I think you're referring to one of the guild NPCs which, frankly, I've only used a couple times a long time ago, as the recipes given seemed to be somewhat oriented to your crafting level for that guild and also somewhat random (so I guess you hafta be somewhat patient trying to nail down all recipes or find a particular one). And nowadays, most recipes are already known, except of course for the occasional new ones (which I think the names of which are listed in updates), and the recipes that have been missed being entered over time.
So, my expertise in this area isn't that great, and I was just trying to figure it out. I'm guessing that you have to have the key items to get the key items recipes from the NPC then? Or no? Where and how do you get the list of recipes?
One of the NPCs in each guild will give a random recipe from the tier above your current one. Another will give a full list of recipes in order of crafting cap up to and including the tier you are at. For the Culinarians' Guild it's Hakeem.
I'd take your thoughts on a slightly modified layout for the Monster Rearing pages. It allows full recording on the monster page as to the reactions to food and interactions. Template:Monster_Rearing_Redux_2 (after some feedback)
Hi, looks pretty good overall, with these caveats.
The visual icons for the monster responses seem a little busy. Maybe just two green "++" signs for strongly positive, one green "+" for somewhat positive, keep the zero-looking gray icon for neutral, one "-" sign for somewhat negative, and two "--" signs for strongly negative (for clarity). Only 2 of the 5 Interactions and Feed monster responses have corresponding visuals anyway (yellow/orange notes for strongly positive and 3 red hearts for somewhat positive).
About the "visibly angry" and other parroted designations, I'm not sure that would put across concisely what they mean to browsers looking for info. As far as their use for testers goes, there doesn't seem to be much need for it in these areas; once you establish things with one tester, verified by another, that probably should be enough, as I've discovered that any particular monster, no matter how many you raise and test, will always react the same. So, I would propose my Strongly Positive > Somewhat Positive > Neutral > Somewhat Negative > Strongly Negative terms would convey the meaning of the responses better. I laid out which term corresponds to which response on the main Monster Rearing page under Responses, which I notice you've already worked with.
I guess that's initially all I have for now. And this is the 3rd time trying to Reply without having my reply deleted by the Reply button.
There aren't many Guild Points items. It's about 8 per craft per level, so around 360 in the game. Out of a total of 7,000 or more craftable items, it makes little sense to say 'None' on every one of those pages. It should suffice that there is a list of possible Guild Point Items on craft's Guild Point page that has been checked so that all linked items have the Used In -> Guild Points entry.
This is the same method for any usage, eg we don't put "Can't be used as Monster Rearing Feed", "Not a crafting material", "Not an upgrade item" - whereas the vast majority of non R/E items *do* have an NPC sale price, so it makes sense to highlight those that do not.
Similarly, we've been removing unnecessary Synthesis details as we come to them. There's little point in filling pages with 'Used In Recipes -> None' and 'Desynthesises Into -> None' when most items aren't crafting materials or desynth-able. What compounds that particular issue is that many crafted items that *do* desynth have 'None' listed because of lazy contributors who should have listed 'Unknown' (essentially most gear that can be crafted, though not via Synergy, can be desynthed).
Also noticed your edit on Commode re Guild Resale Price. Only a comparatively few fixed items can be sold to the Guild (you can bring the list up at the guild - the prices change, but the items don't). Likewise, we shouldn't put "Cannot be sold to Guild" on every craftable item. If it doesn't say that it can be on a page, then it can't. Qualifying items can be double-checked via the individual Guild Merchants' pages.
I know you've been a significant contributor to the site for a long time now and of course your edits are on-point. I noticed recently you'd made some move requests in an effort to tidy things up, which is appreciated.
To that end, I've configured your account for administrator privileges so that you can take care of issues like that which you come across.
If you want to talk about anything else, of course hit me or Toast up on our walls here or on the Discord channel/in Discord PMs.
All the best,
Hi Haldarn, thanks for the upgrade (I guess); now I'll have to do more work. :P It seems like just yesterday when a fair-haired boy from a little town began his long journey with a hopeful dream...and then was crushed by a rabbit.
OK, I will look things over and probably have questions. Here's a toast to Toast and Haldarn, and to posterity.
Sword of Trials does not remove latent bonuses even after reaching over 400+ Weapon Skill points. I've used both Warrior and Rune Fencer as main jobs and getting 400+ on those two separate occasions. Is there a specific main job you're supposed to be on in order to complete the Sword Of Trials quest?
I do recall in the story that Gumbah received a Letter from the Dark Knight Zeid. Do I need to be a Dark Knight for this?
You did not mention that you did everything required (these are taken directly from the Inheritance page). As in, you avoided using Dimidiation as one of the weapon skills. You did kill mobs that con Easy Prey or higher (not Incredibly Easy Prey/Too Weak/mobs that don't give individual experience points, like in Besieged or Campaign battles). Then you tried to trade the great sword to Gumbah?
This was verified by myself today. I think it's important to put some kind of note on the main page so other people don't end up wasting time checking the latent. Obviously this is still an intermittent bug affecting some people.
Hi, if what you say is true, then one or both of the previously listed evolution foods is incorrect. If so, I suspect one is a Normal evolution, not needing any specific evolution food, and the other needs a specific food for a variant evolution. From looking at this page , it appears the green treant should be the Normal evolution, and should not have Fiend Blood. Potion, or any specific food listed, and the red treant is probably supposed to be fiend blood. I've only raised the green; it was a while ago, and I don't remember what I fed the sapling, probably water. I will try to verify by raising a sapling or 3.
Since both the other wikis agreed that Potions were for red treants, and we also, any changes to the original data would have to be verified. I will rear a sapling or 2 and see what develops; that "Normal" with "Fiend Blood" listing can't be right regardless, it's one or the other, and makes me suspect something may be amiss.
Hi. So, since giving a treant a potion resulted in a green leaf treant for me and a red leaf treant for you, it seems that you don't get the same result for the same food each time, or there is some other factor.
Hi, after mulling this over a bit, I can only come up with 2 explanations so far. And I do think u get the same result for the same food each time, from my observations of other evolutions.
One, I'm guessing u had it on parenting style "Personal Growth", and u maybe fed it the Potion one day, maybe close to Japanese Midnight even, and continued to play thru JM that day without checking your monsters (or maybe u just didn't log on that day). Then, u logged on the following day after the next JM, and checked your monsters, where it had evolved to green. But it did not evolve from the Potion after the 1st JM; rather, it evolved to the regular, "normal" green evolution after the 2nd JM, after not being fed by u the day after u fed it the Potion.
Two, that, in addition to the "special" foods that boosts monsters over the "variant" evolutionary hump and the "enjoying the moment" normal evolution block, there's normal evolution "special" foods that also boost monsters over the "enjoying the moment" normal evolution block, like the "variant" special foods do.
Might I suggest rearing another sapling to see if u can duplicate your result, especially since I'm guessing u were trying for a red one anyway? :) I am rearing another sapling with just water to verify what its "normal" evolution is. After reaching 3 stars growth, I will put it on "enjoying the moment" for 10 water feedings to see if it evolves, then, if it doesn't, put it on "personal growth" with water feedings (or no feedings) til it evolves.
Related, maybe. I raised a sea monk. It's been on "personal growth". After it got 3 full stars I fed it a Denizanasi and it shuddered. Then the next day it was still a larva. So, I did the same the next day and it shuddered again. On the third day I found it had transformed to a Sea Monk. So, there must be some other factor
I raised 3 Blue Sea Monks with Denizanasi, but had the first larva evolve into a Sea Monk when I missed a feeding. So, it seems that feeding "special" variant feed works immediately; you can zone out and back in to your Mog Garden to see the result, if it evolved or not on the dice roll. Then, Japanese midnight comes around again, and, if you're on Personal Growth and the critter is at 3 stars, there's a "normal" evolutionary dice roll that occurs, from which it could evolve or not.
So, if you want the "variant" evolution, you should feed the special feed before it reaches 3 stars (if you're leaving it on Personal Growth), or, you should put it on Enjoying the Moment to ensure it doesn't go thru a "normal" evolution. That seems to be what's happening to you.
Hi. I'm trying to raise an Alabaster Lizard, so I fed rotten meat to my baby lizard before 1 star was full, and it evolved into a Lizard (and it shuddered). So, maybe it has to be 2 stars? What do you think?
I noticed there are at least 2 different emotes after feeding the special food, but didn't note them.
Sorry, no offense, but I'm not checking the template page for something I'm never going to do (nor anyone else, for that matter), as there must be a lot of raw food pages to waste time tracking down and re-entering info. I guess all the info ppl entered (which is still there in the old/new template) is just going to disappear. Oh, well.
p.s. And the template pages in general need an example for every single line item, and a corresponding list of acceptable choices for each line item.
None taken, just letting you know what I'd seen Karu up to! :)
If you have a concern about data loss of this info, feel free to bring it up on his wall - it's likely something he overlooked by accident, and it's also likely he'll be able to automate the correct formatting into said pages so that it displays properly again.