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{{Quest |
{{Quest |
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|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9) |
|startnpc=[[Shamarhaan]] - [[Bastok Markets]] (F-9) |
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− | |requirements= |
+ | |requirements=Level 30+ |
+ | |items={{KeyItem}}[[Antique automaton]] |
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− | |items= |
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|title=Proud Automaton Owner |
|title=Proud Automaton Owner |
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|repeatable=No |
|repeatable=No |
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− | |reward= |
+ | |reward=The [[Puppetmaster]] job<br>[[Animator]] |
|previous= |
|previous= |
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|next=[[The Wayward Automaton]] |
|next=[[The Wayward Automaton]] |
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}} |
}} |
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− | |||
== Walkthrough == |
== Walkthrough == |
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− | *Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain |
+ | *Talk to [[Shamarhaan]] at (F-9) in [[Bastok Markets]] near the fountain as a level 30+ job. |
− | *Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] ( |
+ | *Talk to [[Iruki-Waraki]] at (K-9) in [[Aht Urhgan Whitegate]] (top floor). |
− | *Talk to [[Ghatsad]] at (I-7) the Automaton Workshop ( |
+ | *Talk to [[Ghatsad]] at (I-7) in the Automaton Workshop (top floor). |
− | *Head to [[Arrapago Reef]] |
+ | *Head to [[Arrapago Reef]]. |
− | ** |
+ | **If you have it, the fastest way there is to use the [[Survival Guide]] in [[Aht Urhgan Whitegate]] to teleport to the [[Survival Guide]] at the entrance of [[Arrapago Reef]] |
+ | **Otherwise, take the ferry from Port Ephramad to [[Nashmau]]. Use the north exit into [[Caedarva Mire]], and head to the tunnel at (I-6) into [[Arrapago Reef]]. |
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**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]]. |
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]]. |
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− | + | **''Keep [[Sneak]] and [[Invisible]] up due to the [[chigoes]] and [[treants]] in the Mire. Use caution around the [[imps]] as they have [[True Sight]]. If you want to avoid some monsters, do this during the day, as the [[Jnun]] in [[Caedarva Mire]] sleep during this time (although they can still be easily avoided at night).'' |
|
− | **If you have |
+ | **If you have a [[Black Mage]] main or subjob high enough to cast [[Escape]] and the [[Ilrusi Atoll Staging Point]], you can simply warp to the [[Ilrusi Atoll Staging Point]] and cast [[Escape]]. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map). |
− | *You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest |
+ | **You do '''NOT''' need a [[Lamian Fang Key]] for this quest, but you do for the [[Corsair]] quest [[Luck of the Draw]] (if you do not use the [[Ilrusi Atoll Staging Point]]). |
+ | *After entering from [[Caedarva Mire]], you will be at the bottom of [[Arrapago Reef]] Map 1. |
||
− | *Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive a key item: [[Antique automaton]]. |
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− | * |
+ | *Find the [[???]] at (H-10) on the first boat, hidden beneath the stairs, to receive an {{KeyItem}}[[Antique automaton]]. |
+ | **The [[skeletons]] (H) and [[Lamiae]] (S) are aggressive, so be careful when examining the [[???]]. |
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+ | ***The Skeletons and Lamiae by the [[???]] will agro level 99 characters. |
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+ | *Return to [[Ghatsad]] (I-7) in [[Aht Urhgan Whitegate]]. Talk to him and give him the {{KeyItem}}[[Antique automaton]]. |
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*Wait for the next game day and talk to him again. |
*Wait for the next game day and talk to him again. |
||
− | *Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and |
+ | *Return to [[Iruki-Waraki]] (K-9) to receive your [[Animator]] and complete the quest. |
− | **You will also be given a chance to pick your [[Automaton]]'s name from a list. |
+ | **You will also be given a chance to pick your [[Automaton]]'s name from a [[Automaton_Name_Meanings|list]]. |
{{Quest/Description |
{{Quest/Description |
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|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki. |
|summary=If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki. |
||
}} |
}} |
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+ | {{spoiler2}} |
Revision as of 07:28, 1 May 2018
Start NPC | Shamarhaan - Bastok Markets (F-9) |
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Requirements | Level 30+ |
Items Needed | Antique automaton |
Title Granted | Proud Automaton Owner |
Repeatable | No |
Reward | The Puppetmaster job Animator |
← Previous Quest | Next Quest → |
---|---|
None | The Wayward Automaton |
Walkthrough
- Talk to Shamarhaan at (F-9) in Bastok Markets near the fountain as a level 30+ job.
- Talk to Iruki-Waraki at (K-9) in Aht Urhgan Whitegate (top floor).
- Talk to Ghatsad at (I-7) in the Automaton Workshop (top floor).
- Head to Arrapago Reef.
- If you have it, the fastest way there is to use the Survival Guide in Aht Urhgan Whitegate to teleport to the Survival Guide at the entrance of Arrapago Reef
- Otherwise, take the ferry from Port Ephramad to Nashmau. Use the north exit into Caedarva Mire, and head to the tunnel at (I-6) into Arrapago Reef.
- Alternatively, use the Runic Portal to the Azouph Isle Staging Point, and head to the tunnel at (I-6) into Arrapago Reef.
- Keep Sneak and Invisible up due to the chigoes and treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid some monsters, do this during the day, as the Jnun in Caedarva Mire sleep during this time (although they can still be easily avoided at night).
- If you have a Black Mage main or subjob high enough to cast Escape and the Ilrusi Atoll Staging Point, you can simply warp to the Ilrusi Atoll Staging Point and cast Escape. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
- You do NOT need a Lamian Fang Key for this quest, but you do for the Corsair quest Luck of the Draw (if you do not use the Ilrusi Atoll Staging Point).
- After entering from Caedarva Mire, you will be at the bottom of Arrapago Reef Map 1.
- Find the ??? at (H-10) on the first boat, hidden beneath the stairs, to receive an Antique automaton.
- Return to Ghatsad (I-7) in Aht Urhgan Whitegate. Talk to him and give him the Antique automaton.
- Wait for the next game day and talk to him again.
- Return to Iruki-Waraki (K-9) to receive your Animator and complete the quest.
Game Description
- Client
- Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
- Summary
- If you want to learn how to become a puppetmaster, you must bring an automaton to Iruki-Waraki.