A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Fished up from any of the four ponds within the zone. If you're not able to spawn it there might be other people fighting/holding it, though
You receive the monster message "something clamps onto your line ferociously", then "you have a good feeling about this", though this might instead be a Sentinel Crab.
Does not require any fishing skill.
Having Lu Shang's Fishing Rod and higher fishing skill make pulling in Nahn a lot easier.
Nahn can be fished up immediately after its last Time of Death.
Bait: Monsters can be fished up with any bait. You can ensure that you only fish up items and monsters by using bait that doesn't attract any of the fish in the pond, eg Lugworms. You'll receive a lot of "You didn't catch anything." messages, but it's a much quicker process.
While Stoneskin is in effect, Nahn will only cast an AoE version of Flood (it will not attack). It has no form of Fast Cast during this phase, making it easy to kite and giving the party ample time to recover.
Nahn may use Waterga II, Flood and Bubble Shower multiple times in succession. The number of uses increases as its HP declines.
Physical Qualities
Magical Qualities
N/A
Only casts Waterga II (300 damage approx.) normally. Under the effect of Metallic Body, it will only cast an AoE version of Flood (800-900 damage approx.)
Beware kiting this NM solo. When Nahn puts up Metallic Body, running outside its casting radius will cause you to disengage and lose claim, at which point it may be stolen.