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Ose Spawn Behavior Edit

I noted that Ose occasionally spawns next to the tunnel entrance in the north-west corner because it seems to be a seperate spawn point from the fish bones; I've never seen Ose spawn anywhere between the those two points - he either spawns on or around the fish bones at the center-west of the room or right next to the tunnel entrance at the north-west corner of the room (more commonly at the fish bones than at the tunnel). I still don't have my jerkin, so I'll continue to observe his spawns and take better note of his exact spawn points. ~ Karuberu 08:07, September 22, 2009 (UTC)

Hmmm... odd how it can be so different for different people, but I guess that's chance for ya. I'll adjust the wording to reflect your experience next time I edit the page (which will likely be the near future; going to wait until I fight Ose a couple more times and test some theories). ~ Karuberu 10:58, September 23, 2009 (UTC)

Infobox Monster Edit

Added some new capabilities to the template: it will accept "Campaign Leader" as a type and automatically format and categorize. If none of the presets are quite right for the page (for the NMs that exist in both the past and present, for example), you can just type in whatever you want in the type field and it'll be displayed in the correct location.

As for the drop tables... I would just remove the table and use basic formatting instead, such as:
{{Gil Dropped|}}

'''One of:'''
*Item 1 {{Drop Rate|}}
*Item 2 {{Drop Rate|}}

~ Karuberu 20:21, October 15, 2009 (UTC)

Included that in the update, actually. Use "alternate image" and "alternate image caption". I didn't want everyone posting alternate images for everything, so I didn't add it to the usage description. ~ Karuberu 21:09, October 16, 2009 (UTC)

Monster Template Edit

Hmm... Yeah, that's not bad. It looks a little odd when zone is centered and the drops are left-aligned (and I like the that format for drops), but it's not so bad that I couldn't get used to it. ~ Karuberu 20:45, February 3, 2010 (UTC)

About Multiple, Identical Loot Edit

Hmmm... Yeah, that's probably the best way to handle the situation, but it'll require resetting the drop rates on a lot of pages and hoping people will actually understand what we're doing. If we're going to go that route, how about a new template specifically made for multiple drops?:

{{MultiDrop|12|5|3|0|kills=17}}

Modifying the original template this way could also be done, but would probably just confuse people, so a fresh template is probably better in this case. Another option is to simply clump all the data together like I've been suggesting, but modify the Drop Rate template to format numbers over 100% into something more understandable:

{{Drop Rate|52|40|up to = 4}}

There are a couple ways this could work:

  • Cap the first percentage and calculate a second percentage (representing a multi-drop). This would be a little deceptive since the numbers are only estimated, but it's easier to understand at a glance than a >100% number. I would probably note the estimation in the hovertext and add a tilde to show that the drop rate is estimated, such as: (90%~/28.5%~)
  • Divide the percentage by the number of possible drops and display that number (the number that any one of the X drop slots has to pay out). Again, this would be a little deceptive and may actually confuse people as much as the >100% number.

Let me know what you think. (This may need to be moved to Template talk:Drop Rate before any changes are actually made, but I will most likely respond quicker to my talk page.)

Oh, and "(up to x#)" was the original way we decided to word the multiples notation, which is why I've been sticking to it (my original way was just "(x#)", but that was admittedly confusing). One version or another will be standardized by the Drop Rate template (or MultiDrop, if we go that route) once it's modified, so I wouldn't worry about it too much right now. ~ Karuberu 01:45, August 16, 2010 (UTC)

Created {{MultiDrop}} and started the discussion back up at Template talk:Drop Rate#Multiple Drops of the same item. I can't believe it's been two years... ~ Karuberu 13:30, August 16, 2010 (UTC)

Guild Resale Price Edit

Well, it's a good idea, but there's a complication - some items can only be sold at one guild location and not others (Colibri Beaks, for example, are bought/sold in Aht Urhgan, but not in Bastok). The template would have to specify locations if we wanted to be accurate and... well, that can get complicated. And since guild resale prices are already listed on the merchant pages (which are always linked in the "How to Obtain" section for guild-bought items), the template might end up being more trouble than it's worth. But, that being said, I'll probably try to work something out if I get some free time to work on it. ~ Karuberu 00:33, September 1, 2010 (UTC)

Hmm... I wasn't aware that the Fishing guild broke the buy/sell rule. Template created. I took the easy route with the guild locations; I was originally going to have it link to each guild location it can be sold to, but decided an asterisk with a hovertext note would work well enough. Oh, and could you place this template above the other Resale Price template when you add it to the pages? I think it looks better that way. ~ Karuberu 07:18, September 2, 2010 (UTC)

Tango with a Tracker requirements Edit

Have you verified that Tango with a Tracker can be flagged before receiving the Mhaura cutscene from Dawn? If that's the case, then Tango with a Tracker's cutscenes create plotholes in the CoP storyline. In Tango with a Tracker, Shikaree Z has already left the middle lands. This happens in the final Promathia mission, Dawn. In the next quest, Requiem of Sin, Shikaree Z returns from her journey, which she started after Promathia is defeated. Unfortunately, it doesn't look like this site has the script for Tango with a Tracker's or Requiem of Sin's cutscenes in Boneyard Gully. Soon, I'll hike out to Boneyard Gully and transcribe the scripts for those quests.

For now, look Dawn/Plot Details: you'll see that Shikaree Z is the Mithra leaving. Then look at the Mithra you fight in Tango with a Tracker: Shikaree Z is not among them. Then, in Requiem of Sin, Z suddenly returns and the trackers reunite. In repeats of Requiem of Sin, you have a new key item, because the Trackers are back together: Letter from the Mithran Trackers.

The following scenario, assuming the quest must be flagged after receiving the cutscene from Dawn, goes like this:

1. Z departs to her homeland, and leaves the trackers. (Dawn)
2. The two remaining trackers, without Z, challenge the player to a duel, which they lose. (Tango with a Tracker)
3. The two remaining trackers challenge the player to a rematch, where Z shows up to help, and even though the three mithra are defeated, Z rejoins the trackers.(Requiem of Sin)
4. The three trackers collectively challenge the player to as many rematches as he/she likes. (Requiem of Sin Repeats)


Here are two scenarios where accepting the quest before Dawn doesn't make sense.

1. Player does Tango with a Tracker and Z has left the trackers and teleported to her homeland before the quest began. (Tango with a Tracker if done before Dawn)
2. Player does Dawn, and Z is back from her homeland and is suddenly a tracker again, with no acknowledgment from her sisters, but she then renounces her tracker title and departs to her homeland. (Dawn)
3. Player does Requiem of Sin, and Z surprises her sisters by returning from her long journey, and she rejoins the trackers. (Requiem of Sin)

1. Player does Tango with a Tracker and Z has left the trackers and teleported to her homeland before the quest began. (Tango with a Tracker before Dawn)
2. Player does Requiem of Sin, and Z surprises her sisters by returning from her long journey, and she rejoins the trackers. (Requiem of Sin before Dawn)
3. Player does Dawn, and Z renounces her tracker title and departs to her homeland. (Dawn)
4. Player repeats Requiem of Sin, but even though Z is now in her homeland and no longer a tracker, she is suddenly a tracker and no longer in her homeland and oh yeah, she rejoined the trackers when you last fought them, and even though she left, pretend that didn't happen, kk? (Requiem of Sin repeats, assuming that Requiem of Sin could be completed before Dawn, and then Dawn is completed, and then Requiem of Sin is repeated)

The story makes no sense unless the quest cannot be flagged until after Dawn.

For now, I'm going to add Tango with a Tracker to the Dawn page again, but with a verification tag. This argument I've typed up just now is going to go on the talk page of Tango with a Tracker, so until we have multiple, personal attestation that the quest can be accepted earlier, people can read this and know that it makes no sense for that to be the case. =/

--Blue Donkey Kong 06:36, October 16, 2010 (UTC)

Announcing GamerEscape.com Edit

The founders and administrators of FFXIclopedia and Eorzeapedia, together with the podcast gurus over at Pet Food Alpha, Limit Break Radio and the Aetheryte Radio Network - are excited to announce their newest project - Gamerescape.com. Gamer Escape draws upon, and expands on, our collective experiences. We're combining the wiki platforms where you can get your information, podcasting platforms where you can listen to your favorite podcasting personalities, wordpress/news platform so you can quickly see what is going on with your favorite game, and of course, forums to allow you to discuss everything game related with the community.

What does that mean for FFXIclopedia?

We've copied the FFXIclopedia wiki content over to Gamerescape in order to seed and expand upon the wiki over there. FFXIclopedia will, of course, remain at Wikia and remain open and available for editing. To be clear, while there have been a few rather public departures from Wikia in the past few months, they are not a factor in our decision. The reality is that Wikia provides a great service for wikis and was a fine home for the past few years. They allow anyone with one click to try their hand at starting a wiki and a community. That is invaluable and, looking at Wikia's growth, has served them well. In light of some the recent public departures, we feel it was important to make this clear.

We are making this announcement because (i) we are truly excited about what we're launching; and (ii) you, the community, should know that the founders and some of the current admins and moderators will not be here, but will be developing the FFXI wiki/forums over at gamerescape.

What else is over at Gamerescape?

In addition to the content from the FFXIclopedia wiki, we have integrated Eorzeapedia - so all of your FFXI and FFXIV information is on the same site, just a click or two away. Also, in addition to FFXI and FFXIV, we've launched WakfuEscape, a platform dedicated to the upcoming Wakfu MMO (distributed by Square Enix). Complete with news platforms, forums and podcasts - we're continuing in our efforts to provide a site where you can get all of your gaming information without having to jump from site to site.

We've learned a lot since 2004 when we started FFXIclopedia, a lot of which is reflected in our new FFXIV and Wakfu wikis. We remain nothing more than a group of gamers at heart who enjoy playing games and helping the community develop a resource for those games. We're looking forward to continuing that effort over at GamerEscape.com. We hope to see all of you there.

PS. For those that have an Eorzeapedia.com account - your log-in credentials should work at any GamerEscape.com site.

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