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Revision as of 06:37, August 16, 2015

LittleSheep

Monster Rearing is a feature of Mog Gardens in which players can raise monsters from childhood to maturity. When cared for properly, the monsters can provide the player with items, change appearances, and even confer a global bonus similar to Moghancements.

Eligibility

  • Complete Jingly Dangler
  • Use all gathering activities until they are eligible for, or at, Rank 4.

Once you meet the requirements you can speak to Green Thumb Moogle to begin Release the Fleece. Once you complete the quest line, ending with Cry Not, Caretaker, Monster Rearing will be fully unlocked. You will begin rearing a Sheep named "LittleSheep" by default.

If you obtain KeyItemSakura and the Magic Spoon and complete Chacharoon's Cheer, Rank 2 monsters will be unlocked, and you can now activate "Cheer" bonuses based on mementos you have earned.

If you obtain KeyItemSakura and the Fountain and complete Trial of the Chacharoon, Rank 3 monsters will be unlocked, and you can now raise two monsters at once by visiting the Rearing Grounds. Green Thumb Moogle will begin selling Bastore Sardine in his "Rank 3 and 4 monsters" shop.

If you obtain KeyItemSakura and the Magicked Net, Rank 4 monsters will be unlocked.

If you obtain KeyItemSakura's Excellent Adventure and complete Doctor Chacharoon, Rank 5 monsters will be unlocked, and you can raise three monsters at once. Green Thumb Moogle will begin selling San d'Orian Carrot in his "Rank 5 monsters" shop.

Monster Management

  • Talk to Chacharoon to receive a new monster. This can be done once per day, but only if you are not already rearing the maximum number of monsters (one, or two at level 3).
  • Rank 1 monsters:
    • Sheep
    • Rabbit
    • Treant
    • Lizard
  • Rank 2 monsters:
    • Cockatrice
    • Raptor
    • Eft
  • Rank 3 monsters:
    • Dhalmel
    • Sea Monk
    • Crab
    • Uragnite
    • Colibri
  • Rank 4 monsters:
    • Coeurl
    • Buffalo
    • Slime
  • Rank 5 monsters:
    • Bugard
    • Adamantoise
  • Monsters will come with randomly generated names until you give them a new name.
    • Some names are not allowed, such as profane words, "ad", and "gm".
  • In the Personal Growth parental style, monsters will gradually mature every day, though their mood will gradually degrade.
    • All new monsters received are set to this style by default.
  • In the Enjoying the Moment parental style, the monster's growth level will remain constant, even if you feed it.
  • Talking to Chacharoon allows you to change which of your two monsters will be shown in the Mog Garden.
    • Both monsters can be seen in the Rearing Grounds, which can be reached through Chacharoon, Green Thumb Moogle, Mog Dinghy, or walking through the ravine.
  • You may part with your monster permanently using two different methods. You can begin rearing a new monster immediately if you have not already today.
  • Feeding, interacting, or collecting items from substantially-matured monsters has a high chance of obtaining a "memento" from them. Chacharoon gains access to new "Cheers", which will confer a global bonus when activated. Each Cheer has a specific Shining Star cost to activate, and only one Cheer may be active at a time.
    • In addition, Green Thumb Moogle will begin selling additional items according to mementos unlocked.

Monster Care

  • The monster's mood falls on a scale between "succumbing to darkness" and "beaming with pure contentment." It is somewhat difficult to achieve these extreme states, however.
    • An interaction that "strongly resonates" with a monster that is "beaming with pure contentment" will reward you with Shining Stars. Food will not earn you Shining Stars.
      • The status is removed after interacting with the monster, or collecting items from it, or after a day has passed.
    • A monster that is "succumbing to darkness" will render all Mog Garden activities unusable, except for Flotsam. Only the following actions may be performed on a monster in this mood:
      • Use moogle magic to improve the monster's mood. Requires an expenditure of Shining Stars, with the number increasing per use.
      • The monster may be put down.
  • The monster's growth level is represented by 3 stars (with an open star denoting one-half).
    • At Japanese Midnight, a monster on the Personal Growth parental style will grow by 0-0.5 stars. A baby monster that reaches 3.5 stars will evolve into its normal adult form, starting again at 0.5 stars.
      • Monsters with three stages of growth typically do not evolve into their third forms without evolution food.
  • Once per day, you may interact with the monster. Interactions will have an effect on its mood, per the table below.
  • Once per day, you may feed the monster. Certain foods will affect the monster's mood, as per the table below.
    • A fed monster will grow faster than an unfed one, but still no more than 0-0.5 stars per day.
    • A monster at 1.5-2.5 stars of growth will "squirm uncontrollably" if you feed it a specific food. This will randomly cause it to evolve immediately after zoning.
      • Some monsters have two such foods: one will cause it to evolve into its typical adult form, the other into its adult variant form.
      • Evolution by feeding can be achieved while on the Enjoying the Moment parental style. This can be useful for forcing a variant evolution to occur.
    • Adult monsters can continue growing until they reach 3 full stars (again). At this point, the Personal Growth parental style will have no effect on either its mood or its growth.
  • Once per day, you may collect items from the monster. This will always "not go over well", unless the monster is "beaming with pure contentment."
  • Interacting with, feeding, or collecting items from a baby monster will earn you its memento at around 2 stars of growth. An adult monster will give its memento at around 1.5 stars of growth.
    • An adult monster will occasionally grant the memento of its baby version if you have not received it already, but a third stage monster will never grant its second stage's memento. It may be helpful to put them on Enjoying the Moment to ensure you do not miss it.

Feed

Greens Fruits Seeds Meats Fish Liquids

Evolutions

  • Obtaining a memento from a monster unlocks a Chacharoon's Cheer and an item in Green Thumb Moogle's shop.
  • All skill bonuses in the Cheer column refer to Skill Gain Rate.
Species
Evolution
Interaction Moogle Shop
Food Cheer Bonus
Lamb Pet
Greens Experience Points +2%
Sheep Pet
Yell
Greens Clothcraft +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Karakul Pet
Yell
Greens Leathercraft +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Ram Yell
Greens Bonecrafting +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%

Sapling Pet
Slap
Liquids Guarding +10%
Shield +10%
Green Foliage Treant Slap
Liquids Woodworking +1%
Alter Ego Defense +5%
Red Foliage Treant Slap
Liquids Healing Magic +10%
Enhancing Magic +10%
Geomancy +10%
Handbell +10%
Alter Ego Magic Defense +5%

Baby Rabbit Pet
Fruits

Seeds
Liquids

Evasion +10%
Parrying +10%
Rabbit Pet
Fruits

Seeds
Liquids

Cooking +1%
Alter Ego Weapon Skill Damage +5%
White Rabbit Pet
Liquids Capacity Points +1%

Baby Lizard Yell
Meats Ninjutsu +10%
Enfeebling Magic +10%
Dark Magic +10%
Lizard Yell
Meats Leathercraft +1%
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%
Alabaster Lizard Yell
Meats Goldsmithing +1%
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%

Baby Cockatrice Poke
Fish Archery +10%
Marksmanship +10%
Throwing +10%
Cockatrice Yell
Fish Alchemy +1%
Alter Ego Magic Attack +5%
Ziz Yell
Fish Smithing +1%
Alter Ego Magic Attack +5%

Baby Raptor Yell
Meats Hand-to-Hand +10%
Raptor Angry
Meats Dagger +10%
Sword +10%
Axe +10%
Katana +10%
Club +10%
Alter Ego Evasion +5%
Red Raptor Angry
Meats Great Sword +10%
Great Axe +10%
Scythe +10%
Polearm +10%
Great Katana +10%
Staff +10%
Alter Ego Evasion +5%

Baby Eft Poke
Meats

Fish

Fishing +1%
Eft Poke
Meats

Fish

Average Item Level over 100 only:

Elemental Magic +10%
Divine Magic +10%
Blue Magic +10%
Alter Ego Magic Evasion +5%
Tarichuk Poke
Meats

Fish

Average Item Level over 100 only:

Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Alter Ego Magic Evasion +5%

Dhalmel Calf Pet
Greens MND +2
Guarding +10%
Shield +10%
Dhalmel Pet
Greens MND +3
Alter Ego Cure Potency +5%
Great Dhalmel Pet
Greens MND +4
Alter Ego Cure Potency +8%

Sea Monk Larva Poke
Fish DEX +2
Guarding +10%
Shield +10%
Sea Monk Poke
Fish DEX +3
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Blue Sea Monk Poke
Fish DEX +3
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%

Immature Crab
  • Crab (Normal)
Poke
Fish

Meats

VIT +2
Bonecraft +1%
Crab Poke
Fish

Meats

VIT +3
Alter Ego Defense +5%
Porter Crab Poke
Fish

Meats

VIT +4
Alter Ego Defense +8%

Uragnite Youngling Yell
Meats VIT +2
Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Uragnite Angry
Capacity Points +3%
Experience Points +5%
Limascabra Angry
Meats Capacity Points +5%
Experience Points +3%

Colibri Chick
  • Colibri (Normal)
  • Toucalibri (Mulsum)
Yell
Seeds

Liquids

INT +2
Evasion +10%
Parrying Skill +10%
Colibri
INT +3
Alter Ego Magic Defense Bonus +5
Toucalibri Yell
Liquids INT +3
Alter Ego Magic Evasion +5%

Coeurl Cub Pet
Fish

Meats

AGI +2
Alter Ego Attack +3%
Alter Ego Ranged Attack +3%
Coeurl Pet
Experience Points +3%
AGI +3
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Lynx Pet
Meats Capacity Points +3%
AGI +3
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%

Buffalo Calf
  • Buffalo (Normal)
Slap
Greens

Liquids

VIT +2
Alter Ego Defense +3%
Buffalo Slap
Greens Capacity Points +3%
VIT +3
Alter Ego Defense +5%

Mini Slime Slap
Fish

Meats

STR+2
Alter Ego Accuracy +3%
Alter Ego Ranged Accuracy +3%
Slime
Capacity Points +3%
STR +3
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%
Clot Angry
Fish

Meats

Capacity Points +3%
STR +3
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Hecteyes Yell
Meats Capacity Points +5%
INT+3
Alter Ego Magic Attack Bonus +8

Tiny Bugard Yell
Seeds Capacity Points +4%
Alter Ego Weapon Skill Damage +3%
Bugard Yell
Greens Capacity Points +4%
STR +5
Alter Ego Weapon Skill Damage +5%
Abyssobugard Yell
Meats Capacity Points +4%
Attack +2%
Ranged Attack +2%
Alter Ego Critical Damage +3%

Baby Adamantoise
  • Adamantoise (Normal)
  • Ferromantoise (Date)
Pet
Greens

Liquids

Experience Points +3%
VIT +4
Alter Ego HP +5%
Adamantoise Pet
Greens

Liquids

Capacity Points +4%
VIT +6
Alter Ego HP +7%
Great Adamantoise Yell
Greens Capacity Points +5%
VIT +8
Alter Ego HP +10%
White Adamantoise Poke
Capacity Points +5%
Auto Regen +1
Alter Ego Counter +1%
Ferromantoise Yell
Fruits Capacity Points +4%
Magic Defense +1
Alter Ego Magic Defense +5
Great Ferromantoise Yell
Fruits Capacity Points +5%
Magic Defense +2
Alter Ego Magic Defense +6

Collect Items

Lamb Sheep Karakul Ram
Sapling Green Foliage Treant Red Foliage Treant
Baby Rabbit Rabbit White Rabbit
Baby Lizard Lizard Alabaster Lizard
Baby Cockatrice Cockatrice Ziz
Baby Raptor Raptor Red Raptor
Baby Eft Eft Tarichuk
Dhalmel Calf Dhalmel Great Dhalmel
Sea Monk Larva Sea Monk Blue Sea Monk
Immature Crab Crab Porter Crab
Uragnite Youngling Uragnite Limascabra
Colibri Chick Colibri Toucalibri
Coeurl Cub Coeurl Lynx
Buffalo Calf Buffalo
Mini Slime Slime Clot Hecteyes
Tiny Bugard Bugard Abyssobugard
Baby Adamantoise Adamantoise Great Adamantoise White Adamantoise Ferromantoise
Great Ferromantoise
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