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=== Walkthrough === |
=== Walkthrough === |
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*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain. |
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain. |
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− | *Talk to [[Iruki-Waraki]] at (K-9) in [[Aht |
+ | *Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (on the top floor). |
*Talk to [[Ghatsad]] at (I-7) the Automaton Workshop (on the top floor). |
*Talk to [[Ghatsad]] at (I-7) the Automaton Workshop (on the top floor). |
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*Note that the area you need to travel to [[Arrapago Reef]] is also the same area for unlocking [[Corsair]]. So you may want to start that quest as well: [[Luck of the Draw]]. |
*Note that the area you need to travel to [[Arrapago Reef]] is also the same area for unlocking [[Corsair]]. So you may want to start that quest as well: [[Luck of the Draw]]. |
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*Use caution around imps as they have [[True Sight]]. |
*Use caution around imps as they have [[True Sight]]. |
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*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique Automaton]]. |
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique Automaton]]. |
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− | *Return to [[Ghatsad]] (I-7) in [[Aht |
+ | *Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him to give him the Antique Automaton. Wait for the next game day and talk to him again. |
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and to complete the quest. You will also be given a chance to pick your [[Automaton]]'s name from a list. |
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and to complete the quest. You will also be given a chance to pick your [[Automaton]]'s name from a list. |
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*Puppetmaster will not show up on your list of Job Levels until you go back to [[Shamarhaan]] or zone. |
*Puppetmaster will not show up on your list of Job Levels until you go back to [[Shamarhaan]] or zone. |
Revision as of 21:58, 24 May 2007
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Walkthrough
- Talk to Shamarhaan at (F-9) in Bastok Markets near the fountain.
- Talk to Iruki-Waraki at (K-9) in Aht Urhgan Whitegate (on the top floor).
- Talk to Ghatsad at (I-7) the Automaton Workshop (on the top floor).
- Note that the area you need to travel to Arrapago Reef is also the same area for unlocking Corsair. So you may want to start that quest as well: Luck of the Draw.
- Take the north dock ferry to Nashmau and go through North Gate to Caedarva Mire. Head NE/NW to the (I-6) zone to Arrapago Reef.
- Caerdarva Mire Shortcut
- Use caution around imps as they have True Sight.
- Find the ??? at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: Antique Automaton.
- Return to Ghatsad (I-7) in Aht Urhgan Whitegate. Talk to him to give him the Antique Automaton. Wait for the next game day and talk to him again.
- Return to Iruki-Waraki (K-9) to receive your Animator and to complete the quest. You will also be given a chance to pick your Automaton's name from a list.
- Puppetmaster will not show up on your list of Job Levels until you go back to Shamarhaan or zone.
- A suggestion to try and obtain the Puppetmaster Job solo is to set your Home Point in Nashmau, then equip a Level 1 job, witha subjob which will provide Widescan. This will be useful in detecting Imps. You should be prepared by having a complete stack or more of Silent Oil and Prism Powder.
Game Description
Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary:
- If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
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