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Enemies
Monster | Level | Strengths | Weaknesses | Spawns |
Notes |
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Assists: Marid | |||
80 |
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8 |
Assisted by: Chigoe
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A, S, L | |||
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A, S, L | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Drops
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Walkthrough
Tranquilize or kill all 8 Marids.
- The starting point is in the lower southeast tunnels of the map.
- Talk to the NPC Zimahd to obtain a Thunderguard Dart.
- The darts are used to tame the eight marids.
- There are two marids per room.
- The marids are suspectible to sleep, gravity and bind.
- They move very slowly and are easy to pull.
- It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
- Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
- The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds).
- When using the tranquilizers, they will either have no effect or fall out.
- If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
- One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disppear.
- Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
- There are also a number of Mamool Ja throughout the map.
- All eight of the Marid's must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
Notes
- This Assault was trio'd with some difficulty by BLM BLM THF. The BLMs should each nuke once to bring them down to 75% then proceed to throw darts along with the third member untill it disappears. I suggest pulling both marids in the rooms at once to the NPC due to time restraints.
- Another strategy is to have two black mages nuking a marid to 50% then bind/sleep/gravity it while using darts.
- This Assault can easily be trio'd with NIN RDM and any job for third. RDM will sleep pull, invisible, then run back to the NPC. NIN tank until 70% and lower and start using darts. while NIN and DD is fighting, RDM will start pulling again to save time.
- At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
- There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.
Map
Assault | |
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Leujaoam Missions | |
Mamool Ja Missions | |
Lebros Missions | |
Periqia Missions | |
Ilrusi Missions | |
Nyzul Isle Missions | |
Assault Point Rewards | |
Nyzul Isle Rewards |