I know you've been a significant contributor to the site for a long time now and of course your edits are on-point. I noticed recently you'd made some move requests in an effort to tidy things up, which is appreciated.
To that end, I've configured your account for administrator privileges so that you can take care of issues like that which you come across.
If you want to talk about anything else, of course hit me or Toast up on our walls here or on the Discord channel/in Discord PMs.
All the best,
Hi Haldarn, thanks for the upgrade (I guess); now I'll have to do more work. :P It seems like just yesterday when a fair-haired boy from a little town began his long journey with a hopeful dream...and then was crushed by a rabbit.
OK, I will look things over and probably have questions. Here's a toast to Toast and Haldarn, and to posterity.
Sword of Trials does not remove latent bonuses even after reaching over 400+ Weapon Skill points. I've used both Warrior and Rune Fencer as main jobs and getting 400+ on those two separate occasions. Is there a specific main job you're supposed to be on in order to complete the Sword Of Trials quest?
I do recall in the story that Gumbah received a Letter from the Dark Knight Zeid. Do I need to be a Dark Knight for this?
You did not mention that you did everything required (these are taken directly from the Inheritance page). As in, you avoided using Dimidiation as one of the weapon skills. You did kill mobs that con Easy Prey or higher (not Incredibly Easy Prey/Too Weak/mobs that don't give individual experience points, like in Besieged or Campaign battles). Then you tried to trade the great sword to Gumbah?
This was verified by myself today. I think it's important to put some kind of note on the main page so other people don't end up wasting time checking the latent. Obviously this is still an intermittent bug affecting some people.
Hi, if what you say is true, then one or both of the previously listed evolution foods is incorrect. If so, I suspect one is a Normal evolution, not needing any specific evolution food, and the other needs a specific food for a variant evolution. From looking at this page , it appears the green treant should be the Normal evolution, and should not have Fiend Blood. Potion, or any specific food listed, and the red treant is probably supposed to be fiend blood. I've only raised the green; it was a while ago, and I don't remember what I fed the sapling, probably water. I will try to verify by raising a sapling or 3.
Since both the other wikis agreed that Potions were for red treants, and we also, any changes to the original data would have to be verified. I will rear a sapling or 2 and see what develops; that "Normal" with "Fiend Blood" listing can't be right regardless, it's one or the other, and makes me suspect something may be amiss.
Hi. So, since giving a treant a potion resulted in a green leaf treant for me and a red leaf treant for you, it seems that you don't get the same result for the same food each time, or there is some other factor.
Hi, after mulling this over a bit, I can only come up with 2 explanations so far. And I do think u get the same result for the same food each time, from my observations of other evolutions.
One, I'm guessing u had it on parenting style "Personal Growth", and u maybe fed it the Potion one day, maybe close to Japanese Midnight even, and continued to play thru JM that day without checking your monsters (or maybe u just didn't log on that day). Then, u logged on the following day after the next JM, and checked your monsters, where it had evolved to green. But it did not evolve from the Potion after the 1st JM; rather, it evolved to the regular, "normal" green evolution after the 2nd JM, after not being fed by u the day after u fed it the Potion.
Two, that, in addition to the "special" foods that boosts monsters over the "variant" evolutionary hump and the "enjoying the moment" normal evolution block, there's normal evolution "special" foods that also boost monsters over the "enjoying the moment" normal evolution block, like the "variant" special foods do.
Might I suggest rearing another sapling to see if u can duplicate your result, especially since I'm guessing u were trying for a red one anyway? :) I am rearing another sapling with just water to verify what its "normal" evolution is. After reaching 3 stars growth, I will put it on "enjoying the moment" for 10 water feedings to see if it evolves, then, if it doesn't, put it on "personal growth" with water feedings (or no feedings) til it evolves.
Related, maybe. I raised a sea monk. It's been on "personal growth". After it got 3 full stars I fed it a Denizanasi and it shuddered. Then the next day it was still a larva. So, I did the same the next day and it shuddered again. On the third day I found it had transformed to a Sea Monk. So, there must be some other factor
I raised 3 Blue Sea Monks with Denizanasi, but had the first larva evolve into a Sea Monk when I missed a feeding. So, it seems that feeding "special" variant feed works immediately; you can zone out and back in to your Mog Garden to see the result, if it evolved or not on the dice roll. Then, Japanese midnight comes around again, and, if you're on Personal Growth and the critter is at 3 stars, there's a "normal" evolutionary dice roll that occurs, from which it could evolve or not.
So, if you want the "variant" evolution, you should feed the special feed before it reaches 3 stars (if you're leaving it on Personal Growth), or, you should put it on Enjoying the Moment to ensure it doesn't go thru a "normal" evolution. That seems to be what's happening to you.
Hi. I'm trying to raise an Alabaster Lizard, so I fed rotten meat to my baby lizard before 1 star was full, and it evolved into a Lizard (and it shuddered). So, maybe it has to be 2 stars? What do you think?
I noticed there are at least 2 different emotes after feeding the special food, but didn't note them.
Sorry, no offense, but I'm not checking the template page for something I'm never going to do (nor anyone else, for that matter), as there must be a lot of raw food pages to waste time tracking down and re-entering info. I guess all the info ppl entered (which is still there in the old/new template) is just going to disappear. Oh, well.
p.s. And the template pages in general need an example for every single line item, and a corresponding list of acceptable choices for each line item.
None taken, just letting you know what I'd seen Karu up to! :)
If you have a concern about data loss of this info, feel free to bring it up on his wall - it's likely something he overlooked by accident, and it's also likely he'll be able to automate the correct formatting into said pages so that it displays properly again.
Hey there! I noticed you had some confusion about a bit of info I put on Trust: Mildaurion's page. Allow me to explain what I had meant.
"Will close skillchains when possible," -- Any time a WS is used and she has a compatible one of her own, she will use it to create a SC. This is normal behavior for most Trust.
"but also will use a weaponskill as soon as she can if the player has 1,000+ TP." -- If the player has enough TP to perform a WS, but no one has recently done one in which she can make a SC with, Mildaurion will instead initiate a WS so that the player may close the SC instead. This is similar to how Trust: Ayame works, except Ayame doesn't prioritize closing SCs as Mildaurion does.
"If the player does not, she will be more likely to hold her TP for longer." -- If the player doesn't have enough TP to WS, and no one else has recently done one in which she can make a SC with, rather than just using a WS by itself, she will instead wait a while longer to check if anyone does a WS that she can SC with, or if the player gets enough TP to do one. She will eventually perform a WS regardless of the player's TP when no one else is doing any WSs, but not as readily as the above conditions. This is another behavior shared by Ayame.
More or less Mildaurion tries her best to SC with the party. Her priority lies with closing SCs, but if there are none to close, she takes a page from Ayame's book and gives the player more opportunity to close one instead. You can easily view Mildaurion's behavior for yourself if no other Trust present can participate in SCs, such as by having ones like Koru-Moru and Ulmia, then watch the difference in her SC frequency as you stand around beyond melee range with below and above 1k TP.
Lastly, though a bit off-topic, I believe your use of "MPs" on the page is a bit redundant. "MP" is short for "Magic Points," so "MPs" ends up being "Magic Pointss." It's kind of like saying "ATM machine," which would be like saying "Automated Teller Machine machine." Anyway, hope all of my ramblings here make sense!