|Rossweisse's Chamber||6||A, L, T(H), HP|
|Grimgerde's Chamber||6||A, L, T(H), HP|
|Siegrune's Chamber||6||A, L, T(H), HP|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Possible encounter during Einherjar - Wing I chambers.
In Icelandic folklore, the Nickur (also called Ninnir, Hnikur) is a water monster which appears as a magnificent white horse with its hooves pointing in reverse. If anyone attempted to ride this horse, it would gallop into the water and drown the rider.