Table of Contents
Zone Information
Area Name North Gustaberg
Type Outdoor
Maps North Gustaberg Map.jpg
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to call Adventuring Fellow Able to use Tractor
Hobbies

Chocodig.gif

Ffxi gld 01.gif

Ffxi hby 10.PNG

Weather
None
Region Gustaberg
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music "Gustaberg"
Monstrosity All monipulators permittedAll monipulators permittedAll monipulators permitted
Notes Zone is split into 2 sides, East and West. The only way to cross from one to the other without passing through South Gustaberg is by completing a mini-quest. See Lycopodium (NPC).
Description

Situated to the north of Bastok, this valley is surrounded by steep mountains. Separated into east and west areas by towering cliffs, this rocky region remains desolate due to various mineral run-offs which contaminate the river water. However, the spectacular Drachenfall, located to the north, is considered to be one of the wonders of Vana'diel.

Gustaberg-north-pic.jpg
Connections

West


East

Involved in Quests/Missions

Quest Type Starter Location
A Foreman's Best Friend Map Gudav    Port Bastok H-5
A Generous General? General Gu'Zho Thunderblade    Oldton Movalpolos E-13
An Explorer's Footsteps Map Abelard    Selbina G-9
An Ulcerous Uragnite Abyssea Rurukaka    North Gustaberg G-7
As Thick as Thieves THF AF 2 Nanaa Mihgo    Windurst Woods J-3
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Drachenfall General Black Mud    Bastok Mines I-6
Garrison/North Gustaberg Garrison ---    ---
Hearts of Mythril General Elki    Bastok Mines H-5
Middle Lands Investigation General Anastase    Ru'Lude Gardens G-9
The Bare Bones Map Degenhard    Bastok Markets I-10
The Gustaberg Tour General Izabele    Metalworks G-8
The Siren's Tear General Wahid    Bastok Mines I-8

Other Information

Item Abundance
Bone Chip 17.6%More data needed.(17.6%) (Very Common)
Little Worm 29.7%More data needed.(29.7%) (Very Common)
Pebble 20.2%More data needed.(20.2%) (Very Common)
Gysahl Greens 0%More data needed.(0%) (Very Common)
Bird Feather 0%More data needed.(0%) (Common)
Fish Scales 4.5%More data needed.(4.5%) (Common)
Insect Wing 10.8%More data needed.(10.8%) (Common)
Lizard Molt 14.9%More data needed.(14.9%) (Common)
Pugil Scales 0%More data needed.(0%) (Common)
Crystal 0%More data needed.(0%) (Uncommon)
Ginger 0%More data needed.(0%) (Uncommon)
Bird Egg 0%More data needed.(0%) (Uncommon)
Colored Egg 0%More data needed.(0%) (Uncommon)
Hard-Boiled Egg 0%More data needed.(0%) (Uncommon)
Soft-Boiled Egg 0%More data needed.(0%) (Uncommon)
Sairui-Ran 0%More data needed.(0%) (Uncommon)
Mythril Beastcoin 0%More data needed.(0%) (Rare)
Mythril Ore 0%More data needed.(0%) (Rare)
Chamomile 0%More data needed.(0%) (Rare)
Darksteel Ore 0%More data needed.(0%) (Very Rare)
Cactus Stems 0%More data needed.(0%) (Very Rare)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night


Brown Casket Blue Casket
Item Abundance Item Abundance
Rambler's Cloak RareExclusive 3.9%More data needed.(3.9%) Daedalus Wing RareExclusiveTemporary 5.6%More data needed.(5.6%)
Echo Drops 5.9%More data needed.(5.9%) Antidote Temporary 6.7%More data needed.(6.7%)
Eye Drops 9.8%More data needed.(9.8%) Apple Juice Temporary 8.9%More data needed.(8.9%)
Honey 5.9%More data needed.(5.9%) Echo Drops Temporary 7.8%More data needed.(7.8%)
Leather Bandana 0%More data needed.(0%) Elixir Temporary 10%More data needed.(10%)
Leather Gloves 0%More data needed.(0%) Ether Temporary 13.3%More data needed.(13.3%)
Leather Trousers 2%More data needed.(2%) Ether +1 Temporary 6.7%More data needed.(6.7%)
Leather Highboots 2%More data needed.(2%) Ether +2 Temporary 7.8%More data needed.(7.8%)
Tin Ore 2%More data needed.(2%) Eye Drops Temporary 8.9%More data needed.(8.9%)
Potion 11.8%More data needed.(11.8%) Potion Temporary 4.4%More data needed.(4.4%)
Slacks 3.9%More data needed.(3.9%) Potion +1 Temporary 2.2%More data needed.(2.2%)
Solea 2%More data needed.(2%) Potion +2 Temporary 10%More data needed.(10%)
Mitts 0%More data needed.(0%) Prism Powder Temporary 13.3%More data needed.(13.3%)
Chocobo Feather 9.8%More data needed.(9.8%) Silent Oil Temporary 7.8%More data needed.(7.8%)
Antidote 7.8%More data needed.(7.8%) Apple au Lait Temporary 8.9%More data needed.(8.9%)
Moko Grass 0%More data needed.(0%) Remedy Temporary 10%More data needed.(10%)
Hachimaki 3.9%More data needed.(3.9%)
Tekko 2%More data needed.(2%)
Kyahan 3.9%More data needed.(3.9%)
Stone Arrowheads 7.8%More data needed.(7.8%)
Copper Ore 3.9%More data needed.(3.9%)
Flint Stone 7.8%More data needed.(7.8%)
Arrowwood Log 9.8%More data needed.(9.8%)
Ash Log 2%More data needed.(2%)
Evolith 2%More data needed.(2%)
Brass Mittens 3.9%More data needed.(3.9%)
Fish Cap Body of Water
Crayfish
7 River/Ocean
Copper Frog
16
Tricolored Carp
27
Black Eel
47
Gold Carp
56
Rusty Subligar
0
Rusty Bucket
0
Crayfish
7 Cascade
Tricolored Carp
27
Black Eel
47
Gold Carp
56
Gavial Fish
81
Rusty Subligar
0
Rusty Bucket
0
Fishing Map
NorthGustabergFishing.gif


Possible Weather Weather Reporter
None. Svana - Bastok Markets (H-10)
Mariadok - Bastok Mines (I-9)
Fo Mocorho - Port Bastok (J-11)
Wachiwi - Selbina (H-9)

Elemental Maps
None.


(I-6), (L-8), (D-10) & (J-6)

Page Tgt. Level Max Level Mobs to fight EXP/GIL
1 1~6 14 * 6 Worms 270
2 3~6 14 * 6 Maneating Hornets 285
3 3~7 15 * 5 Vultures
* 1 Walking Sapling
300
4 3~8 17 * 4 Quadav
* 2 Rock Lizards
315
5 3~8 17 * 3 Quadav
* 4 Ornery Sheep
330

NPCs Found Here

Name Location Type
Kuleo D-10 Outpost Vendor
Quellebie, R.K. E-7 Conquest Overseer: San d'Oria: Outland Guard
Ennigreaud, R.K. D-10 Conquest Overseer: San d'Oria: Outpost Guard
Heavy Fog, I.M. E-7 Conquest Overseer: Bastok: Outland Guard
Shigezane, I.M. D-10 Conquest Overseer: Bastok: Outpost Guard
Butsutsu, W.W. E-7 Conquest Overseer: Windurst: Outland Guard
Kuuwari-Aori, W.W. D-10 Conquest Overseer: Windurst: Outpost Guard
Hunting Bear F-8 NPC (Quest)
Field Manual I-6 See Fields of Valor
Field Manual L-8 See Fields of Valor
Field Manual D-10 See Fields of Valor
Field Manual J-6 See Fields of Valor
Field Parchment J-7 See Fields of Valor NMs

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Stinging Sophie
Respawn: 20 min - 1 hour
09-10 Beehive Chip
Beestinger
Honey
Insect Wing
Honey Bees Stinging Sophie Spawn Location

L, S


Maighdean Uaine
10 Optical Earring
Treant Bulb
Saplings Maighdean Uaine Spawn Location

A, L


Bedrock Barry
11-12 Flawed Garnet Worms {{{NM}}} Spawn Location


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Tunnel Worm
-1 Copper Ore
Flint Stone
Zinc Ore
Worms 13 H
Huge Hornet
01 Honey
Insect Wing
Honey Bees S
Ding Bats
During 18:00-6:00
01-04 Bat Wing Bat Trios 33 H
River Crab
01-05 Rock Salt Rock Salt Crabs 8 H
Stone Crab
Fished up
02-04 Crabs 1
Maneating Hornet
02-05 Beehive Chip
Giant Stinger
Honey
Insect Wing
Honey Bees 40 S, Sc
Stone Eater
02-05 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Worms 69 H
Vulture
02-06 Bird Egg
Bird Feather
Bird Feather Birds 28 H
Walking Sapling
02-06 Grain Seeds
Treant Bulb
Vegetable Seeds
Saplings 40 H
Sand Crab
Fished up
03-04 Crabs 1
Fledermaus
During 18:00-6:00
03-05 Bat Fang
Bat Wing
Fiend Blood
Giant Bats 13 H
Amber Quadav
03-08 Ash Clogs
Bronze Cap
Circlet
Cuffs
Fetich Arms
Fetich Head
Fetich Legs
Fetich Torso
Quadav Backplate
Quadav Helm
Scroll of Bind
Scroll of Blind
Scroll of Paralyze
Scroll of Protectra
Slops
Beastcoin Quadav 16 A, L, H
Amethyst Quadav
03-08 Ash Clogs
Circlet
Cuffs
Quadav Backplate
Quadav Helm
Scroll of Barpoison
Scroll of Barsleep
Scroll of Blind
Scroll of Paralyze
Scroll of Protectra
Slops
Beastcoin Quadav 14 A, L, H
Rock Lizard
03-08 Lizard Tail Lizards 22 L, H
Young Quadav
03-08 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Cuffs
Quadav Helm
Scroll of Bind
Shell Shield
Beastcoin Quadav 29 A, L, H
Goblin Fisher
04-06 Bamboo Fishing Rod
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Willow Fishing Rod Goblins 3 A, L, S
Goblin Thug
04-08 Beastcoin
Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins 16 A, L, S
Goblin Weaver
04-08 Ash Clogs
Beastcoin
Circlet
Cotton Cloth
Cotton Thread
Cuffs
Goblin Armor
Goblin Mail
Goblin Mask
Grass Cloth
Grass Thread
Slops
Wool Cloth
Goblins 9 A, L, S
Black Wolf
During 20:00-4:00
05-08 Dog Collar
Revival Tree Root
Wolf Hide
Hounds 9 A, H, HP
Enchanted Bones
During 20:00-4:00
05-08 Skeletons 6 A, H, HP
Goblin Digger
(J-7)/(J-8)
05-08 Goblin Armor
Goblin Mask
Pickaxe Goblins 1 A, L, S
Ornery Sheep
05-08 Giant Sheep Meat
Sheep Tooth
Sheepskin
Fresh Blood
Sheep 22 L, S, Sc
Shrapnel
During foggy weather
08-10 Bomb Ash
Bomb Arm
Bombs 6 A, S, M
Sand Pugil
18-20 Pugil Scales
Shall Shell
Pugils 6 A, H
Goblin Gambler
21-23 Poison Flour Silver Beastcoin Goblins 4 A, L, S
Goblin Leecher
21-23 Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Silver Beastcoin Goblins 4 A, L, S
Goblin Mugger
21-23 Brass Cap
Brass Leggings
Brass Mittens
Brass Subligar
Goblin Armor
Goblin Mask
Silver Beastcoin Goblins 2 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Deathly Stinger
Field Parchment
Bees 1 A, L, S, Sc
Gambilox Wanderling
Spawned Quest: As Thick as Thieves
Goblins 1 A, L, S
Ground Guzzler
Clear Abyssite
Worms 1 A
Globster
Clear Abyssite
Slimes 1 A
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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