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Start NPC Shamarhaan - Bastok Markets (F-9)
Requirements One job at level 30+
Title Granted Proud Automaton Owner
Repeatable No
Reward Ability to become a Puppetmaster; Animator
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None The Wayward Automaton


Walkthrough

Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as the Jnun in Caedarva Mire are asleep during this time (although they can be easily avoided during the night).
    • If you have blm main/sub job high enough to escape yourself, you can simply take any Ilrusi Atoll assault mission. Warp to the assault entrance area and when you escape, you will pop right where the Arrapago zone is (I-6 on Caedarva Mire map).
  • You do NOT need a Lamian Fang Key for this quest, but you do for the Corsair quest, Luck of the Draw (if you do not have the Ilrusi Atoll Staging Point).
  • After entering from Caedarva Mire, you will be at the bottom of Arrapago Reef Map 1.
  • Find the ??? at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: Antique automaton.
  • Return to Ghatsad (I-7) in Aht Urhgan Whitegate. Talk to him and give him the Antique automaton.
  • Wait for the next game day and talk to him again.
  • Return to Iruki-Waraki (K-9) to receive your Animator and to complete the quest.
    • You will also be given a chance to pick your Automaton's name from a list.

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
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