FFXIclopedia
(→‎Involved in Quests/Missions: Added Don't Ever Leaf Me)
Line 39: Line 39:
 
{{TableMobHeader-Regular}}
 
{{TableMobHeader-Regular}}
 
{{TableMobLine |Name=Snowcap Umbril |Level=?? |Drops=?? |Steal=?? |Family=?? |Spawns=?? |Notes=??}}
 
{{TableMobLine |Name=Snowcap Umbril |Level=?? |Drops=?? |Steal=?? |Family=?? |Spawns=?? |Notes=??}}
{{TableMobLine |Name=Qohanyk |Level=?? |Drops=?? |Steal=?? |Family= Morbol |Spawns=?? |Notes=??}}
+
{{TableMobLine |Name=Qohanyk |Level=?? |Drops=?? |Steal=?? |Family= Morbols |Spawns=?? |Notes=??}}
 
{{TableMobFooter-Regular}}
 
{{TableMobFooter-Regular}}
   

Revision as of 21:28, 3 April 2013

Table of Contents
Zone Information
Area Name Morimar Basalt Fields
Type
Maps

Morimar Basalt Fields Map.png

Map Acquisition
Miscellaneous
Hobbies
Morimar Basalt Fields/HELM
Weather
Region [[{{{Region}}}]]
Expansion Seekers of Adoulin
Requirements
Restrictions
Background music
Monstrosity Not applicable
Notes None
Description
Morimar Basalt Fields
Connections

[[]]

[[Category:{{{Region}}}]]


Involved in Quests/Missions

Quest Type Starter Location
No Rime Like the Present Quest Hengor    Morimar Basalt Fields K-10
Don't Ever Leaf Me Quest Audibert    Morimar Basalt Fields K-10

Other Information

NPCs Found Here

Name Location Type
Hengor K-10 General

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Snowcap Umbril
Unknown ?? ??
Qohanyk
Unknown ?? Morbols
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants