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BS/KS/IS/ENM Donated DataEdit

Drop Data Collected
Preliminary groupings being worked on
Me fumbling around with templates

Thank you to everyone who have and continue to contribute ^^.
Still have a long way to go though, so keep that data coming!
khyrin- Hopefully this is where you wanted me to add the data. my drops were as follows 1 Mannequin Head 2 platoon discs 1 Shall Shell 1 Scroll of Horde Lullaby-Khyrin 13:07, 27 April 2009 (UTC)

Sorting by name Edit

It is possible to add a column sort that allows you to sort alphabetically. However, this will most likely not work when it comes to sorting by drop rate (nor will it sort more than one table). --Chrisjander t/ c 11:09, 15 January 2008 (UTC)

Dobsonfly Edit

that most certainly was not the case. none of the 3 people in the pt had one for the first 3 kills, the first one dropped after the 4th kill. the third dropped on the second to last kill. --rOg \ TaLk 20:48, 8 March 2008 (UTC)

yeah, everyone else i know has always gotten atleast 8/10. but it certainly is possible to just get extremly unlucky. --rOg \ TaLk 21:25, 8 March 2008 (UTC)

Up In Arms Edit

People not adding in data to all possible items when they do their runs and only adding in data to one or two items from the list also unbalances data. All items need to have the same base for the data to be valid, technically. If you're going to erase edits from someone balancing the data, then you should just erase all the data and start over, then make it impossible for people to add their own information to the drop rates unless they take the time to edit the drops/kills for every single item for the BCNM. --Evangel 19:26, 10 March 2008 (UTC)

Testimonials Edit

You maybe interested in using the {{Testimonials}} template. Thank you for your contributions. --Chrisjander t/ c 20:27, 11 April 2008 (UTC)

I've been away a while; Could you give me a link to where this was discussed? I've been cleaning up monster pages for quite a while, and I've always accepted specific jobs as long as the list isn't too lengthy or too specific (i.e. Soloable by a merited NIN/DNC with excellent gear and using meds). After all, the jobs/levels that can defeat a monster are one of the few ways to determine a monster's difficulty. ~ Karuberu 01:22, 28 May 2008 (UTC)

Well, by going off just that one quote, I think my method falls in line with the wiki's current standards:

  • Party combinations are never listed, though recommendations/requirements for a tank may be (keeping it breif).
  • Only list duo combinations if they're consistent (i.e. always one Ninja tank) or are pairs of the same job.
  • Keep solo jobs down to 4 or less (after which I'll usually use "most jobs" or "some jobs").
  • No strategy or specifics for equipment ("with difficulty/some difficulty" is usually sufficient if prep. or caution is needed), unless it's a common strategy that can be linked to (i.e. the solo kiting strategy for RDM).

I think keeping it too strict takes away from the usefulness of the page. The Testimonials should just be used as a supplement for the main page, rather than as a replacement, in my opinion.

Oh, and I like the idea of using a template for the link, but I don't like the look of the current template (or its placement on the pages). ~ Karuberu 01:52, 28 May 2008 (UTC)

Sorry, those are my standards, not the site's; didn't mean to cause confusion. They do require some use of judgement, but it's usually not too much trouble (especially if you've fought the monster yourself) and you can always be minimalistic when in doubt. As for other editors cluttering up a page, well, you have to keep an eye on the page no matter what; There will always be one or two editors that will just throw thier info on the page without looking for a better place first. I think it's worth the extra trouble to have the info for quick reference. ~ Karuberu 03:04, 28 May 2008 (UTC)

Alright, I've changed the template to the code I was using. You might have to re-edit some of the pages you used it on to make it look better, but I'm glad it wasn't a big discussion this time; Template changes are usually a big deal. ~ Karuberu 03:16, 28 May 2008 (UTC)

The Testimonials section is pretty much like the comments section at any other website, so it can be redundant with the main page (and even with itself, to a point). In fact, I think the main page should have at least an abbreviated or consolidated version of whatever is in the testimonials; We won't be much better than Allakazham's comment box, otherwise. And, considering how important "killable by" information is to determine toughness, I think it at least deserves the amount of space I give it (never more than 4 lines at my resolution, 1280 x 1024). ~ Karuberu 04:52, 28 May 2008 (UTC)

Yeah, that's probably a good solution. ~ Karuberu 05:15, 28 May 2008 (UTC)

Please see Template talk:Testimonials. I have put my reply to both of you there. --Chrisjander t/ c 16:27, 29 May 2008 (UTC)

Just saw your message and waded through all the text in the talk section. I'll edit the template talk page and put a catagory in so the goal of the template can be better outlined. I deffinatly think this needs to be done to many of the pages and only today have i started in with an actual effort, my previous edits were based on the brief communica with Charitwo. However looks as though you guys have made some valid points and might force me to do some re-edits on my own work. >< Milotheshort 00:15, 4 June 2008 (UTC)

Honestly, I don't care what the discussion said. I've had it with discussing this issue. I know at least 6 people that agree with me, but none of them edit the wiki (and I can't ask them to; see sock puppetry). It's just plain stupid to say "some jobs at level 65-70" when it's only two jobs. We're turning into a bad mix of Allakazham and Somepage here. One of the greatest things about this wiki is that it provides clear, straight-forward information without making you sift through a bunch of garbage to find it. These testimonial revisions are ruining that aspect of the wiki for monster pages. For some reason, noone else here is seeing that. ~ Karuberu 05:34, 5 June 2008 (UTC)

Yeah, pretty much. It's also because I've been editing pages this way for ages without any complaints, but now we're having a dispute over some dumb little issue, when we're basically doing the same thing. I tried to direct the topic of discussion towards the real issue on the talk page, but it was never really discussed. I think we're both within the guidelines (so long as you stop removing info instead of compressing it), so can we just leave this issue alone? ~ Karuberu 06:12, 5 June 2008 (UTC)

Drop Items Edit

Presumably common items (we're talking things like Goblin Armor from goblins, right?) you can take off the list after about 250-300 entries. From BCNMs, some items have extremely low chances of dropping, so it's best to wait for 500 in these cases. It may seem a little extreme, but it can't hurt to be thorough. If you do find a case where you need to remove the drop rate template for this reason, be sure to place a note in the Summary stating the reason. --Chrisjander t/ c 17:27, 12 April 2008 (UTC)

I suppose it could be okay for the cheap BCNM drops after 150-200. --Chrisjander t/ c 19:54, 19 April 2008 (UTC)

Re: Request Edit

These cannot be reset (system limitation). One is the points system (which in my opinion is "pointless" anyway ;)), and I'd just ignore them if you don't care about points. User level means absolutely nothing, and does not confer any additional powers or editing options for the wiki. If you're not trying to "jack up" your level, just ignore them. As for making multiple edits, we all try to make changes in one big edit when possible. It is easy enough to use the Show Preview button to see how your edits will look instead of saving multiple times. Edit count aside, saving multiple times clutters up the Recent Changes, and can make things more difficult for patrollers. So we like to avoid that when we can. So when you can, try to make all your changes to an article in one edit. We mainly just want to avoid things like ten little edits in a row from appearing in the recent changes. Thank you for understanding. --Chrisjander t/ c 07:44, 27 May 2008 (UTC)

Under Observation Edit

Well, it was the first run, and I personally don't own any of the items that drop from the BC, so it definately wasn't that. However, I remember 2 stones dropping in our first one. I remember that because our second run ice spikes drop (gold beastcoin dropped that run as well), and the third 1 one gem dropped. However, I ended up with a Peridot, Turquoise, and Ametrine. So it may be possible one of those gems is in the same category as the Grudge Sword. (Used GS as it's only in one group, and easy to identify that group by saying that name =P)

I remember what dropped from the last 2 runs, so the first run would have been: Tilt Belt, Scroll of Refresh, Hecteyes Eye, Mercury, Ametrine, and Peridot. Which logically, would place Peridot or Ametrine in the Grudge Sword category, but of course, no way to figure out which :S Myzou 16:24, 18 June 2008 (UTC)

Drop Rate Edit

It's not going to taint anything. If you have a mob that drops an exclusive item 100% of the time and it drops, say 2 other generic drops. You must update all 3 drop regardless of the situation in order to maintain an accurate total. It doesn't matter if all member(s) have the ex item, it still counts as not dropping. --User:Charitwo/Sig 21:08, 21 August 2008 (UTC)

100% drop rate stays. --User:Charitwo/Sig 21:31, 21 August 2008 (UTC)

Cactuar Suave Edit

We did 5 runs, however I forgot to take screenshot of first.

Run 1:

  • Damascus Ingot
  • Cactuar Ribbon
  • Balan's Sword
  • Ebony Log
  • Cactuar Needle
  • Bag of Cactus Stems

Run 2:

  • Spool of Malboro Fiber
  • Vile Elixir
  • Coral Fragment
  • Square of Raxa
  • Cactuar Needle
  • Bag of Cactus Stems

Run 3:

  • Beetle Blood
  • Mythril Ore
  • Vile Elixir
  • Sword Strap
  • Cactuar Needle
  • Bag of Cactus Stems

Run 4:

  • Schiltron Spear
  • Spear Strap
  • Demon Horn
  • Chunk of Gold Ore
  • Cactuar Needle
  • Bag of Cactus Stems

I have screenshots of 3 chat logs showing drops, and one inventory of my own drops if needed. --scynscapa 02:41, 13 September 2008 (UTC)

Legion XIEdit

Round 1

  • 3k (Probably 18k/6)
  • Elemental Torque
  • Parrying Torque
  • Ebony Log
  • Light Ore
  • Steel Ingot
  • Platinum Beastcoin

Round 2

  • 3k (Probably 18k/6)
  • Enhancing Torque
  • Elemental Torque
  • Scroll of Raise II
  • Jadeite
  • Gold Ore

Round 3

  • 3k (Probably 18k/6)
  • Enhancing Torque
  • Guarding Torque
  • Raise II
  • Moonstone
  • Platinum Beastcoin
  • Darksteel Ingot

Round 4

  • 3k (Probably 18k/6)
  • Elemental Torque
  • Ninjutsu Torque
  • Raise II
  • Moonstone
  • Jadeite
  • Platinum Beastcoin

Round 5

  • 3k (Probably 18k/6)
  • Elemental Torque
  • Ninjutsu Torque
  • Gold Ore
  • Raise II
  • Painite
  • Painite

Thanks for the service you're doing for the wiki--Lordshadow 23:06, 28 December 2008 (UTC)

Dropping Like FliesEdit

I don't remember the exact crate layouts, just the drops :\ However, I'm fairly certain that the body drops with the mantle group. I've done this with my orb 4 times and got 3 capes and a body. 99% sure Dispel drops with the Ni group. I haven't gotten the log. --Azulmagia 18:09, 28 January 2009 (UTC)

Sheep in Antlion's Clothing Edit

Regarding the edit war on the drops format: Yes, it needs to be noted that 0-3 can drop, however having three separate categories for the drops doesn't seem like the best solution to me - there are three drop slots, but how on earth are we to know which one of those three dropped the item(s) we got? There's simply no way of knowing, so any advantage of listing three different single-drop categories is completely lost. Also, simply posting in triplicate as you have triples the drop rate - Currently, the page says 0-3 can drop, and the rate is 8.2%. Alright, we now know that the average chance of a sword dropping is 8.2%. Yes, we don't know precisely how many times 2 or 3 dropped, but if you simply copy the category over twice more... Now the page displays 3 slots, each with a 8.2% chance of a sword dropping. In essence, now the page informs us that we have 3 shots at a Hagun (accurate) at 8.2% each slot (inaccurate). The drop rate has just been artificially tripled. Take a look at how the information is listed now in the light of all this and see if it's something you can tolerate. If not, please don't perpetuate the edit war - drop me a line and maybe we can work out a better way to get the information displayed.

--Hecatonchires 05:45, March 25, 2010 (UTC)

You're right about the current drop format being unclear - "Zero to One Of:" in and of itself is insufficient - it makes people think that you could get multiple different items. However, splitting the drops into three categories runs into the exact same problem: now people would be led to believe that there are three different drop slots, each of which has a chance of dropping a separate item. If my understanding is correct and multiples of one item only can drop, then to my mind the mechanic here is sort of like a double or triple attack proc. On a triple attack proc, there's only one 'real' attack, then two additional attacks - further double/triples cannot proc off of them because they aren't 'true' attacks, merely tacked-on derivatives of the first. This seems sort of like the same situation to me; there's only one 'real' drop slot for these items, but it has the chance to double or triple up. As it stands, neither one of our solutions accurately gets this idea across. In order to keep things simple, perhaps it would be best to simply add a note at the bottom of the drops section saying that the same item can drop two or three times? This would be a bit more consistent with multi-drops elsewhere on the site, such as NMs who are capable of dropping duplicates of the same item; the item is not listed multiple times, it's merely noted that more than one can drop. (e.g. Krabkatoa) This also makes less work for drop rate updaters, something I'm personally interested in as a frequent contributor to the page. Take a look at the edit I just tossed up on the drops page and see if that works, if not I'd definitely be interested in a better solution. --Hecatonchires 15:36, March 25, 2010 (UTC)

Checked the talk page, must've missed the comment at the bottom earlier. It looks like there are definitely 3 different drop slots. I'll go clear out the drop totals from the other two but maintain the three-slot organization; it's missing multi-drop info for now, but hopefully in time that'll fix itself. Better to have slightly wrong info in the right direction than slightly wrong info in the wrong one. --Hecatonchires 23:24, March 25, 2010 (UTC)

infernal swarm Edit

It could have been lag or i could have written it down in the wrong order.. was in a hurry to get all runs done before linkshell events. Usually takes me about 8 seconds to see treasure from NM's monsters bcnm w/e. Im always last to see it and see party chat talk about it first. So lag is a very real possibility. Jado818 08:37, April 23, 2010 (UTC)

Not 100% sure if i wrote these in correct order, but at least u have the data. Future lists will be in order for sure. also, i already added the drops onto the page.
run 1. Sorcerer's earring steppe sash philosopher stone hi-reraiser phx feather
run 2. ronin earring steppe sash fencers earring demon horn raxa
run 3. philosophers stone desert sash gold thread phx feather pole grip beatle blood
run 4. slayer's earring steppe sash platinum ore mahogany log spear strap philospher stone
run 5. phx feather light spirit pact demon horn petrified log raxa Perrico 06:45, August 17, 2010 (UTC)

Fiat Lux/Treasure Edit

Feel free to re-edit/undo if there's more to be added to that grouping yet. I didn't think of that sorry, just had neither of those 2 drops. There were still 3 total drops: Greatsword and 2 low value synth mats.

Re: Up in Arms Edit

Replied at my page. Sofrid 20:41, June 7, 2010 (UTC)

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