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Job:
Family: Doomed
Weak to: Fire, Light, Slashing
Strong to: Dark

Notorious Monster

Nickur

Nickur

Zone Level Drops Steal Spawns Notes
Rossweisse's Chamber 6 A, L, T(H), HP
Grimgerde's Chamber 6 A, L, T(H), HP
Siegrune's Chamber 6 A, L, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Possible encounter during Einherjar - Wing I chambers.

Historical Background

In Icelandic folklore, the Nickur (also called Ninnir, Hnikur) is a water monster which appears as a magnificent white horse with its hooves pointing in reverse. If anyone attempted to ride this horse, it would gallop into the water and drown the rider.

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