Table of Contents
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Zone Information
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Description
As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins. | |||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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Return to the Depths | General | Ayame | Metalworks K-7 |
Other Information[]
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NPCs Found Here[]
Name | Location | Type |
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Sleakachiq | J-7 | Adventurer's Assistant |
Moblin Showman | I-9 |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Bugbear Matman
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Bugbear Mask Kopparnickel Ore Rutter Sabatons Sylvan Stone |
Bugbears | A, L
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Goblin Collector
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Barbarian Mittens | Goblins | A, L
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Sword Sorcerer Solisoq
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Aptant: Primus Aptant: Arkhe |
Moblins | A, L, S
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Swashstox Beadblinker
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Darksteel Codpiece Pachamac's Collar Sylvan Stone |
Goblins | A, L, S
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Mimic
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Mimics | 1 | A, H, M |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |