FFXIclopedia
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*If a player has aggro’d an enemy but taken no direct action against it, using Mijin Gakure will effectively remove the aggro from said player. This is a very effective method of avoiding fights that are to hard for your party to handle. However using Mijin Gakure in this way, in an area populated by aggressive enemies is an unwise idea.
 
*If a player has aggro’d an enemy but taken no direct action against it, using Mijin Gakure will effectively remove the aggro from said player. This is a very effective method of avoiding fights that are to hard for your party to handle. However using Mijin Gakure in this way, in an area populated by aggressive enemies is an unwise idea.
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*[[Reacton Arm]] has an effect enhance Mijin Gakure. Effects are unknown currently.
 
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Revision as of 03:48, 13 June 2008

Job Ability

  • Sacrifices user's life to deal damage to an enemy.
  • Obtained: Ninja Level 1
  • Recast Time: 2:00:00
  • Duration: Instant

Notes/Description

  • Mijin Gakure is a Ninja's Two Hour Ability.
  • Inflicts instantaneous damage to a single enemy, similar in nature to Eagle Eye Shot. The damage dealt by this ability is magic-based, and therefore cannot miss, but is subject to resistance instead. Damage is based on the user's current HP. In general, the higher the user's HP, the more damage that is dealt.
  • Any player that uses this ability will immediately be K.O.'d; however no Experience Points will be lost. The player is K.O.'d before damage to the target is calculated; therefore, if Mijin Gakure manages to defeat the target, the user will still not receive any EXP, as it is impossible to receive EXP while K.O.'d.
  • Commonly used to easily return to one's Home Point without EXP penalty.
  • Correct use in party situations is debatable. Greater HP will result in a more damaging attack, however you will be unable to participate in the fight after use. In general, this ability is not used in party situations unless the Ninja's K.O. is imminent anyway, or unless the attack will inflict enough damage to defeat the target.
  • If a player has aggro’d an enemy but taken no direct action against it, using Mijin Gakure will effectively remove the aggro from said player. This is a very effective method of avoiding fights that are to hard for your party to handle. However using Mijin Gakure in this way, in an area populated by aggressive enemies is an unwise idea.
  • Reacton Arm has an effect enhance Mijin Gakure. Effects are unknown currently.

Macro Syntax

  • /ja "Mijin Gakure" <t>
  • Since Mijin Gakure is a two hour special, and especially so because it K.O.'s you upon use, some people prefer not to make a macro for it to prevent unintentional activation.

Monsters using Mijin Gakure

  • The damage Mijin Gakure causes when used by monsters becomes Area of Effect instead of single-target. The damage caused on each target is not dispersed (reduced) by hitting multiple targets, like it is for most AoE magic.
  • Similar to enemies using Astral Flow, the damage inflicted can be quite severe. Usually it is recommended to try to damage enemies that use Mijin Gakure as quickly as possible. Damage done by Mijin Gakure is still based on the user's current HP, so an enemy with low HP will not be able to inflict as much damage with it.
  • Certain monsters that use Mijin Gakure do not fall in battle and will continue to fight until defeated normally.