Monster Rearing is a feature of Mog Gardens in which players can raise monsters from childhood to maturity. When cared for properly, the monsters can provide the player with items, change appearances, and even confer global bonuses (called a "cheer" effect) similar to Moghancements.


  • Complete Jingly Dangler.
  • Use all gathering activities until they are eligible for, or at, Rank 4.

Once you meet those requirements, you can speak to Green Thumb Moogle to begin Release the Fleece. Once you complete the quest line (Feeding Frenzy ending with Cry Not, Caretaker), Monster Rearing will be fully unlocked. You will begin rearing a Sheep named "LittleSheep" by default.

Monster Management

Talk to Chacharoon to start rearing a new monster. This can be done once per day (twice starting at rank 5), but you will have to remove one you are already rearing for each new one you wish to rear if you are already at the maximum number of monsters (per the Eligibility list above).

All monsters can be seen in the Rearing Grounds, which can be reached through Chacharoon, Green Thumb Moogle, Mog Dinghy, or walking through the ravine.


Monsters will come with randomly generated names until you give them a new name.

  • The random names are often the same ones you see in Chocobo Racing.
  • Some names are not allowed, such as profane words, "ad", and "gm".
  • Giving your monster a name will cause a "3 red hearts" animation, signifying a Somewhat Positive effect on its mood.

Rearing Options

  • Parental Style
    • Personal Growth - monster will gradually mature every day, though its mood will gradually degrade unless you check, feed and/or interact with it. An exception to this effect would be a monster that does not like any interaction, such as the Behemoth.
      • All new monsters spawned are set to this style by default.
    • Enjoying the Moment - monster's growth level will not increase, even if you feed it.
  • Rearing Priority - talking to Chacharoon allows you to change which one of your monsters will be showcased in the Mog Garden, and it will be given "rearing priority".


Obtaining a Key Item "<Monster type> memento" from a monster unlocks a Chacharoon's Cheer and an item in Green Thumb Moogle's shop. Feeding, interacting with, or collecting items from a monster gives you a chance at obtaining a memento from it. Each memento gives Chacharoon access to a new Cheer, each of which confers different global bonuses when activated.

  • Feeding, interacting with, or collecting items from a baby monster (1st stage) may earn you its memento at around 2 stars of growth. An adult monster can give its memento at any time.
  • An adult monster (2nd stage) will occasionally grant the memento of its baby version if you have not received it already, but a 3rd stage adult monster will never grant its 2nd stage's memento. Putting a 1st or 2nd stage monster on Enjoying the Moment if it is approaching 3 stars growth will ensure you do not miss it if you have not gotten it by then.
  • To change your current Memento Cheer effect, you must talk to Chacharoon and select "talk about cheers". There will be a Shining Stars cost (listed on the Cheers page).
  • Only one Cheer may be active at a time.
  • Each monster's memento is listed on its page.


You may part with your monster permanently using two different options. You can begin rearing a new monster immediately (see "Monster Management" introduction above for qualifications).

Monster Care

The monster's mood falls on a scale between "succumbing to darkness" and "beaming with pure contentment." It is somewhat difficult to achieve these extreme states, however.

  • The farther from Neutral a monster's response is, the more its mood is affected.
  • An interaction that "strongly resonates" with a monster that is "beaming with pure contentment" may reward you with Shining Stars, unless the monster normally does not "strongly resonate" with any interaction, such as the Great Adamantoise. Feed will not earn you Shining Stars.
  • A monster that is "succumbing to darkness" will render all Mog Garden activities unusable, except for Flotsam. Only the following actions may be performed on a monster in this mood:
    • Use moogle magic to improve the monster's mood. Requires an expenditure of Shining Stars, with the number increasing per use, and may not work.
    • The monster may be put down.
  • The monster's growth level is represented by 0-3 stars (an unfilled star denoting one-half star).
    • Japanese Midnight
      • A monster on the Personal Growth parental style will grow by 0-0.5 stars.
      • A monster at 3 stars on Personal Growth will have an evolutionary dice roll chance to evolve into its next normal adult form, if there is one (an example of a monster that doesn't have one is the Adamantoise). So, if you want a variant form, it is recommended to set it to Enjoying the Moment, so it is prevented from the normal evolution.
    • Monsters with three stages of growth typically do not evolve into their third forms without evolution food.


Once per RL day, you may interact with each monster. There are 6 interaction options: Do nothing, Pet it, Poke it, Slap it, Yell at it or Get Angry at it. Interactions will have either a positive, neutral or negative effect on its mood, per the messages below.

  • Strongly Positive - "That strongly resonated with <MonsterName>." (Animation: yellow/orange notes)
  • Somewhat Positive - "That was surprisingly not worthless in the eyes of <MonsterName>." (Animation: 3 hearts)
  • Neutral - "<MonsterName> stares off into the distance as if you're not even there." (Animation: none)
  • Somewhat Negative - "That didn't go over too well with <MonsterName>." (Animation: none)
  • Strongly Negative - "<MonsterName> is visibly angry at what you just did." (Animation: black scribbles in gray clouds)

Once per RL day, you may feed the monster a "treat" (Chacharoon tends to the regular feedings). Monsters will only accept certain feeds, as per the Feed table below.

  • A monster you feed will grow faster than one you don't, but still no more than 0-0.5 stars per day.
  • Some monsters have a type of feed that will give them a chance to evolve into a variant adult form (if they have one). There are also monsters that have feed that will give them a chance to evolve into their normal adult form sooner than 3 stars, similar to variant feed.
    • Some monsters will "squirm uncontrollably", or even "shudder violently", if you feed them a specific feed after reaching a certain growth level; this means it is a feed that will cause a variant evolution. Immediately after you zone, it may randomly evolve after squirming, while it will always evolve after shuddering.
    • Once again, Enjoying the Moment parental style can be useful for forcing a variant evolution to occur.
    • Monsters can begin squirming at 1.5-2.5 stars, depending on the monster. Since not all minimum squirm levels are known, it is recommended to wait until 2.5-3 stars growth before feeding a very expensive item such as Savory Shank.
  • Adult monsters can continue growing until they reach 3 full stars again. At this point, the Personal Growth parental style will have no effect on either its mood or its growth.

Once per day, you may collect 1-4 items from the monster. This will always "not go over well", unless the monster is "beaming with pure contentment", or a Mog Gardens Campaign is going on.


Greens Fruits Fungi Seeds
Meats Fish Liquids Gems

☆ Available from the Green Thumb Moogle with the appropriate Memento acquired.
★ Represents the cheapest NPC-sold options. Clusters are not sold by NPCs, but are easily hunted in Ru'Aun Gardens or gotten from an Ephemeral Moogle, and Gems can typically be purchased with Login Points.

Available Monsters

The pages found at the links below list each monster's Evolutions, Interactions, Feed, Memento bonuses, Collected and Put Down items.

Monster Rearing Index
Rank 1:
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Rank 7: