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  • Hi,

    When I fed my treant a potion it transformed into a Green foliage treant. That's why I added Potion.

    cheyrn

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    • I raised 3 Blue Sea Monks with Denizanasi, but had the first larva evolve into a Sea Monk when I missed a feeding. So, it seems that feeding "special" variant feed works immediately; you can zone out and back in to your Mog Garden to see the result, if it evolved or not on the dice roll. Then, Japanese midnight comes around again, and, if you're on Personal Growth and the critter is at 3 stars, there's a "normal" evolutionary dice roll that occurs, from which it could evolve or not.

      So, if you want the "variant" evolution, you should feed the special feed before it reaches 3 stars (if you're leaving it on Personal Growth), or, you should put it on Enjoying the Moment to ensure it doesn't go thru a "normal" evolution. That seems to be what's happening to you.

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    • Interesting. Thanks, I'll try that out.

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    • A FANDOM user
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  • When I started my RDM 3 weeks ago, I did not get any scroll, Dia was already a learned spell.

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    • OK, I didn't know that was changed. RDM has been my main job for a long time. Thanks.

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    • A FANDOM user
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  • In User:Karuberu's update to bring all items under {{Item Statistics}}, the way to record alternate food effects (ie for Galka/Mithra) is in its own section. Check the template page for an example^^

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    • Sorry, no offense, but I'm not checking the template page for something I'm never going to do (nor anyone else, for that matter), as there must be a lot of raw food pages to waste time tracking down and re-entering info. I guess all the info ppl entered (which is still there in the old/new template) is just going to disappear. Oh, well.

      p.s. And the template pages in general need an example for every single line item, and a corresponding list of acceptable choices for each line item.

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    • None taken, just letting you know what I'd seen Karu up to! :)

      If you have a concern about data loss of this info, feel free to bring it up on his wall - it's likely something he overlooked by accident, and it's also likely he'll be able to automate the correct formatting into said pages so that it displays properly again.

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    • A FANDOM user
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  • Just saw your comment: 'Added Gobbie box. Not sure why it states "Despite being Rare" when this item doesn't show being Rare.'

    Reason being is that only rare items can be traded to the Gobbie Mystery Box for Daily Tally, so the note doesn't need to be included on any non-rare item's page.

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    • A FANDOM user
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  • Just letting all of the regular contributors here at ffxiclopedia know. I'm livid, but we don't have any recourse.

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    • A FANDOM user
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  • Hey there! I noticed you had some confusion about a bit of info I put on Trust: Mildaurion's page. Allow me to explain what I had meant.

    "Will close skillchains when possible," -- Any time a WS is used and she has a compatible one of her own, she will use it to create a SC. This is normal behavior for most Trust.

    "but also will use a weaponskill as soon as she can if the player has 1,000+ TP." -- If the player has enough TP to perform a WS, but no one has recently done one in which she can make a SC with, Mildaurion will instead initiate a WS so that the player may close the SC instead. This is similar to how Trust: Ayame works, except Ayame doesn't prioritize closing SCs as Mildaurion does.

    "If the player does not, she will be more likely to hold her TP for longer." -- If the player doesn't have enough TP to WS, and no one else has recently done one in which she can make a SC with, rather than just using a WS by itself, she will instead wait a while longer to check if anyone does a WS that she can SC with, or if the player gets enough TP to do one. She will eventually perform a WS regardless of the player's TP when no one else is doing any WSs, but not as readily as the above conditions. This is another behavior shared by Ayame.

    More or less Mildaurion tries her best to SC with the party. Her priority lies with closing SCs, but if there are none to close, she takes a page from Ayame's book and gives the player more opportunity to close one instead. You can easily view Mildaurion's behavior for yourself if no other Trust present can participate in SCs, such as by having ones like Koru-Moru and Ulmia, then watch the difference in her SC frequency as you stand around beyond melee range with below and above 1k TP.

    Lastly, though a bit off-topic, I believe your use of "MPs" on the page is a bit redundant. "MP" is short for "Magic Points," so "MPs" ends up being "Magic Pointss." It's kind of like saying "ATM machine," which would be like saying "Automated Teller Machine machine." Anyway, hope all of my ramblings here make sense!

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    • A FANDOM user
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  • Hello,

    I just finished adding the GEO WS Exudation to the Weapon Skills table (Category:Weapon_Skills and tried using the visual editor. I found it messed up the table.

    Specifically I did:

    1) Went to Clubs and used the Edit link beside Clubs.
    2) This opened up the visual editor (NO OPPORTUNITY TO edit the source until AFTER bringing up the visual editor).
    3) Using the source editor, I added a row and the information for the Exudation WS.
    4) Saved.
    5) Noticed the icons gone for all weapons kills.
    6) Noticed everything after the row I added wasn't right. I even noticed change to all the tables following my row addition.
    7) Again opened the source code and found the starting "{" for every table after my changes missing!!

    NOTE: I saved the source code for the row I added. When I used the source code editor directly (the main edit / history button), I used this same code. There were no issues with the code, when using the source editor directly.

    The problem seems to occur with the visual editor at some point on this page. I'm not sure why or more than I experience. Please NOTE: I tried this multiple times and each time using the edit beside the Club table ended up having issues for the tables following Club.

    Thank you.  :)

    --IBHalliwell (talk) 12:46, June 2, 2017 (UTC)

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    • Have you checked your Preferences, under the Editing tab and ensured 'preferred editor' is set to Source Editor? I never see the Visual Editor on the site at all.

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    • Thanks! I just changed it.

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    • A FANDOM user
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  • Hope you're keeping well!

    The reversion to the javascript change I made that screwed that up has gone through, so it should be working for you again. If there's a problem, try a hard refresh (Ctrl+F5) to clear the cache.

    With regards the Category table lists - they're manually added, which is why there are some missing. If a given eg, Sword, has Category:Swords added to its item page, it'll appear in the alphabetical category list at the bottom of the page. You can sort the table alphabetically to see which ones are missing and add them.

    The issue springs from editors making new item pages and there being a plethora of other pages that an entry for the item could appear on which aren't then updated (eg type category, ability/skill bonus, obtainment) - likely because the original editor never uses those pages and is unaware of them, but also possibly because they don't want to take the time to update in all of those places. The only thing I can suggest is if you see something missing, edit it in.

    Regards a gear database, I'm open to suggestion, but not sure if its possible for a wiki to do. I'm thinking it'd be a dpl page with item data organised in templates, but with about 13k weapons + armor, it's a huge nested function needing to run each time the page is loaded (it's why straight databases are better).

    I actually have my own spreadsheet outside the wiki, taken from the code and updated each month, with jobs and flags split out so that it can be easily filtered and sorted for the purpose of considering gear. I think I got used to having that info when ffxi.somepage was running, but nowadays the same functionality is also available over at ffxiah.com with the advanced search.

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    • A FANDOM user
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