A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Fished up from any of the four ponds within the zone.
Likely does not require any fishing skill. Has been fished up with as little as 1 skill.
There are several lakes in the zone, if you're not able to pull it there might be other people fighting/holding it, keep trying!
You receive the monster message "something clamps onto your line ferociously", then "you have a good feeling about this".
Having Lu Shang's Fishing Rod and higher fishing skill make pulling in Nahn a lot easier.
Nahn is considerably more difficult to fish up than Sentinel Crabs.
Nahn can be fished up immediately after its last Time of Death.
While Stoneskin is in effect, Nahn will only cast an AoE version of Flood (it will not attack). It has no form of Fast Cast during this phase, making it easy to kite and giving the party ample time to recover.
Nahn may use Waterga II, Flood and Bubble Shower multiple times in succession. The number of uses increases as its HP declines.
Physical Qualities
Magical Qualities
N/A
Only casts Waterga II (300 damage approx.) normally. Under the effect of Metallic Body, it will only cast an AoE version of Flood (800-900 damage approx.)
Beware kiting this NM solo. When Nahn puts up Metallic Body, running outside its casting radius will cause you to disengage and lose claim, at which point it may be stolen.