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[[Category:Quests]][[Category:Aht Urhgan Quests]] |
[[Category:Quests]][[Category:Aht Urhgan Quests]] |
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[[de:Mich halten keine Fäden fest]] |
[[de:Mich halten keine Fäden fest]] |
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+ | {{Quest |
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− | {|border="0" width="100%" |
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− | |width="70%" valign="top"| |
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+ | |requirements=Level 30+ |
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− | {|border="0" width="70%" cellpadding="0" cellspacing="3" |
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+ | |items={{KeyItem}}[[Antique automaton]] |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Start NPC:''' |
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+ | |title=Proud Automaton Owner |
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+ | |repeatable=No |
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− | |- |
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+ | |reward=The [[Puppetmaster]] job<br>[[Animator]] |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Requirements:'''<br /> |
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+ | |previous= |
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− | |valign="top" BGCOLOR="#E0E0E0"| One job at level 30+ |
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+ | |next=[[The Wayward Automaton]] |
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− | |- |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Items Needed:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| ''None'' |
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− | |- |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Title:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| Proud Automaton Owner |
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+ | *Head to [[Arrapago Reef]]. |
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− | |- |
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+ | **If you have it, the fastest way there is to use the [[Survival Guide]] in [[Aht Urhgan Whitegate]] to teleport to the [[Survival Guide]] at the entrance of [[Arrapago Reef]] |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Repeatable:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| ''No'' |
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+ | **Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]]. |
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− | |- |
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+ | **''Keep [[Sneak]] and [[Invisible]] up due to the [[chigoes]] and [[treants]] in the Mire. Use caution around the [[imps]] as they have [[True Sight]]. If you want to avoid some monsters, do this during the day, as the [[Jnun]] in [[Caedarva Mire]] sleep during this time (although they can still be easily avoided at night).'' |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Reward:''' |
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+ | **If you have a [[Black Mage]] main or subjob high enough to cast [[Escape]] and the [[Ilrusi Atoll Staging Point]], you can simply warp to the [[Ilrusi Atoll Staging Point]] and cast [[Escape]]. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map). |
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− | |valign="top" BGCOLOR="#E0E0E0"| Ability to become a [[Puppetmaster]]; [[Animator]] |
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+ | **You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest [[Luck of the Draw]] (if you do not use the [[Ilrusi Atoll Staging Point]]). |
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− | |- |
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+ | *After entering from [[Caedarva Mire]], you will be at the bottom of [[Arrapago Reef]] Map 1. |
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− | ||<br /> |
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− | |- |
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+ | **The [[skeletons]] (H) and [[Lamiae]] (S) are aggressive, so be careful when examining the [[???]]. |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Previous Quest:''' |
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+ | ***The Skeletons and Lamiae by the [[???]] will agro level 99 characters. |
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− | |valign="top" BGCOLOR="#E0E0E0"| ''None'' |
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− | |- |
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+ | *Wait for the next game day and talk to him again. |
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− | |valign="top" BGCOLOR="#D5D9FF"| '''Next Quest:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| [[The Wayward Automaton]] |
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+ | **You will also be given a chance to pick your [[Automaton]]'s name from a [[Automaton_Name_Meanings|list]]. |
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− | |width="30%" valign="top"| |
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− | __TOC__ |
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− | ---- |
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+ | {{spoiler2}} |
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− | **<b>The area you need to travel to, [[Arrapago Reef]], is also the same area for unlocking [[Corsair]]. So you may want to start that quest as well: [[Luck of the Draw]].</b> |
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− | **If you have access to [[Escape]], you can take a shorter and much safer shortcut to [[Arrapago Reef]]. Go outside [[Nashmau]]'s west gate from (F-10) to (E-9) [[Talacca Cove]]. Head generally north-east and you'll find a zone into [[Arrapago Reef]]. Cast [[escape]], which will take you to (I-6) in [[Caedarva Mire]], then go straight west to enter [[Arrapago Reef]]. Be warned that there are some undead and Lamia at night in the area you exit to. |
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− | **A suggestion to try and obtain the Puppetmaster Job solo is to set your [[Home Point]] in [[Nashmau]], then equip a Level 1 job, with a subjob which will provide [[Widescan]]. This will be useful in detecting Imps. You should be prepared by having a complete stack or more of [[Silent Oil]] and [[Prism Powder]]. |
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− | **Use caution around imps as they have [[True Sight]]. |
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− | **You do not need a [[Lamian Fang Key]] to reach the zone at (I-6). |
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− | *Puppetmaster will not show up on your list of Job Levels until you zone. |
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− | ---- |
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− | '''Summary:''' |
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Revision as of 07:28, 1 May 2018
Start NPC | Shamarhaan - Bastok Markets (F-9) |
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Requirements | Level 30+ |
Items Needed | Antique automaton |
Title Granted | Proud Automaton Owner |
Repeatable | No |
Reward | The Puppetmaster job Animator |
← Previous Quest | Next Quest → |
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None | The Wayward Automaton |
Walkthrough
- Talk to Shamarhaan at (F-9) in Bastok Markets near the fountain as a level 30+ job.
- Talk to Iruki-Waraki at (K-9) in Aht Urhgan Whitegate (top floor).
- Talk to Ghatsad at (I-7) in the Automaton Workshop (top floor).
- Head to Arrapago Reef.
- If you have it, the fastest way there is to use the Survival Guide in Aht Urhgan Whitegate to teleport to the Survival Guide at the entrance of Arrapago Reef
- Otherwise, take the ferry from Port Ephramad to Nashmau. Use the north exit into Caedarva Mire, and head to the tunnel at (I-6) into Arrapago Reef.
- Alternatively, use the Runic Portal to the Azouph Isle Staging Point, and head to the tunnel at (I-6) into Arrapago Reef.
- Keep Sneak and Invisible up due to the chigoes and treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid some monsters, do this during the day, as the Jnun in Caedarva Mire sleep during this time (although they can still be easily avoided at night).
- If you have a Black Mage main or subjob high enough to cast Escape and the Ilrusi Atoll Staging Point, you can simply warp to the Ilrusi Atoll Staging Point and cast Escape. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
- You do NOT need a Lamian Fang Key for this quest, but you do for the Corsair quest Luck of the Draw (if you do not use the Ilrusi Atoll Staging Point).
- After entering from Caedarva Mire, you will be at the bottom of Arrapago Reef Map 1.
- Find the ??? at (H-10) on the first boat, hidden beneath the stairs, to receive an Antique automaton.
- Return to Ghatsad (I-7) in Aht Urhgan Whitegate. Talk to him and give him the Antique automaton.
- Wait for the next game day and talk to him again.
- Return to Iruki-Waraki (K-9) to receive your Animator and complete the quest.
Game Description
- Client
- Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
- Summary
- If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.