FFXIclopedia
(removed testimonials so that I can move them to Talk page.)
(34 intermediate revisions by 24 users not shown)
Line 1: Line 1:
[[Category:Missions]][[Category:Assault]]
+
[[Category:Missions]][[Category:Assault Missions]][[Category:Chief Sergeant Missions]][[Category:Mamool Ja Training Grounds Missions]][[de:Großwildjagd]]
{|border="0" width="100%"
+
{|cellpadding="5" width="100%"
 
|width="70%" valign="top"|
 
|width="70%" valign="top"|
 
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
{|border="0" width="80%" cellpadding="0" cellspacing="3"
Line 25: Line 25:
 
|-
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Time Limit:'''
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Time Limit:'''
|valign="top" style="padding-left:1ex; background:#deffd9"|
+
|valign="top" style="padding-left:1ex; background:#deffd9"|30 minutes
 
|-
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Reward:'''
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Reward:'''
Line 32: Line 32:
 
*''4 Members:'' 1200<br>
 
*''4 Members:'' 1200<br>
 
*''5 Members:'' 1067<br>
 
*''5 Members:'' 1067<br>
*''6 Members:'' 933
+
*''6 Members:'' 934
 
''Varies based on the number of marids killed instead of tranquilized. A penalty is assessed for each marid killed.''
 
''Varies based on the number of marids killed instead of tranquilized. A penalty is assessed for each marid killed.''
 
|-
 
|-
Line 44: Line 44:
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
! Monster || Level || Strengths || Weaknesses || Spawns || <!-- newline to make header row taller -->
+
! Monster || Level || Strengths || Weaknesses || Spawns || Notes
 
|- BGCOLOR="#e3e6ff"
Notes
 
 
|style="padding-left:1ex"|[[Marid]]
|- BGCOLOR="#D5D9FF"
 
 
|align="center"|80
|style="padding-left:1ex"|
 
  +
|<!--Add Strengths Here-->
Chigoe
 
  +
*''Immune to:'' [[Charm]]<br>
|align="center"|
 
<!--Add Level Here. Use {{question}} if unknown-->
+
|<!--Add Weaknesses Here-->
  +
*''Susceptible to:'' [[Sleep]], [[Lullaby]], [[Slow]], [[Paralyze]], [[Gravity]]<br>
 
|align="center"|8
 
|align="center"|S, Sc
  +
 
|- BGCOLOR="#e3e6ff"
  +
|style="padding-left:1ex"|[[Chigoe]]
 
|align="center"|74
 
|<!--Add Strengths Here-->
 
|<!--Add Strengths Here-->
 
*''Immune to:'' <br>
 
*''Immune to:'' <br>
Line 57: Line 64:
 
*''Susceptible to:'' <br>
 
*''Susceptible to:'' <br>
 
*''Weak to:''
 
*''Weak to:''
|align="center"|
+
|align="center"|3
 
|align="center"|A, S, H
<!--Add Number of Spawn Points Here, if known-->
 
|align="center"|
 
''Assists: [[Marid]]''
 
   
|- BGCOLOR="#D5D9FF"
+
|- BGCOLOR="#e3e6ff"
|style="padding-left:1ex"|
+
|style="padding-left:1ex"|[[Mamool Ja Breeder]]
 
|align="center"|76 - 78
[[Marid]]
 
|align="center"|
 
80
 
 
|<!--Add Strengths Here-->
 
|<!--Add Strengths Here-->
*''Immune to:'' [[Charm]]<br>
+
*''Immune to:'' <br>
  +
*''Strong to:'' {{Wind}}
 
|<!--Add Weaknesses Here-->
 
|<!--Add Weaknesses Here-->
*''Susceptible to:'' [[Sleep]], [[Lullaby]], [[Slow]], [[Paralyze]], [[Gravity]]<br>
+
*''Susceptible to:'' <br>
  +
*''Weak to:'' {{Ice}}
|align="center"|
 
  +
|align="center"|5
8
 
|align="center"|
+
|align="center"|A, L, S
''Assisted by: Chigoe''
 
<br>
 
   
|- BGCOLOR="#D5D9FF"
+
|- BGCOLOR="#e3e6ff"
|style="padding-left:1ex"|
+
|style="padding-left:1ex"|[[Mamool Ja Farrier]]
  +
|align="center"|76 - 78
Mamool Ja
 
|align="center"|
 
<!--Add Level Here. Use {{question}} if unknown-->
 
 
|<!--Add Strengths Here-->
 
|<!--Add Strengths Here-->
 
*''Immune to:'' <br>
 
*''Immune to:'' <br>
*''Strong to: Sleep''
+
*''Strong to:'' {{Wind}}
 
|<!--Add Weaknesses Here-->
 
|<!--Add Weaknesses Here-->
 
*''Susceptible to:'' <br>
 
*''Susceptible to:'' <br>
*''Weak to:''
+
*''Weak to:'' {{Ice}}
|align="center"|
+
|align="center"|5
  +
|align="center"|A, L, S
<!--Add Number of Spawn Points Here, if known-->
 
|align="center"|
 
A, S, L {{verification}}
 
   
 
|- BGCOLOR="#e3e6ff"
  +
|style="padding-left:1ex"|[[Mamool Ja Mahout]]
  +
|align="center"|76 - 78
  +
|<!--Add Strengths Here-->
  +
*''Immune to:'' <br>
  +
*''Strong to:'' {{Wind}}
  +
|<!--Add Weaknesses Here-->
  +
*''Susceptible to:'' <br>
  +
*''Weak to:'' {{Ice}}
  +
|align="center"|5
  +
|align="center"|A, L, S
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
Line 99: Line 108:
   
 
== Drops ==
 
== Drops ==
{| width=60%
+
{| width="75%"
|- valign=top
+
|- valign="top"
   
|width=25%|
+
| width="25%" |
{| width=100%
+
{| width="100%"
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
 
! [[Ancient Lockbox]]
 
! [[Ancient Lockbox]]
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
|[[Hi-Potion Plus 3|Hi-Potion +3]]
+
|[[Hi-Potion +3]] {{Drop Rate|08|08}}
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
|[[Hi-Ether Tank]]
+
|[[Hi-Ether Tank]] {{Drop Rate|03|08}}
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Hi-Potion Tank]] {{Drop Rate|04|08}}
|[[Hi-Reraiser]]
 
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Hi-Reraiser]] {{Drop Rate|03|08}}
 
|}
 
|}
   
 
| width="25%" |
 
|width=25%|
+
{| width="100%"
  +
|- bgcolor="#ffdead"
{| width=100%
 
  +
! [[??? Necklace]] {{Drop Rate|05|09}}
|- BGCOLOR=#ffdead
 
  +
|- align="center" bgcolor="#e3e6ff"
! [[??? Box]]
 
 
|[[Feather Collar]] {{Drop Rate|01|05}}
|- BGCOLOR=#e3e6ff align=center
 
  +
|- align="center" bgcolor="#e3e6ff"
|[[Sage|Sprig of Sage]]
 
  +
|[[Gorget +1]] {{Drop Rate|03|05}}
|- BGCOLOR=#e3e6ff align=center
 
  +
|- align="center" bgcolor="#e3e6ff"
|[[Imperial Tea Leaves]]
 
 
|[[Kappa Necklace]] {{Drop Rate|01|05}}
|- BGCOLOR=#e3e6ff align=center
 
|[[Eggplant]]
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Date]]
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Poroggo Hat]]
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Mamool Ja Collar]]
 
 
|}
 
|}
   
|width=25%|
+
| width="25%" |
{| width=100%
+
{| width="100%"
|- BGCOLOR=#ffdead
+
|- bgcolor="#ffdead"
  +
! [[??? Ring]] {{Drop Rate|03|09}}
! [[??? Necklace]]
 
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Copper Ring]] {{Drop Rate|02|03}}
|[[Feather Collar]]
 
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Brass Ring]] {{Drop Rate|01|03}}
|[[Gorget Plus 1|Gorget +1]]
 
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Tau Ring]] {{Drop Rate|00|03}}
|[[Kappa Necklace]]
 
 
|}
 
|}
   
|width=25%|
+
| width="25%" |
{| width=100%
+
{| width="100%"
|- BGCOLOR=#ffdead
+
|- bgcolor="#ffdead"
! [[??? Ring]]
+
! [[??? Box]] {{Drop Rate|01|09}}
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Date]] {{Drop Rate|00|01}}
|[[Copper Ring]]
 
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
  +
|[[Eggplant]] {{Drop Rate|00|01}}
|[[Brass Ring]]
 
|- BGCOLOR=#e3e6ff align=center
+
|- align="center" bgcolor="#e3e6ff"
 
|[[Imperial Tea Leaves]] {{Drop Rate|00|01}}
|[[Tau Ring]]
 
  +
|- align="center" bgcolor="#e3e6ff"
 
|[[Mamool Ja Collar]] {{Drop Rate|01|01}}
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Poroggo Hat]] {{Drop Rate|00|01}}
  +
|- align="center" bgcolor="#e3e6ff"
 
|[[Sage|Sprig of Sage]] {{Drop Rate|00|01}}
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Toolbag (Jusa)]] {{Drop Rate|00|01}}
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Toolbag (Kagi)]] {{Drop Rate|00|01}}
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Toolbag (Sai)]] {{Drop Rate|00|01}}
  +
|- align="center" bgcolor="#e3e6ff"
  +
|[[Toolbag (Uchi)]] {{Drop Rate|00|01}}
 
|}
 
|}
 
|}
 
|}
Line 164: Line 182:
 
**The darts are used to tame the eight marids.
 
**The darts are used to tame the eight marids.
 
*There are two marids per room.
 
*There are two marids per room.
* The marids are suspectible to sleep and gravity.
+
* The marids are susceptible to sleep, gravity and bind.
 
*They move very slowly and are easy to pull.
 
*They move very slowly and are easy to pull.
 
**It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
 
**It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
Line 171: Line 189:
 
* When using the tranquilizers, they will either have no effect or fall out.
 
* When using the tranquilizers, they will either have no effect or fall out.
 
**If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
 
**If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
  +
**This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades
* One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disppear.
+
* One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disappear.
 
* Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
 
* Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
 
*There are also a number of Mamool Ja throughout the map.
 
*There are also a number of Mamool Ja throughout the map.
* All eight of the Marid's must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
+
* All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
   
 
==Notes==
 
==Notes==
  +
* This Assault was trio'd with some difficulty by BLM BLM THF. The BLMs should each nuke once to bring them down to 75% then proceed to throw darts along with the third member untill it disappears. I suggest pulling both marids in the rooms at once to the NPC due to time restraints.
 
  +
* At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
* Another strategy is to have two black mages nuking a marid to 50% then bind/sleep/gravity it while using darts.
 
  +
* There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.
* This Assault can easily be trio'd with NIN RDM and any job for third. RDM will sleep pull, invisible, then run back to the NPC. NIN tank until 70% and lower and start using darts. while NIN and DD is fighting, RDM will start pulling again to save time.
 
   
 
==Map==
 
==Map==

Revision as of 19:42, 16 September 2020

Mission Name: Assault Mission - Marids in the Mist
Mercenary Rank: Chief Sergeant
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Staging Point
Objective: Neutralize the marids
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: Our agents have informed us that the Mamool Ja have been training marids to use during sieges on the Empire. You are to locate these deadly beasts and capture or eliminate them before it's too late.
Time Limit: 30 minutes
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members: 1333
  • 4 Members: 1200
  • 5 Members: 1067
  • 6 Members: 934

Varies based on the number of marids killed instead of tranquilized. A penalty is assessed for each marid killed.

  

Enemies

Monster Level Strengths Weaknesses Spawns Notes
Marid 80 8 S, Sc
Chigoe 74
  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:
3 A, S, H
Mamool Ja Breeder 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 A, L, S
Mamool Ja Farrier 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 A, L, S
Mamool Ja Mahout 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Drops

Ancient Lockbox
Hi-Potion +3 (???%)
Hi-Ether Tank (???%)
Hi-Potion Tank (???%)
Hi-Reraiser (???%)
??? Necklace (???%)
Feather Collar (???%)
Gorget +1 (???%)
Kappa Necklace (???%)
??? Ring (???%)
Copper Ring (???%)
Brass Ring (???%)
Tau Ring (???%)
??? Box (???%)
Date (???%)
Eggplant (???%)
Imperial Tea Leaves (???%)
Mamool Ja Collar (???%)
Poroggo Hat (???%)
Sprig of Sage (???%)
Toolbag (Jusa) (???%)
Toolbag (Kagi) (???%)
Toolbag (Sai) (???%)
Toolbag (Uchi) (???%)

Walkthrough

Tranquilize or kill all 8 Marids.

  • The starting point is in the lower southeast tunnels of the map.
  • Talk to the NPC Zimahd to obtain a Thunderguard Dart.
    • The darts are used to tame the eight marids.
  • There are two marids per room.
  • The marids are susceptible to sleep, gravity and bind.
  • They move very slowly and are easy to pull.
    • It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
    • Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
  • The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds).
  • When using the tranquilizers, they will either have no effect or fall out.
    • If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
    • This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades
  • One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disappear.
  • Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
  • There are also a number of Mamool Ja throughout the map.
  • All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.

Notes

  • At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
  • There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.

Map

MamoolJaTrainingGrounds10