|10050}} <!-- Please Note, Gil is divided among party members. -->
 
|
 
|
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{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
 
==Notes==
 
*Spawned by trading a [[Rose Scampi]] to a ??? at (G-6) in [[Arrapago Reef]] [https://ffxiclopedia.fandom.com/wiki/Arrapago_Reef/Maps#Map_3 Map 3].
  +
:* Easily reached with the [[Caedarva Mire]] [[Survival Guide]]. Just run back east and then follow the left wall. If you've yet to obtain it, you need a [[Lamian Fang Key]] to reach this area, if you run counter clockwise from F/G-8, passing I-7/8, to get to G-6. (Note: [[Nexus Cape]] now work on Aht Urghan so if you dont have the [[Survival Guide]] from [[Caedarva Mire]], you can ask someone to go there and then use the cape to teleport directly to book).
 
*[[Seismic Tail]] is an AoE attack that does 250-3000 on a 75 [[Paladin]], and 750-5000 on Melee/Mages(Has been known to reach up to 5000). Can be blinked by 2 shadows. Kiters and melee with [[Ninja]] subjob is recommended.
 
*Uses [[Gnash]] for 500-800 damage on a 75 [[Paladin]] from 100-50% more frequently than most Orobons. At 50% and blow, it uses [[Deathgnash]] instead of Gnash, which sets your HP to 1 and resets hate. Damage can be reduced to 200 HP remaining with [[Stoneskin]] and as little as 0 damage taken with [[Sentinel]]
 
**[[Deathgnash]] ignores shadows. Very helpful to have shadows up so that when [[Deathgnash]] is used a follow-up attack will not take you out immediately.
 
**[[Deathgnash]] will occasionally do some amount of damage instead of taking your hp down to 1.
 
*Can use [[Hypnic Lamp]], [[AoE]] [[Sleep]]. Will not be slept if you are not facing Nuhn.
 
*Has very fast TP use, uses [[Seaspray]] that deals water damage inflicts [[Slow II]] (requiring [[Erase]]) in a fan-shaped area, and [[Vile Belch]] causing [[Silence]] and [[Plague]].
 
*Below 50% HP, it can use [[Leeching Current]] which [[Drain]]s 1000 total HP like [[1000 Needles]] except HP is drained. Amount total drained can be reduced by [[Stoneskin]] and possibly [[Shell]].
 
*It seems to have two separate attack modes. It can be in "normal attack mode" and seems to need to build TP to use TP attacks, and "spam TP attack mode" in which it spams TP attacks about every 5 seconds. "Normal attack mode" is triggered by [[Seismic Tail]] and once in this mode can only use [[Gnash]], [[Deathgnash]] (below 50%), [[Seismic Tail]] again, or [[Hypnic Lamp]] which triggers "Spam TP attack mode". Following [[Hypnic Lamp]] it will keep spamming [[Vile Belch]], [[Seaspray]], or [[Leeching Current]] (below 50%). It will stay like this until the next time it uses [[Seismic Tail]] again, in which itll return to normal attack mode.
 
*[[Nuhn]] may only use Gnash and Deathgnash during a fight. It seems to use [[Hypnic Lamp]] very rarely, so it may never change forms and only use [[Gnash]] and [[Deathgnash]].
 
*Susceptible to [[Slow II]], [[Gravity]], [[Poison]], [[Paralyze]], [[Lullaby]], and [[Repose]]. Also [[Bind]] and [[Elegy]] with some resists.
 
*Normal movement speed.
 
*Rages after 1 hour.
  +
===Strategy===
  +
*Easily soloed by any iLVL 117-119 job using [[Trust]] NPC's for support.
 
* Ranged damage recommended to avoid AoE damage.
  +
*Kiting is effective.
 
*Melee alliance very effective: took out in less than a minute with 1 death total in 2 fights.
 
**Only if all melee's in range have [[Utsusemi]] to absorb [[Seismic Tail]], as it will most likely wipe everyone in range without 2 or more shadows. Can also be difficult if it uses [[Hypnic Lamp]], sleeps everyone and then starts spamming TP attacks.
 
*[[Black Magic]] dis effective. Post 50%, having damage dealers hit with [[Deathgnash]] is beneficial because of the hate reset.
 
*When it starts spamming [[Leeching Current]] it's recommended to kite it somewhere with nobody in AoE range. This way the kiter can 'stall' him by moving out of range everytime it tries to use its special attacks. In this mode it constantly tries to use one special attack after the other making it extremely easy to kite if nobody is in range of the special attacks.
  +
*Deathgnash and Gnash may deal less damage the further away you are, making kiting effective.
   
 
==Historical Information==
'''Notes:'''
 
 
According to the ancient Egyptian story of creation; Nuhn was the Sea of Chaos from which a latent power (demiurge) stirred, causing the first mound of creation (earth) to arise from Nuhn. A field of reeds grew upon the earth, marking the beginning of creation.
:*Spawned by trading a [[Rose Scampi]] to a ??? at (G-6) in [[Arrapago Reef]] Map 3. You will need a [[Lamian Fang Key]] to get to this area.
 
:*Uses [[Seismic Tail]] AoE attack that does 250-3000 on a [[Paladin]], and 750-5000 on Melee/Mages(Has been known to reach up to 5000). Can be blinked by 2 shadows. Kiters and melee with [[Ninja]] subjob is recommended.
 
:*Uses [[Gnash]] for 500-800 damage on a [[Paladin]] from 100-50% more frequently than most Orobons. At 50% starts using [[Deathgnash]] instead of Gnash, which sets your HP to 1 and resets hate. Damage can be reduced to 200 HP remaining with [[Stoneskin]] and as little as 0 damage taken with [[Sentinel]]
 
:**[[Deathgnash]] is not blinkable, but does not wipe shadows. Very helpful to have shadows up so that when [[Deathgnash]] is used a follow-up attack will not take you out immediately.
 
:**[[Deathgnash]] will occasionally do some amount of damage instead of taking your hp down to 1.
 
:*Can use [[Hypnic Lamp]], [[AoE]] [[Sleep]]. Will not be slept if you are not facing Nuhn.
 
:*Has very fast TP use, uses [[Seaspray]] that deals water damage inflicts [[Slow II]] (requiring [[Erase]]) in a fan-shaped area, and [[Vile Belch]] causing [[Silence]] and [[Plague]].
 
:*For an entire 3 hour low man fight, [[Seaspray]] only ever did either 150 or 500 damage. Appeared to be random.
 
:*Below 50% can use [[Leeching Current]] which [[Drain]]s 1000 total HP like [[1000 Needles]] except HP is drained. Amount total drained can be reduced by [[Stoneskin]] and possibly [[Shell]].
 
:*It seems to have two seperate attack modes. It can be in what ill call "normal attack mode" and seems to need to build TP to use TP attacks, and "spam TP attack mode" in which it spams TP attacks about every 5 seconds. "Normal attack mode" is triggered by [[Seismic Tail]] and once in this mode can only use [[Gnash]], [[Deathgnash]] (below 50%), [[Seismic Tail]] again, or [[Hypnic Lamp]] which triggers "Spam TP attack mode". Following [[Hypnic Lamp]] it will keep spamming [[Vile Belch]], [[Seaspray]], or [[Leeching Current]] (below 50%). It will stay like this until the next time it uses [[Seismic Tail]] again, in which itll return to normal attack mode.
 
:*It is possible that [[Nuhn]] will only use Gnash and Deathgnash during a fight. It seems to use [[Hypnic Lamp]] very rarely, so it may never change forms and only use [[Gnash]] and [[Deathgnash]].
 
:*Susceptible to [[Slow II]], [[Gravity]], [[Poison]], [[Paralyze]], [[Lullaby]], and [[Repose]]. Also [[Bind]] and [[Elegy]] with some resists. Builds up resistance to [[Gravity]].
 
:*Moves at normal movement speed.
 
:*Rages after 1 hour.
 
:*Can drop 2 pairs of [[Oracle's Pigaches]].
 
:*Can drop 2 pairs of [[Enkidu's Mittens]].
 
:*Can drop 2 [[Oninohocho]].
 
 
 
'''Strategy Notes:'''
 
:*Ranged damage highly recommended to avoid AoE damage.
 
:*Kiting is highly recommended.
 
:*Easily defeated with kiting strategy, no formal tank required. Kiters ran around the large rock in the center of the room.
 
:*Melee alliance EXTREMELY effective (3 x's Merit Cannon parties) took out in <1 min with 1 death total in 2 fights.
 
:**Only if all melee's in range have [[Utsusemi]] to absorb [[Seismic Tail]], as it will most likely wipe everyone in range without 2 or more shadows. Can also be difficult if it uses [[Hypnic Lamp]], sleeps everyone and then starts spamming TP attacks.
 
:*[[Black Magic]] does very well against it. Post 50%, having damage dealers hit with [[Deathgnash]] was beneficial because of the hate reset.
 
:*Fought it 5 times the only moves he used were [[Gnash]] and [[Deathgnash]] both attacks can be absorbed by stoneskin if you're at a distance.
 
:*When it starts spamming [[Leeching Current]] its recommended to kite it somewhere with NOBODY in AoE range. This way the kiter can 'stall' him by moving out of range everytime it tries to use its special attacks. In this mode it will constantly try to use one special attack after the other making it extremely easy to kite if nobody is in range of the special attacks.
 
:*Seems to take extra damage from Wind elemental magic.
 
:*Deathgnash and Gnash do less damage when being kited. When I was kiting it, I got hit for 0 damage Deathgnash (Didn't even break Stoneskin) and got hit for a 300ish Deathgnash (With Stoneskin). Possibly does less damage the further away you are.
 
:*Monkymancharlie (Ramuh) - Soloed as cor/nin. Kited around the 2 rocks in pop room, /nin was helpful because Nuhn occasionally likes to go through rocks. Raged 1 hour in, so i zoned him, let him regen 10% and resumed, fight took alittle over 2 hours.
 
'''Historical Information:'''
 
:According to the ancient Egyptian story of creation; Nuhn was the Sea of Chaos from which a latant power (demiurge) stired, causing the first mound of creation (earth) to arise from Nuhn. Afterwhich a field of reeds grew upon the earth, which marked the beginning of creation.
 
:A fitting name for a water-wielding creature like Nuhn.
 

Revision as of 18:39, 25 September 2019

Job:
Family: Orobon
Crystal: Water
Weak against: Wind

Zeni Notorious Monster (Tier III)

Nuhn

Nuhn

Zone Level Drops Steal Spawns

Notes

Arrapago Reef

Unknown

  • ???~??? gil

1

??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Easily reached with the Caedarva Mire Survival Guide. Just run back east and then follow the left wall. If you've yet to obtain it, you need a Lamian Fang Key to reach this area, if you run counter clockwise from F/G-8, passing I-7/8, to get to G-6. (Note: Nexus Cape now work on Aht Urghan so if you dont have the Survival Guide from Caedarva Mire, you can ask someone to go there and then use the cape to teleport directly to book).
  • Seismic Tail is an AoE attack that does 250-3000 on a 75 Paladin, and 750-5000 on Melee/Mages(Has been known to reach up to 5000). Can be blinked by 2 shadows. Kiters and melee with Ninja subjob is recommended.
  • Uses Gnash for 500-800 damage on a 75 Paladin from 100-50% more frequently than most Orobons. At 50% and blow, it uses Deathgnash instead of Gnash, which sets your HP to 1 and resets hate. Damage can be reduced to 200 HP remaining with Stoneskin and as little as 0 damage taken with Sentinel
    • Deathgnash ignores shadows. Very helpful to have shadows up so that when Deathgnash is used a follow-up attack will not take you out immediately.
    • Deathgnash will occasionally do some amount of damage instead of taking your hp down to 1.
  • Can use Hypnic Lamp, AoE Sleep. Will not be slept if you are not facing Nuhn.
  • Has very fast TP use, uses Seaspray that deals water damage inflicts Slow II (requiring Erase) in a fan-shaped area, and Vile Belch causing Silence and Plague.
  • Below 50% HP, it can use Leeching Current which Drains 1000 total HP like 1000 Needles except HP is drained. Amount total drained can be reduced by Stoneskin and possibly Shell.
  • It seems to have two separate attack modes. It can be in "normal attack mode" and seems to need to build TP to use TP attacks, and "spam TP attack mode" in which it spams TP attacks about every 5 seconds. "Normal attack mode" is triggered by Seismic Tail and once in this mode can only use Gnash, Deathgnash (below 50%), Seismic Tail again, or Hypnic Lamp which triggers "Spam TP attack mode". Following Hypnic Lamp it will keep spamming Vile Belch, Seaspray, or Leeching Current (below 50%). It will stay like this until the next time it uses Seismic Tail again, in which itll return to normal attack mode.
  • Nuhn may only use Gnash and Deathgnash during a fight. It seems to use Hypnic Lamp very rarely, so it may never change forms and only use Gnash and Deathgnash.
  • Susceptible to Slow II, Gravity, Poison, Paralyze, Lullaby, and Repose. Also Bind and Elegy with some resists.
  • Normal movement speed.
  • Rages after 1 hour.

Strategy

  • Easily soloed by any iLVL 117-119 job using Trust NPC's for support.
  • Ranged damage recommended to avoid AoE damage.
  • Kiting is effective.
  • Melee alliance very effective: took out in less than a minute with 1 death total in 2 fights.
    • Only if all melee's in range have Utsusemi to absorb Seismic Tail, as it will most likely wipe everyone in range without 2 or more shadows. Can also be difficult if it uses Hypnic Lamp, sleeps everyone and then starts spamming TP attacks.
  • Black Magic dis effective. Post 50%, having damage dealers hit with Deathgnash is beneficial because of the hate reset.
  • When it starts spamming Leeching Current it's recommended to kite it somewhere with nobody in AoE range. This way the kiter can 'stall' him by moving out of range everytime it tries to use its special attacks. In this mode it constantly tries to use one special attack after the other making it extremely easy to kite if nobody is in range of the special attacks.
  • Deathgnash and Gnash may deal less damage the further away you are, making kiting effective.

Historical Information

According to the ancient Egyptian story of creation; Nuhn was the Sea of Chaos from which a latent power (demiurge) stirred, causing the first mound of creation (earth) to arise from Nuhn. A field of reeds grew upon the earth, marking the beginning of creation.