FFXIclopedia
mNo edit summary
(←Undid revision 1395871 by Orubicon (talk))
Line 49: Line 49:
 
:*Hex Eye Abilitys: [[Gaze Attack]]: Paralysis. [[Death Ray]]: Single-target darkness damage.
 
:*Hex Eye Abilitys: [[Gaze Attack]]: Paralysis. [[Death Ray]]: Single-target darkness damage.
 
:*Casts -ga spells, Tier IVs, and Ancient Magic.
 
:*Casts -ga spells, Tier IVs, and Ancient Magic.
  +
  +
'''Testimonies:'''
  +
:*Killable by 6 level 70+ players
  +
:*Soloable by a 75 BST using [[Stygian Pugil]] near [[Cloister of Tides]] zone to avoid [[Tonberry]] aggro (path is Very hard to solo, possible with some luck)
  +
:*Soloable by RDM/NIN using DoTs, and [[Bind]] or straight tanking.
  +
:*Duoable by a RDM/NIN and WHM/BLM level 75.
  +
:*Duoable by a 75 BLU/NIN and 75 RDM/WHM.
  +
:*Duoable by a 75 RDM/WHM and 75 NIN/DNC; RDM using [[Flat Blade]] to stun -ga spells.
  +
:*Duoable by 75 PLD/NIN, and 75 SMN/WHM. Needed Chivalry and SMN had to rest. Only used shadows marginally during fight and blood tanked with reprisal alot more. I remember thinking i should have come /rdm.
  +
:*Trioed by 75 PLD/WAR, 75 WHM/BLM and 75 BLM/WHM; BLM casts DoTs and supports healing when WHM rests.
  +
:*Trioed by 75 NIN/WAR, 75 SCH/WHM and 73 DRK/SAM; NIN kept hate and enfeebled with [[Slow]], [[Blind]] and [[Paralyze]] (keeping the mob paralyzed every time it wore off.) SCH casted [[Stoneskin]] for all members during the fight and [[Paralyna]] when applicable. DRK did what dark knights do best - damage!
  +
:*Trioed by 75 PLD/NIN, 75 SMN/WHM, 75 RDM/BLM. The fight was not an issue, paladin and red mage trade hate and shadows while smn uses blood pact rage. Summoner subbed white mage for paralyna.
  +
:Easily trioed by a lv 90NIN 90DRK and 70WHM
   
 
== Historical Background ==
 
== Historical Background ==

Revision as of 08:46, 2 May 2012

Job:
Family: Hecteyes
Crystal: Dark
Weak to:

Notorious Monster

Mokumokuren

Mokumokuren

Zone

Level

Drops

Steal

Spawns

Notes

Den of Rancor

80-82

1

A, H
  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Den-of-rancor-2

Spawned: I-13

Notes:

  • Spawned for the quest: Souls in Shadow
  • Spawned from a ??? at I-13
  • Hex Eye Abilitys: Gaze Attack: Paralysis. Death Ray: Single-target darkness damage.
  • Casts -ga spells, Tier IVs, and Ancient Magic.

Testimonies:

  • Killable by 6 level 70+ players
  • Soloable by a 75 BST using Stygian Pugil near Cloister of Tides zone to avoid Tonberry aggro (path is Very hard to solo, possible with some luck)
  • Soloable by RDM/NIN using DoTs, and Bind or straight tanking.
  • Duoable by a RDM/NIN and WHM/BLM level 75.
  • Duoable by a 75 BLU/NIN and 75 RDM/WHM.
  • Duoable by a 75 RDM/WHM and 75 NIN/DNC; RDM using Flat Blade to stun -ga spells.
  • Duoable by 75 PLD/NIN, and 75 SMN/WHM. Needed Chivalry and SMN had to rest. Only used shadows marginally during fight and blood tanked with reprisal alot more. I remember thinking i should have come /rdm.
  • Trioed by 75 PLD/WAR, 75 WHM/BLM and 75 BLM/WHM; BLM casts DoTs and supports healing when WHM rests.
  • Trioed by 75 NIN/WAR, 75 SCH/WHM and 73 DRK/SAM; NIN kept hate and enfeebled with Slow, Blind and Paralyze (keeping the mob paralyzed every time it wore off.) SCH casted Stoneskin for all members during the fight and Paralyna when applicable. DRK did what dark knights do best - damage!
  • Trioed by 75 PLD/NIN, 75 SMN/WHM, 75 RDM/BLM. The fight was not an issue, paladin and red mage trade hate and shadows while smn uses blood pact rage. Summoner subbed white mage for paralyna.
Easily trioed by a lv 90NIN 90DRK and 70WHM

Historical Background

In Japanese folklore, Mokumokuren (目目連) is a yokai (spirit/demon) which appears as a swarm of eyes in a shoji (paper sliding door) that has developed many holes in it. Eyes appear in each of the holes. It is said if one looks at the eyes long enough, they will go blind. The only way to dispel the spirit is to mend the holes in the door.