FFXIclopedia
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{{TableMobLine | color=#ffd9d9 | Name=<!-- name of NM --> | Spawn=<!-- how to spawn it --> | Lvl=<!-- level --> | Drop=<!-- items it drops --> | Steal=<!-- items you can steal --> | Family=<!-- mob family --> | NumSpawns=<!-- # of spawnpoints --> | Note=<!-- what they aggro to, other data --> }}
 
{{TableMobLine | color=#ffd9d9 | Name=<!-- name of NM --> | Spawn=<!-- how to spawn it --> | Lvl=<!-- level --> | Drop=<!-- items it drops --> | Steal=<!-- items you can steal --> | Family=<!-- mob family --> | NumSpawns=<!-- # of spawnpoints --> | Note=<!-- what they aggro to, other data --> }}
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{{TableMobLine | color=#ffd9d9 | Name=example NM | Spawn=''only on windsday by trading an item to a ??? in [[zone]]'' | Lvl=unknown | Drop=[[Drop 1]]<br />[[Drop 2]] | Steal=[[Steal 1]] | Family=great old ones | NumSpawns=1 | Note=A, T(S), T(H), M }}
 
   
 
{{TableMobFooter}}
 
{{TableMobFooter}}
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==[[:Category:Bestiary|Mobs]] Found Here==
 
==[[:Category:Bestiary|Mobs]] Found Here==

Revision as of 14:02, 29 March 2013

[[Category:<Region>]]

Nomap

Map
Acquisition

Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | HELM | Chests/Coffers | NMs | Mobs

TEXT.

Connecting Areas

[[]] at ( - )
[[]] at ( - )

Involved in Quests/Missions

Quest Type Starter Location
[[]] [[]] [[]]
Mission Country Starter Location
[[]] [[]] [[]] [[]]

NPCs Found Here

Name Location Type
[[]]

Fishing

Fish Cap Body of Water
[[]]
[[]]

HELM

Item Abundance
[[]]

HELM Map
Helm Points

Weather

Element1 Element2

Elemental Map


Notorious Monsters Found Here

Template:TableMobHeader

[[]]
[[:Category:|]]
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Mobs Found Here

Template:TableMobHeader

|- |BGCOLOR="#d5d9ff"|[[]]

|align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|[[:Category:|]] |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|


|- |align="center" colspan="5" BGCOLOR="#ffdead"|

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

|}