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Revision as of 18:55, 10 March 2015

LittleSheep

Monster Rearing is a feature of Mog Gardens in which players can raise monsters from childhood to maturity. When cared for properly, the monsters can provide the player with items, change appearances, and even confer a global bonus similar to Moghancements.

Eligibility

  • Have all gathering locations at rank 4 or higher
  • Complete Jingly Dangler

Once you meet the requirements you can speak to Green Thumb Moogle to begin Release the Fleece. Once you complete the quest line, ending with Cry Not, Caretaker, Monster Rearing will be fully unlocked. You will begin rearing a Sheep named "LittleSheep" by default.

If you obtain Key ItemSakura and the Magic Spoon and complete Chacharoon's Cheer, Monster Rearing level 2 will be unlocked, allowing you to unlock "Cheer" bonuses from the monsters you raise.

If you obtain Key ItemSakura and the Fountain and complete Trial of the Chacharoon, Monster Rearing level 3 will be unlocked, allowing you to raise two monsters at once.

Monster Management

  • Talk to Chacharoon to receive a new monster. This can be done once per day, but only if you are not already rearing the maximum number of monsters (one, or two at level 3).
  • Possible species include:
    • Sheep
    • Rabbit
    • Treant
    • Lizard
    • Cockatrice
    • Raptor
    • Eft
    • Dhalmel
    • Sea Monk
    • Crab
    • Uragnite
    • Colibri
  • Monsters will come with randomly generated names until you give them a new name.
    • Some names are not allowed, such as profane words, "ad", and "gm".
  • In the Personal Growth parental style, monsters will gradually mature every day, though their mood will gradually degrade.
    • All new monsters received are set to this style by default.
  • In the Enjoying the Moment parental style, the monster's maturation and mood will remain constant unless the player feeds or interacts with it.
  • Talking to Chacharoon allows you to change which of your two monsters will be shown in the Mog Garden.
    • Both monsters can be seen in the Rearing Grounds, which can be reached through Chacharoon, Green Thumb Moogle, Mog Dinghy, or walking through the ravine.
  • You may part with your monster permanently using two different methods. You can begin rearing a new monster immediately if you have not already today.
  • Feeding, interacting, or collecting items from substantially-matured monsters has a high chance of obtaining a "memento" from them. Chacharoon gains access to new "Cheers", which will confer a global bonus when activated. Each Cheer has a specific Shining Star cost to activate, and only one Cheer may be active at a time.
    • In addition, Green Thumb Moogle will begin selling additional items according to mementos unlocked.
    • See Rewards section for a list of cheers and items available.

Monster Care

  • The monster's mood falls on a scale between "succumbing to darkness" and "beaming with pure contentment." It is somewhat difficult to achieve these extreme states, however.
    • An interaction that "strongly resonates" with a monster that is "beaming with pure contentment" will reward you with Shining Stars. Food will not earn you Shining Stars.
      • The status is removed after interacting with the monster, or collecting items from it, or after a day has passed.
    • A monster that is "succumbing to darkness" will render all Mog Garden activities unusable, except for Flotsam. Only the following actions may be performed on a monster in this mood:
      • Use moogle magic to improve the monster's mood. Requires an expenditure of Shining Stars, with the number increasing per use.
      • The monster may be put down.
  • Once per day, you may interact with the monster. Interactions will have an effect on its mood, per the table below.
  • Once per day, you may feed the monster. Food causes it to mature quicker, and certain foods will affect its mood, per the table below.
    • A monster at 1.5 stars of growth will "squirm uncontrollably" if you feed it one of two specific foods.
      • One of the foods appears to have no effect, aside from improving the monster's mood and growth level.
      • The other food will randomly cause it to evolve into its variant (e.g. Lamb -> Karakul) immediately after zoning. This probability is fairly high.
    • A monster at 3 stars of growth will automatically evolve into the adult version with no variation (e.g. Lamb -> Sheep), roughly 5 days later if fed every day while on the Personal Growth parental style, or 10 days later if left alone on that style (or if fed every day on the Enjoying the Moment style).
    • Adult monsters can continue growing until they reach 3 full stars (again). At this point, the Personal Growth parental style will have no effect on either its mood or its growth.
      • Between Jan 15 and Feb 19 2015, a fully-matured Sheep would evolve normally into a Ram. This seems to no longer occur; instead, Great Boyahda Moss has been made easier to obtain.
  • Once per day, you may collect items from the monster. This will always "not go over well", unless the monster is "beaming with pure contentment."
    • A baby monster will give its memento around 2 stars of growth. An adult monster will give its memento at around 1.5 stars of growth.
    • See Rewards section for a list of items and Cheers obtainable.

Feed

Greens Fruits Seeds Meats Fish Liquids
Species Best Interaction Best Food Evolution
Lamb Pet

Greens
Squirms:

  • Normal
    • Sheep
  • Napa
    • Karakul
Sheep Pet
Yell

Greens
Squirms:

Karakul Pet
Yell

Greens

Ram Yell

Greens

Sapling Pet
Slap

Liquids
Squirms:

  • Normal
    • Green Foliage Treant
  • Potion
    • Red Foliage Treant
Green Foliage Treant Slap

Liquids

Red Foliage Treant Slap

Liquids

Baby Rabbit Pet

Fruits
Seeds
Liquids
Squirms:

Rabbit Pet

Fruits
Seeds
Liquids

White Rabbit Pet

Liquids

Baby Lizard Yell

Meats
Squirms:

Lizard Yell

Meats

Alabaster Lizard Yell

Meats

Baby Cockatrice Poke

Fish
Squirms:

Cockatrice Yell

Fish

Ziz Yell

Fish

Baby Raptor Yell

Meats
Squirms:

  • Normal
    • Raptor
  • ???
    • Red Raptor
Raptor Angry

Meats

Red Raptor Angry

Meats

Baby Eft Poke

Meats
Fish
Squirms:

Eft Poke

Meats
Fish

Tarichuk Poke

Meats
Fish

Dhalmel Calf Pet

Greens
Squirms:

  • Normal
    • Dhalmel
  • ???
    • Great Dhalmel
Dhalmel
Great Dhalmel
Sea Monk Larva Poke

Fish
Squirms:

Sea Monk
Blue Sea Monk Poke

Fish

Immature Crab Poke
  • Normal
    • Crab
  • ???
    • Porter Crab
Crab
Porter Crab
Uragnite Youngling Yell Fish

Squirms:

Uragnite
Limascabra Angry Fish
Colibri Chick Pet

Seeds
Liquids
Squirms:

  • Normal
    • Colibri
  • Mulsum
    • Toucalibri
Colibri
Toucalibri

Rewards

Species Collect Cheer Bonus Moogle Shop
Lamb Experience Points +2%
Sheep Clothcraft +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Karakul Leathercraft +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Ram Bonecrafting +1%
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Sapling Guarding +10%
Shield +10%
Green Foliage Treant Woodworking +1%
Alter Ego Defense +5%
Red Foliage Treant Healing Magic +10%
Enhancing Magic +10%
Geomancy +10%
Handbell +10%
Alter Ego Magic Defense +5%
Baby Rabbit Evasion +10%
Parrying +10%
Rabbit Cooking +1%
Alter Ego Weapon Skill Damage +5%
White Rabbit Capacity Points +1%
Baby Lizard Ninjutsu +10%
Enfeebling Magic +10%
Dark Magic +10%
Lizard Leathercraft +1%
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%
Alabaster Lizard Goldsmithing +1%
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%
Baby Cockatrice Archery +10%
Marksmanship +10%
Throwing +10%
Cockatrice Alchemy +1%
Alter Ego Magic Attack +5%
Ziz Smithing +1%
Alter Ego Magic Attack +5%
Baby Raptor Hand-to-Hand +10%
Raptor Dagger +10%
Sword +10%
Axe +10%
Katana +10%
Club +10%
Alter Ego Evasion +5%
Red Raptor Great Sword +10%
Great Axe +10%
Scythe +10%
Polearm +10%
Great Katana +10%
Staff +10%
Alter Ego Evasion +5%
Baby Eft Fishing +1%
Eft Average Item Level over 100 only:

Elemental Magic +10%
Divine Magic +10%
Blue Magic +10%
Alter Ego Magic Evasion +5%
Tarichuk Average Item Level over 100 only:

Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Alter Ego Magic Evasion +5%
Dhalmel Calf MND +2
Guarding +10%
Shield +10%
Dhalmel MND +3
Alter Ego Cure Potency +5%
Great Dhalmel MND +4
Alter Ego Cure Potency +8%
Sea Monk Larva DEX +2
Guarding +10%
Shield +10%
Sea Monk DEX +3
Alter Ego Attack +5%
Alter Ego Ranged Attack +5%
Blue Sea Monk DEX +3
Alter Ego Accuracy +5%
Alter Ego Ranged Accuracy +5%
Immature Crab VIT +2
Bonecraft +1%
Crab VIT +3
Alter Ego Defense +5%
Porter Crab VIT +4
Alter Ego Defense +8%
Uragnite Youngling VIT +2
Summoning +10%
Singing +10%
Wind Instrument +10%
String Instrument +10%
Uragnite Capacity Points +3%
Experience Points +5%
Limascabra Capacity Points +5%
Experience Points +3%
Colibri Chick INT +2
Evasion +10%
Parrying Skill +10%
Colibri INT +3
Alter Ego Magic Defense Bonus +5
Toucalibri INT +3
Alter Ego Magic Evasion +5%