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− | [[Category:Bestiary]][[category:Tauri]][[Category:Notorious Monsters]] |
+ | [[Category:Bestiary]][[category:Tauri]][[Category:Notorious Monsters]][[Category:Mission Notorious Monsters]] |
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'''Family:''' [[:Category:Tauri|Tauri]]<br> |
'''Family:''' [[:Category:Tauri|Tauri]]<br> |
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'''Crystal:''' {{Dark|Dark}}<br> |
'''Crystal:''' {{Dark|Dark}}<br> |
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− | '''Weak |
+ | '''Weak against:''' {{element|Light}} |
{{Color|NM|Notorious Monster}} |
{{Color|NM|Notorious Monster}} |
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[[File:Phomiuna-aqueducts 2 NM.png|thumb]] |
[[File:Phomiuna-aqueducts 2 NM.png|thumb]] |
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+ | *Uses [[Draw In]] on everyone in the party/alliance from anywhere within the area. |
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+ | **Attack and run out of his map square to force a [[Draw In]] if needed. |
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− | ::*Will [[Draw In]] everyone in the party/alliance from anywhere within the area. THIS ISN'T always true anymore. Did not draw in our mule from the entrance today! [[User:Dish|Dish]] 03:25, September 27, 2011 (UTC) |
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+ | *Vulnerable to {{element|light}}-based sleep. |
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− | :*Can be slept by COR or BRD. |
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Latest revision as of 19:44, 20 July 2014
Job: Notorious Monster |
Zone |
Level |
Drops |
Steal |
Spawns |
Notes |
~47 |
1 |
A, L, T(S) | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Required target for Distant Beliefs.
- Spawns at (J-2), on the second map approximately 10 minutes after death.
- Special Attacks: Draw In, Mortal Ray, Mow, Back Swish.
- Uses Draw In on everyone in the party/alliance from anywhere within the area.
- Attack and run out of his map square to force a Draw In if needed.
- The Minotaur shortend ready time when using Mortal Ray than normal Tauri (uses it about 2 seconds faster).
- Mortal Ray can be avoided like most of Gaze Attacks, by looking away from the monster.
- Vulnerable to -based sleep.
- Has an unusually long range of sight and thus, will attack a low level enough character all the way at the corner leading to the room.
- No aggro at level 58+.