FFXIclopedia
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[[Category:Quests]][[Category:Aht Urhgan Quests]]
 
[[Category:Quests]][[Category:Aht Urhgan Quests]]
 
[[de:Mich halten keine Fäden fest]]
 
[[de:Mich halten keine Fäden fest]]
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{{Quest
{|border="0" width="100%"
 
 
|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9)
|width="70%" valign="top"|
 
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|requirements=Level 30+
{|border="0" width="70%" cellpadding="0" cellspacing="3"
 
  +
|items={{KeyItem}}[[Antique automaton]]
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
 
  +
|title=Proud Automaton Owner
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Shamarhaan]] - [[Bastok Markets]] (F-9)<br>
 
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|repeatable=No
|-
 
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|reward=The [[Puppetmaster]] job<br>[[Animator]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br />
 
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|previous=
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;One job at level 30+
 
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|next=[[The Wayward Automaton]]
|-
 
 
}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
 
 
== Walkthrough ==
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''None''
 
 
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain as a level 30+ job.
|-
 
 
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (top floor).
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
 
 
*Talk to [[Ghatsad]] at (I-7) in the Automaton Workshop (top floor).
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Proud Automaton Owner
 
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*Head to [[Arrapago Reef]].
|-
 
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**If you have it, the fastest way there is to use the [[Survival Guide]] in [[Aht Urhgan Whitegate]] to teleport to the [[Survival Guide]] at the entrance of [[Arrapago Reef]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
 
**Otherwise, take the ferry from Port Ephramad to [[Nashmau]]. Use the north exit into [[Caedarva Mire]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''No''
 
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**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
|-
 
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**''Keep [[Sneak]] and [[Invisible]] up due to the [[chigoes]] and [[treants]] in the Mire. Use caution around the [[imps]] as they have [[True Sight]]. If you want to avoid some monsters, do this during the day, as the [[Jnun]] in [[Caedarva Mire]] sleep during this time (although they can still be easily avoided at night).''
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
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**If you have a [[Black Mage]] main or subjob high enough to cast [[Escape]] and the [[Ilrusi Atoll Staging Point]], you can simply warp to the [[Ilrusi Atoll Staging Point]] and cast [[Escape]]. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Ability to become a [[Puppetmaster]]; [[Animator]]
 
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**You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest [[Luck of the Draw]] (if you do not use the [[Ilrusi Atoll Staging Point]]).
|-
 
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*After entering from [[Caedarva Mire]], you will be at the bottom of [[Arrapago Reef]] Map 1.
||<br />
 
 
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive an {{KeyItem}}[[Antique automaton]].
|-
 
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**The [[skeletons]] (H) and [[Lamiae]] (S) are aggressive, so be careful when examining the [[???]].
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
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***The Skeletons and Lamiae by the [[???]] will agro level 99 characters.
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''None''
 
 
*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the {{KeyItem}}[[Antique automaton]].
|-
 
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*Wait for the next game day and talk to him again.
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
 
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and complete the quest.
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[The Wayward Automaton]]
 
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**You will also be given a chance to pick your [[Automaton]]'s name from a [[Automaton_Name_Meanings|list]].
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
   
 
{{Quest/Description
----
 
 
|client=[[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])
=== Walkthrough ===
 
 
|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain (with your level 30+ job equipped).
 
 
}}
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (on the top floor).
 
  +
{{spoiler2}}
*Talk to [[Ghatsad]] at (I-7) the Automaton Workshop (on the top floor).
 
*Take the north dock ferry to [[Nashmau]] and go through North Gate to [[Caedarva Mire]]. Head NE/NW to the (I-6) zone to [[Arrapago Reef]].
 
**<b>The area you need to travel to, [[Arrapago Reef]], is also the same area for unlocking [[Corsair]]. So you may want to start that quest as well: [[Luck of the Draw]].</b>
 
**If you have access to [[Escape]], you can take a shorter and much safer shortcut to [[Arrapago Reef]]. Go outside [[Nashmau]]'s west gate from (F-10) to (E-9) [[Talacca Cove]]. Head generally north-east and you'll find a zone into [[Arrapago Reef]]. Cast [[escape]], which will take you to (I-6) in [[Caedarva Mire]], then go straight west to enter [[Arrapago Reef]]. Be warned that there are some undead and Lamia at night in the area you exit to.
 
**A suggestion to try and obtain the Puppetmaster Job solo is to set your [[Home Point]] in [[Nashmau]], then equip a Level 1 job, with a subjob which will provide [[Widescan]]. This will be useful in detecting Imps. You should be prepared by having a complete stack or more of [[Silent Oil]] and [[Prism Powder]].
 
**Use caution around imps as they have [[True Sight]].
 
**You do not need a [[Lamian Fang Key]] to reach the zone at (I-6).
 
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique Automaton]].
 
*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him to give him the Antique Automaton. Wait for the next game day and talk to him again.
 
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and to complete the quest. You will also be given a chance to pick your [[Automaton]]'s name from a list.
 
*Puppetmaster will not show up on your list of Job Levels until you zone.
 
----
 
 
===Game Description===
 
'''Client:''' [[Iruki-Waraki]] (Way of the Devout, [[Aht Urhgan Whitegate]])<br>
 
'''Summary:'''
 
:If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
 

Revision as of 07:28, 1 May 2018


Start NPC Shamarhaan - Bastok Markets (F-9)
Requirements Level 30+
Items Needed Key ItemAntique automaton
Title Granted Proud Automaton Owner
Repeatable No
Reward The Puppetmaster job
Animator
← Previous Quest Next Quest →
None The Wayward Automaton


Walkthrough

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.