FFXIclopedia

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FFXIclopedia

Players starting the game as a Monk receive a White Belt.

With their bodies that double as deadly weapons, Monks attack enemies with explosive strength. As one of the six standard jobs, Monk can be chosen by players at the very start of the game. Monk is designed as a Hand-to-Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Preserving Final Fantasy tradition, Monk retains many classic abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield.

Job Abilities[]

Job Traits[]

Levels 01~49[]

Levels 50~99[]

Merit Point Categories[]

Group 1[]

  • Focus Recast: Decreases the recast time of Focus by 4 seconds per level.
  • Dodge Recast: Decreases the recast time of Dodge by 10 seconds per level.
  • Chakra Recast: Decreases the recast time of Chakra by 10 seconds per level.
  • Counter Rate: Increases the activation rate of countering an attack by 1% per level.
  • Kick Attack Rate: Increases the activation rate of Kick Attacks by 1% per level.

Group 2[]

  • Mantra: Increases the max HP of party members by 4% per level within area of effect.
  • Formless Strikes: The Monk's physical strikes become non-elemental magic damage. Each additional level increases the potency of Formless Strikes by 5%.
  • Invigorate: Adds a Regen effect to Chakra for 24 seconds. Each additional level increases the duration of this effect by 24 seconds.
  • Penance: Chi Blast now inflicts Inhibit TP on its target for 20 seconds per level.

Job Points[]

Main article: Job Points

Categories[]

  • Hundred Fists Effect: Increases physical accuracy by 2 per rank while under the effects of Hundred Fists.
  • Inner Strength Effect: Increases the amount of HP recovered by 2% per rank while under the effects of Inner Strength.
  • Dodge Effect: Increases evasion by 2 per rank while under the effects of Dodge
  • Focus Effect: Increases accuracy by 1 per rank while under the effects of Focus.
  • Chakra Effect: Increases the amount of HP recovered by 10 per rank when Chakra is activated.
  • Counterstance Effect: Increases DEX bonus to attack power by of counterattacks by 2% per rank while under the effects of Counterstance.
  • Footwork Effect: Increases the damage of kick attacks by 1% per rank while under the effects of Footwork.
  • Perfect Counter Effect: Increases the vitality bonus by 1 per rank of Perfect Counter.
  • Impetus Effect: Increases the maximum damage of physical attacks by 2 per rank while under the effects of Impetus.
  • Kick Attacks Effect: Increases the physical attack by 2 and accuracy by 1 per rank of kick attacks.

Gifts[]

Job Points Needed Name / Effect
5 Physical Defense Bonus
Increases physical defense by 5.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Physical Attack Bonus
Increases physical and ranged attack by 8.
20 Physical Evasion Bonus
Increases physical evasion by 6.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus
Increases physical and ranged accuracy by 6.
45 Magic Evasion Bonus
Increases magic evasion by 5.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus
Increases magic accuracy by 5.
80 Guarding Skill Bonus
Increases guarding skill by 5.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 Martial Arts Effect
Decreases hand-to-hand delay by 5.
Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Subtle Blow Effect
Decreases TP given to target by 2%.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 Counter Effect
Increases chance of countering attacks by 2%.
180 Physical Defense Bonus
Increases physical defense by 8.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Physical Attack Bonus
Increases physical and ranged attack by 12.
245 Physical Evasion Bonus
Increases physical evasion by 9.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus
Increases physical and ranged accuracy by 9.
320 Magic Evasion Bonus
Increases magic evasion by 8.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus
Increases magic accuracy by 8.
405 Guarding Skill Bonus
Increases guarding skill by 8.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Subtle Blow Effect
Decreases TP given to target by 2%.
500 Counter Effect
Increases chance of countering attacks by 2%.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 Counter Damage
Increases damage from counterattacks by 5%.
605 Physical Defense Bonus
Increases physical defense by 10.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Physical Attack Bonus
Increases physical and ranged attack by 16.
720 Physical Evasion Bonus
Increases physical evasion by 12.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Physical Accuracy Bonus
Increases physical and ranged accuracy by 12.
845 Magic Evasion Bonus
Increases magic evasion by 10.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Magic Accuracy Bonus
Increases magic accuracy by 10.
980 Guarding Skill Bonus
Increases guarding skill by 10.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Subtle Blow Effect
Decreases TP given to target by 3%.
1125 Counter Effect
Increases chance of countering attacks by 3%.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 Martial Arts Effect
Decreases hand-to-hand delay by 5.
Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Physical Defense Bonus
Increases physical defense by 13.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Physical Attack Bonus
Increases physical and ranged attack by 20.
1445 Physical Evasion Bonus
Increases physical evasion by 15.
1530 Physical Accuracy Bonus
Increases physical and ranged accuracy by 15.
1620 Magic Evasion Bonus
Increases magic evasion by 13.
1710 Magic Accuracy Bonus
Increases magic accuracy by 13.
1805 Guarding Skill Bonus
Increases guarding skill by 13.
1900 Subtle Blow Effect
Decreases TP given to target by 3%.
2000 Counter Effect
Increases chance of countering attacks by 3%.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills[]

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Hand-to-Hand A+ 6 150 424
Staff B 5 144 398
Club C+ 5 138 378
Throwing E 4 124 300
Guard A- 6 150 417
Evasion B+ 5 144 404
Parrying E 4 124 300

See Monk Skill Caps for a by-level breakdown of Weapon Skill limits.

Job-Specific Equipment[]

To see a side by side comparison of Artifact/Relic sets visit Monk Artifact/Relic Sets Comparison.

Artifact Equipment[]

See Also: Ghosts of the Past

Relic Armor[]

Empyrean Armor[]

Other JSE[]

Slot Armor Level
Waist White Belt 1
Head Monk's Headgear 11
Waist Purple Belt 18
Neck Temple Torque 30
Waist Brown Belt 40
Body Aikido Gi 50
Legs Aikido Koshita 50
Legs Aquarius Subligar 50
Feet Junkenshi / Seikenshi Habaki 50
Finger Kampfer Ring 50
Feet Junrenshi / Seirenshi Habaki 60
Ear Counter Earring 61
Feet Kyoshu Kyahan 62
Body Arakan Samue 67
Feet Junhanshi / Seihanshi Habaki 68
Ear Kampfer Earring 70
Waist Black Belt 70
Back Ultion Mantle 76
Feet Poise Shoes 77
Waist Ask Sash 99
Neck Monk's Nodowa / +1 / +2 99
Earring Bhikku Earring / +1 / +2 99
Back Anchoret's Mantle 99
Back Segomo's Mantle 99

Ultimate Weaponry[]

Monk Guides[]

Outdated Guides[]

External Guides[]