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{{Quest
 
{{Quest
 
|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9)
 
|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9)
|requirements=One job at level 30+
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|requirements=Level 30+
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|items={{KeyItem}}[[Antique automaton]]
|items=
 
 
|title=Proud Automaton Owner
 
|title=Proud Automaton Owner
 
|repeatable=No
 
|repeatable=No
|reward=Ability to become a [[Puppetmaster]]; [[Animator]]
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|reward=The [[Puppetmaster]] job<br>[[Animator]]
 
|previous=
 
|previous=
 
|next=[[The Wayward Automaton]]
 
|next=[[The Wayward Automaton]]
 
}}
 
}}
 
 
== Walkthrough ==
 
== Walkthrough ==
*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain (with your level 30+ job equipped).
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*Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain as a level 30+ job.
*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (on the top floor).
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*Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (top floor).
*Talk to [[Ghatsad]] at (I-7) the Automaton Workshop (on the top floor).
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*Talk to [[Ghatsad]] at (I-7) in the Automaton Workshop (top floor).
*Head to [[Arrapago Reef]]
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*Head to [[Arrapago Reef]].
**This can be achieved by taking the Ferry from Port Ephramad to [[Nashmau]], taking the North exit into [[Caedarva Mire]] and heading to the tunnel at (I-6) into [[Arrapago Reef]].
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**If you have it, the fastest way there is to use the [[Survival Guide]] in [[Aht Urhgan Whitegate]] to teleport to the [[Survival Guide]] at the entrance of [[Arrapago Reef]]
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**Otherwise, take the ferry from Port Ephramad to [[Nashmau]]. Use the north exit into [[Caedarva Mire]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
::''Keep [[Sneak]] and [[Invisible]] up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have [[True Sight]]. If you want to avoid a few mobs, it is recommended doing this during the day as the [[Jnun]] in [[Caedarva Mire]] are asleep during this time (although they can be easily avoided during the night).''
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**''Keep [[Sneak]] and [[Invisible]] up due to the [[chigoes]] and [[treants]] in the Mire. Use caution around the [[imps]] as they have [[True Sight]]. If you want to avoid some monsters, do this during the day, as the [[Jnun]] in [[Caedarva Mire]] sleep during this time (although they can still be easily avoided at night).''
**If you have blm main/sub job high enough to escape yourself, you can simply take any [[Ilrusi Atoll]] assault mission. Warp to the assault entrance area and when you escape, you will pop right where the Arrapago zone is (I-6 on Caedarva Mire map).
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**If you have a [[Black Mage]] main or subjob high enough to cast [[Escape]] and the [[Ilrusi Atoll Staging Point]], you can simply warp to the [[Ilrusi Atoll Staging Point]] and cast [[Escape]]. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
*You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest, [[Luck of the Draw]] (if you do not have the [[Ilrusi Atoll Staging Point]]).
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**You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest [[Luck of the Draw]] (if you do not use the [[Ilrusi Atoll Staging Point]]).
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*After entering from [[Caedarva Mire]], you will be at the bottom of [[Arrapago Reef]] Map 1.
*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique automaton]].
 
*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the Antique automaton.
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*Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive an {{KeyItem}}[[Antique automaton]].
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**The [[skeletons]] (H) and [[Lamiae]] (S) are aggressive, so be careful when examining the [[???]].
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***The Skeletons and Lamiae by the [[???]] will agro level 99 characters.
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*Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the {{KeyItem}}[[Antique automaton]].
 
*Wait for the next game day and talk to him again.
 
*Wait for the next game day and talk to him again.
*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and to complete the quest.
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*Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and complete the quest.
**You will also be given a chance to pick your [[Automaton]]'s name from a list.
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**You will also be given a chance to pick your [[Automaton]]'s name from a [[Automaton_Name_Meanings|list]].
   
 
{{Quest/Description
 
{{Quest/Description
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|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
 
|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.
 
}}
 
}}
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{{spoiler2}}

Revision as of 07:28, 1 May 2018


Start NPC Shamarhaan - Bastok Markets (F-9)
Requirements Level 30+
Items Needed Key ItemAntique automaton
Title Granted Proud Automaton Owner
Repeatable No
Reward The Puppetmaster job
Animator
← Previous Quest Next Quest →
None The Wayward Automaton


Walkthrough

Game Description

Client
Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary
If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.