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Table of Contents
Zone Information
Area Name Marjami Ravine
Type Outdoor
Maps
Marjami Marked Map
Map Acquisition Purchase (2000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous Station: (L-7)

Bivouac #1: (L-10)
Bivouac #2: (H-8)
Bivouac #3: (D-10)
Bivouac #4: (D-6)

Hobbies
Marjami Ravine/HELM
Weather
Information Needed
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions
Background music
Monstrosity Not applicable
Notes
Description

Many ridges meander back and forth across this natural terrace adjoining the Dho Gates, but the swift-flowing river that runs from north to south cleaves the land the deepest by far.

A veritable aviary, the ravine serves as the habitat for birds of all types of plumage. Though there may be few natural impediments in the area, filthy Velkk encampments sully the leafy green color emitted by the grasses, shrubs, and even the occasional tree that brightens the rocky ridges there.

Marjami Ravine
Connections

Dho Gates: (M-5)
Woh Gates: (B-5)
Home Point #1: (H-7)

Involved in Quests/Missions[]

Quest Fame Starter Location Rewards Type
  Hide and Go Peak None Toppled Tree Frontier Station (M-7) Key ItemPair of Velkk gloves
Key Item"Climbing"
500 bayld
Survival Skills
  It Never Goes Out of Style None Veldeth Frontier Station (L-7) 500 experience points
300 bayld
General
  Did You Feel That? None Udip Ferawoh Frontier Station
(M-7)
Key ItemRestrainment resilience
500 bayld
Survival Skills

Other Information[]

Marjami Ravine/Fishing

Marjami Ravine/Logging

Marjami Ravine/Harvesting

Marjami Ravine/Soul Pyre

Marjami Ravine/Reives

Type Location
  Colonization Reive (D-7) , (F-9) , (G-11)
(I-11) , (K-11)
(K-8) , (L-9)
  Lair Reive (C-7) , (E-7) , (E-10)
(I-8) , (J-12)


NPCs Found Here[]

Name Location Type

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Spinescent Protuberance
Protuberances

A, T(H)

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Canyon Apkallu
106 - 108 Apkallu Egg
Apkallu Feather
Apkallufa
Phlox Yggrete Shard V
Apkallu Feather (Despoil) Apkallu NA, L, S
Cliffclinger Toad
106 - 108 Phlox Yggrete
Phlox Yggrete Shard III
Poroggo Hat (Despoil) Toads NA, L
Crackling Ungeweder
105-106 Elementals A, M
Dirtcaked Jagil
106 - 108 Pugil Scales
Shall Shell
Pugil Scales (Despoil) Pugils A, H
Lapinion
106 - 108 Hare Meat
Phlox Yggrete Shard IV
Rabbits NA, L
Lapiniontrap
106 - 108 Flytrap Leaf
Phlox Yggrete
Phlox Yggrete Shard II
Flytrap Leaf (Despoil) Flytraps NA, L
Longface Colibri
Phlox Yggrete Shard I (Despoil) Colibri L
Riverscum
113+ Phlox Yggrete Shard V Slimes A,H
Stryx
106 - 108 Giant Bird Feather
Giant Bird Plume
Phlox Yggrete Shard I
Rocs A, S, L
Tulfaire
106 - 108 Bird Egg
Phlox Yggrete Shard IV
Tulfaire Feather
Bird Egg (Despoil) Tulfaires A, S, L
Velkk Defiler
107 - 109 Velkk Necklace
Voay Sword -1
Velkk Necklace (Despoil) Velkk A, S, L
Velkk Inquisitor
107 - 109 Velkk Mask
Voay Staff -1
Key Item Velkk Fetish
Velkk A, S, L
Velkk Shadowmancer
107 - 109 Velkk Mask Velkk Mask (Despoil) Velkk A, S, L
Velkk Jaguar
113+ Velkk A,L,S
Vinelash Vulture
106 - 108 Bird Egg
Bird Feather
Phlox Yggrete Shard II
Bird Egg (Despoil)
Bird Feather (Despoil)
Birds A, S, L
Whispering Twitherym
106 - 108 Phlox Yggrete Shard III
Twitherym Wing
Twitherym Wing (Despoil) Twitherym NA, L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here[]

Name Family Spawns Notes
Avian Roost
Lair Reive
Lairs 1 per Reive
Monolithic Boulder
Colonization Reive
Obstacles 2 per Reive
Gorge Vulture
Colonization Reive
Birds Information Needed per Reive
A,S,H
Precipice Vulture
Colonization Reive
Birds Information Needed per Reive
A,S,H
Resilient Colibri
Colonization Reive
Birds Information Needed per Reive
A,S,H
Trembling Tulfaire
Colonization Reive
Tulfaires Information Needed per Reive
A,S,H
Stonefaced Roc
Wildskeeper Reive
Rocs Information Needed per Reive
A,S,H,L
Hurkan
Wildskeeper Reive
Waktza 1 per Reive
A,T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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