FFXIclopedia
m (clarified Survival Guilde method of transport)
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[[Category:Quests]][[Category:Aht Urhgan Quests]]
 
[[Category:Quests]][[Category:Aht Urhgan Quests]]
 
[[de:Mich halten keine Fäden fest]]
 
[[de:Mich halten keine Fäden fest]]
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{{Quest
{|border="0" width="100%"
 
 
|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9)
|width="70%" valign="top"|
 
  +
|requirements=Level 30+
{|border="0" width="70%" cellpadding="0" cellspacing="3"
 
  +
|items={{KeyItem}}[[Antique automaton]]
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
 
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|title=Proud Automaton Owner
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Shamarhaan]] - [[Bastok Markets]] (F-9)<br>
 
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|repeatable=No
|-
 
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|reward=The [[Puppetmaster]] job<br>[[Animator]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br />
 
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|previous=
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;One job at level 30+
 
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|next=[[The Wayward Automaton]]
|-
 
 
}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
 
 
== Walkthrough ==
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''None''
 
 
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain as a level 30+ job.
|-
 
 
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (top floor).
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
 
 
*Talk to [[Ghatsad]] at (I-7) in the Automaton Workshop (top floor).
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Proud Automaton Owner
 
 
*Head to [[Arrapago Reef]].
|-
 
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**If you have it, the fastest way there is to use the [[Survival Guide]] in [[Aht Urhgan Whitegate]] to teleport to the [[Survival Guide]] at the entrance of [[Arrapago Reef]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
 
**Otherwise, take the ferry from Port Ephramad to [[Nashmau]]. Use the north exit into [[Caedarva Mire]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''No''
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Ability to become a [[Puppetmaster]]; [[Animator]]
 
|-
 
||<br />
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''None''
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[The Wayward Automaton]]
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
 
----
 
=== Walkthrough ===
 
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain (with your level 30+ job equipped).
 
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (on the top floor).
 
*Talk to [[Ghatsad]] at (I-7) the Automaton Workshop (on the top floor).
 
*Head to [[Arrapago Reef]]
 
**This can be achieved by taking the Ferry from Port Ephramd to [[Nashmau]], taking the North exit into [[Caedarva Mire]] and heading to the tunnel at (I-6) into [[Arrapago Reef]].
 
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
::''Keep [[Sneak]] and [[Invisible]] up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have [[True Sight]]. If you want to avoid a few mobs, it is recommended doing this during the day as the [[Jnun]] in [[Caedarva Mire]] are asleep during this time (although also can be easily avoided during the day).''
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**''Keep [[Sneak]] and [[Invisible]] up due to the [[chigoes]] and [[treants]] in the Mire. Use caution around the [[imps]] as they have [[True Sight]]. If you want to avoid some monsters, do this during the day, as the [[Jnun]] in [[Caedarva Mire]] sleep during this time (although they can still be easily avoided at night).''
**If you have blm main/sub job high enough to escape yourself, you can simply take any Illusi Atoll assault mission. Warp to the assault entrance area and when you escape, you will pop right where the Arrapago zone is (I-6 on Caedarva Mire map).
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**If you have a [[Black Mage]] main or subjob high enough to cast [[Escape]] and the [[Ilrusi Atoll Staging Point]], you can simply warp to the [[Ilrusi Atoll Staging Point]] and cast [[Escape]]. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
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**You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest [[Luck of the Draw]] (if you do not use the [[Ilrusi Atoll Staging Point]]).
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique Automaton]].
 
  +
*After entering from [[Caedarva Mire]], you will be at the bottom of [[Arrapago Reef]] Map 1.
*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the Antique Automaton.
 
 
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive an {{KeyItem}}[[Antique automaton]].
  +
**The [[skeletons]] (H) and [[Lamiae]] (S) are aggressive, so be careful when examining the [[???]].
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***The Skeletons and Lamiae by the [[???]] will agro level 99 characters.
 
*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the {{KeyItem}}[[Antique automaton]].
 
*Wait for the next game day and talk to him again.
 
*Wait for the next game day and talk to him again.
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and to complete the quest.
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*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and complete the quest.
**You will also be given a chance to pick your [[Automaton]]'s name from a list.
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**You will also be given a chance to pick your [[Automaton]]'s name from a [[Automaton_Name_Meanings|list]].
 
----
 
   
===Game Description===
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{{Quest/Description
'''Client:''' [[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])<br>
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|client=[[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])
 
|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
'''Summary:'''
 
 
}}
:If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
 
  +
{{spoiler2}}

Revision as of 07:28, 1 May 2018


Start NPC Shamarhaan - Bastok Markets (F-9)
Requirements Level 30+
Items Needed Key ItemAntique automaton
Title Granted Proud Automaton Owner
Repeatable No
Reward The Puppetmaster job
Animator
← Previous Quest Next Quest →
None The Wayward Automaton


Walkthrough

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.