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Table of Contents
Zone Information
Area Name Morimar Basalt Fields
Type Outdoor
Maps

Morimar Basalt Fields Map.png

Map Acquisition Purchase (1000 bayld), Sifa Alani, Eastern Adoulin (F-9) Scouts' Coalition waypoint
Miscellaneous Station: (K-10)

Bivouac #1: (J-8)
Bivouac #2: (I-6)
Bivouac #3: (I-10)
Bivouac #4: (F-8)
Bivouac #5: (G-6) (East, upper level)

Hobbies
Morimar Basalt Fields/HELM
Weather
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions
Background music
Monstrosity Not applicable
Notes None
Description

Pioneers who brave the dank and treacherous Moh Gates are greeted with a sight just as grisly in the Morimar Basalt Fields. Crusted magma vomited from the mouths of regions countless volcanoes covers the ground in wrinkled, sluge-grey masses.

Despite the gelid climate, the scalding water that spews forth from the area's myrid springs makes it almost impossible for for more than a single ilm of snow to accumuluate. Thus, though vegetation is scarce, the snow barely provides any respite for the eyes. About the only living creatures in this glacial clime are the lizards that stalk adventurers with a starved determination.

Morimar Basalt Fields
Connections

Moh Gates G-5/G-6


Involved in Quests/Missions

Quest Type Starter Location
No Rime Like the Present Quest Hegnor    Morimar Basalt Fields K-10
Don't Ever Leaf Me Quest Audibert    Morimar Basalt Fields K-10
A Stone's Throw Away Quest Apolliane    Morimar Basalt Fields K-10
A Geothermal Expedition Quest Fallion    Morimar Basalt Fields I-10

Other Information

Item Abundance
Flint Stone 12.9%Uncommon(12.9%)
Igneous Rock 14.9%Uncommon(14.9%)
Iron Ore 0%Extremely Rare(0%)
Iron Sand 0%Extremely Rare(0%)
Marble Nugget 46.5%Very Common(46.5%)
Matamata Shell 5%Very Rare(5%)
Midrium Ore 7.9%Rare(7.9%)
Sulfur 5%Very Rare(5%)

NPCs Found Here

Name Location Type
Apolliane K-10 General
Audibert K-10 General
Hegnor K-10 General
Silent Rooster K-10 General
Fallion I-10 General
Vestavius K-10 General

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Acerbic Jagil
Unknown ?? Pugils
Alpine Eft
Unknown ?? Efts
Animosiraptor
Unknown ?? Raptors A, H, Sc
Bumbling Leafkin
Unknown ?? Leafkin
Basalt Lizard
Unknown ?? Lizards
Felsic Eruca
Unknown ?? Crawlers
Frosty Twitherym
Unknown ?? Twitherym H, Sc
Hoarfrost Gefyrst
Unknown ?? Hybrid Elementals A, M
Maca Maca
Unknown ?? Mandragora A, H
Mafic Spider
Unknown ?? Spiders
Mountain Peiste
Unknown ?? Peiste
Qohanyk
Unknown ?? Morbols A, H
Sinewy Matamata
Unknown ?? Matamatas
Snowcap Umbril
Unknown ?? Umbrils A, S, M
Tephra Lizard
Unknown ?? Lizards H
Tundra Eft
Unknown ?? Efts
Twirling Heartwing
Unknown ?? Heartwings
Volcanic Wivre
Unknown ?? Wivre
Wivre Cragdweller
Unknown ?? Wivre
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

Name Family Spawns Notes
Basalt Lizard
Lair Reive
Lizards
A, T(H)
Grimy Boulders
Lair Reive
Lairs 1 per Reive
Bedrock Crag
Colonization Reive
Lairs 3 per Reive
Matamata
Colonization Reive
Lair Reive
Wildskeeper Reive
Matamatas
A, T(H)
Outlands Peiste
Colonization Reive
Wildskeeper Reive
Peiste
A, T(H)
Snaggletooth Raptor
Colonization Reive
Wildskeeper Reive
Raptors
A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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