FFXIclopedia
m (Updated drop statistics from Rolanberry Fields)
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|align="center"|23 - 26
 
|align="center"|23 - 26
 
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*[[Bat Fang]] {{Drop Rate|0|7}}
+
*[[Bat Fang]] {{Drop Rate|0|16}}
*[[Bat Wing]] {{Drop Rate|3|7}}
+
*[[Bat Wing]] {{Drop Rate|7|16}}
*[[Fiend Blood]] {{Drop Rate|0|7}}
+
*[[Fiend Blood]] {{Drop Rate|0|16}}
 
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|align="center"|40<br>''Respawn: 5 minutes''
 
|align="center"|40<br>''Respawn: 5 minutes''
|align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
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|align="center"|L, H<br>{{HPMP|low hp=614|high hp=646|low mp=none}}
   
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
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|align="center"|23 - 26
 
|align="center"|23 - 26
 
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*[[Bat Fang]] {{Drop Rate|0|18}}
+
*[[Bat Fang]] {{Drop Rate|0|47}}
*[[Bat Wing]] {{Drop Rate|6|18}}
+
*[[Bat Wing]] {{Drop Rate|16|47}}
*[[Fiend Blood]] {{Drop Rate|1|18}}
+
*[[Fiend Blood]] {{Drop Rate|1|47}}
 
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|align="center"|27<br>''Respawn: 5 minutes''
 
|align="center"|27<br>''Respawn: 5 minutes''
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|align="center"|38 - 40
 
|align="center"|38 - 40
 
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*[[Bat Fang]] {{Drop Rate|0|0}}
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*[[Bat Fang]] {{Drop Rate|0|1}}
*[[Bat Wing]] {{Drop Rate|0|0}}
+
*[[Bat Wing]] {{Drop Rate|0|1}}
*[[Fiend Blood]] {{Drop Rate|0|0}}
+
*[[Fiend Blood]] {{Drop Rate|0|1}}
 
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|align="center"|7<br>''Respawn: 5 minutes''
 
|align="center"|7<br>''Respawn: 5 minutes''

Revision as of 01:21, 17 February 2013

Job: Warrior
Family: Giant Bat
Crystal: Wind
Weak to: Wind, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

MoonBat

Moon Bat

Zone Level Drops Steal Spawns Notes
Rolanberry Fields
During: 18:00 - 6:00
23 - 26 40
Respawn: 5 minutes
L, H
614~646 HP
Sauromugue Champaign
During: 18:00 - 6:00
23 - 26 27
Respawn: 5 minutes
L, H
??? HP
Rolanberry Fields (S)
During: 18:00 - 6:00
38 - 40 7
Respawn: 5 minutes
L, H
??? HP
Sauromugue Champaign (S)
During: 18:00 - 6:00
48 - 50 11
Respawn: 5 minutes
L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: